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Blender

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Introduction

An attempt at using Blender, an open-source, free, 3D modeling software to render, pose and animate objects exported from Pymol.

Blender may be downloaded freely for all major platforms (Win/Mac/Linux), from: http://www.blender.org/download/get-blender/


Examples

Representative examples. Please change/improve.

1. Translucent Surfaces

High quality translucent surfaces, better than PyMOL's internal renderer/ray-tracer.

  • Step 1

Load the PDB file 3IQS into PyMOL, duplicate it twice and rename the two new objects to "3IQS_cartoon" and "3IQS_surface" as shown in the image below:

Scr01.png
  • Step 2

Turn off the display of "3IQS_surface" as shown below:

Scr02.png
  • Step 3

Save the displayed "3IQS_cartoon" as a VRML file, as shown below:

Scr03.png
  • Step 4

Hide the "3IQS_cartoon" and display the "3IQS_surface". Again, save the displayed "3IQS_surface" as a VRML file, as shown below:

Scr04.png

References