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[[Image:Scr01.png|thumb|left|upright=4]]
 
[[Image:Scr01.png|thumb|left|upright=4]]
  
*
+
* '''Step 2'''
 +
Turn off the display of "3IQS_surface" as shown below:
 +
 
 +
[[Image:Scr02.png|thumb|left|upright=4]]
 +
 
 +
* '''Step 3'''
 +
Save the displayed "3IQS_cartoon" as a VRML file, as shown below:
 +
 
 +
[[Image:Scr03.png|thumb|left|upright=4]]
 +
 
 +
* '''Step 4'''
 +
Hide the "3IQS_cartoon" and display the "3IQS_surface". Again, save the displayed "3IQS_surface" as a VRML file, as shown below:
 +
 
 +
[[Image:Scr04.png|thumb|left|upright=4]]
  
 
== References ==
 
== References ==
 
* Blender : http://www.blender.org/
 
* Blender : http://www.blender.org/

Revision as of 22:30, 21 December 2009

Introduction

An attempt at using Blender, an open-source, free, 3D modeling software to render, pose and animate objects exported from Pymol.

Blender may be downloaded freely for all major platforms (Win/Mac/Linux), from: http://www.blender.org/download/get-blender/


Examples

Representative examples. Please change/improve.

1. Translucent Surfaces

High quality translucent surfaces, better than PyMOL's internal renderer/ray-tracer.

  • Step 1

Load the PDB file 3IQS into PyMOL, duplicate it twice and rename the two new objects to "3IQS_cartoon" and "3IQS_surface" as shown in the image below:

Scr01.png
  • Step 2

Turn off the display of "3IQS_surface" as shown below:

Scr02.png
  • Step 3

Save the displayed "3IQS_cartoon" as a VRML file, as shown below:

Scr03.png
  • Step 4

Hide the "3IQS_cartoon" and display the "3IQS_surface". Again, save the displayed "3IQS_surface" as a VRML file, as shown below:

Scr04.png

References