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Cylinder shader ff workaround

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Revision as of 01:21, 28 March 2014 by Pyadmin (talk | contribs) (1 revision)
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OVERVIEW

When cylinders (as in stick representation) are drawn incorrectly, enabling this option might fix the problem. This option is often required in NVIDIA's video cards (GeForce and Quadro).

USAGE

set cylinder_shader_ff_workaround, on

The default is off.

Once you found this option necessary, you can add this to .pymolrc.