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Volume

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Revision as of 15:34, 11 July 2014 by Bell (talk | contribs) (1 revision)
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Volume creates a new volume object from a map object. The data (3D scalar fields) are shown as a true 3D object using coloring and transparencies defined by the user to illustrate the data values. This technique supports single and multiple isosurfaces.

Usage

volume name, map [, ramp [, selection [, buffer [, state [, carve ]]]]]

Arguments

  • name = the name for the new volume object.
  • map = the name of the map object to use for computing the volume.
  • ramp = str: named color ramp {default: }
  • selection = an atom selection about which to display the mesh with an additional "buffer" (if provided).
  • carve = a radius about each atom in the selection for which to include density. If "carve" is not provided, then the whole brick is displayed.

Example

fetch 1oky, type=2fofc, async=0
volume 1okyVol, 1oky_2fofc

Screencasts

  • Silent demo movie showing the basics of loading and using a volume in PyMOL. There are more capabilities, but this is the basic functionality.

Changes with PyMOL Version

  • 1.4.0: first version with volume support
  • 1.7.2:
    • pre-integrated volume rendering (volume_mode=1) as Incentive-PyMOL-only feature.
    • scripting support with custom color ramp (volume_color, volume_ramp_new)
    • improved volume panel, panel can be opened from the object menu ("C > panel")
    • lots of bugs fixed

Known Limitations

  • No real ray-tracing support yet
  • Multiple volume objects don't blend properly

See Also