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Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.<br><br>
 
Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.<br><br>
  
We are also developing a Wiimote-based interface whereby the Wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).
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We are also developing a Wiimote-based interface whereby the Wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).<br>
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'''Comments, questions, and feedback''' can be sent to [http://groups.google.com/group/molviz molviz (at) googlegroups (dot) com]<br><br>
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'''Contributed by [http://www.haz.ca/ Christian Muise] and [http://www.cs.toronto.edu/~lilien Ryan Lilien] at the University of Toronto.'''<br>
  
 
== Availability ==
 
== Availability ==
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 +
=== Additional Information ===
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* '''Project Information:''' http://molviz.cs.toronto.edu/molviz
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* '''Project Discussion:''' http://groups.google.com/group/molviz
  
 
=== PyMol Script ===
 
=== PyMol Script ===
 
* '''Project Page:''' http://code.google.com/p/immersive-viz/
 
* '''Project Page:''' http://code.google.com/p/immersive-viz/
* '''Source:''' [[http://code.google.com/p/immersive-viz/source/browse/trunk/MolViz.py here]] and [[http://code.google.com/p/immersive-viz/source/browse here]]
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* '''Source:''' [http://code.google.com/p/immersive-viz/source/browse/trunk/MolViz.py here] and [http://code.google.com/p/immersive-viz/source/browse here]
* '''Instructions:''' [[http://code.google.com/p/immersive-viz/ here]] and [[http://code.google.com/p/immersive-viz/wiki/UserManual here]]
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* '''Instructions:''' [http://code.google.com/p/immersive-viz/ here] and [http://code.google.com/p/immersive-viz/wiki/UserManual here]
  
 
=== Head Tracking ===
 
=== Head Tracking ===
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* '''Source:''' http://code.google.com/p/htdp/source/browse
 
* '''Source:''' http://code.google.com/p/htdp/source/browse
 
* '''Instructions:''' http://code.google.com/p/htdp/wiki/Users
 
* '''Instructions:''' http://code.google.com/p/htdp/wiki/Users
 
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* '''[[RUCAP UM-5]] tracker:''' http://rucap.ru/en/um5/about
For more information, please visit our primary project site [http://molviz.cs.toronto.edu/molviz MolViz].<br><br>
 
 
 
Contributed by [http://www.haz.ca/ Christian Muise] and [http://www.cs.toronto.edu/~lilien Ryan Lilien] at the University of Toronto.<br><br>
 
  
 
[[Category:Script_Library|ImmersiveViz]]
 
[[Category:Script_Library|ImmersiveViz]]
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[[Category:UI_Scripts|ImmersiveViz]]

Latest revision as of 03:06, 28 March 2014

ImmersiveViz

ImmersiveViz was developed as a component to monitor head tracking and rotate the molecule displayed in such a manner to provide an immersive experience. The ImmersiveViz (MolViz) software integrates two forms of head tracking: Wiimote infrared (IR) based (active tracking) and webcam based (passive tracking). By rotating the molecule in a direction opposite to the motion of the user's head we provide a 3D experience; to the user, it appears as if they are 'peeking' around the side of the object.

Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.

We are also developing a Wiimote-based interface whereby the Wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).
Comments, questions, and feedback can be sent to molviz (at) googlegroups (dot) com

Contributed by Christian Muise and Ryan Lilien at the University of Toronto.

Availability

Additional Information

PyMol Script

Head Tracking