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High quality translucent surfaces, better than PyMOL's internal renderer/ray-tracer. | High quality translucent surfaces, better than PyMOL's internal renderer/ray-tracer. | ||
− | ==== Step 1 === | + | ==== Step 1 ===+ |
Load the PDB file 3IQS into PyMOL, duplicate it twice and rename the two new objects to "3IQS_cartoon" and "3IQS_surface" as shown in the image below: | Load the PDB file 3IQS into PyMOL, duplicate it twice and rename the two new objects to "3IQS_cartoon" and "3IQS_surface" as shown in the image below: | ||
+ | |||
[[File:Scr01.png]] | [[File:Scr01.png]] | ||
− | |||
== References == | == References == | ||
* Blender : http://www.blender.org/ | * Blender : http://www.blender.org/ |
Revision as of 17:15, 21 December 2009
Introduction
An attempt at using Blender, an open-source, free, 3D modeling software to render, pose and animate objects exported from Pymol.
Blender may be downloaded freely for all major platforms (Win/Mac/Linux), from: http://www.blender.org/download/get-blender/
Examples
Representative examples. Please change/improve.
1. Translucent Surfaces
High quality translucent surfaces, better than PyMOL's internal renderer/ray-tracer.
==== Step 1 ===+ Load the PDB file 3IQS into PyMOL, duplicate it twice and rename the two new objects to "3IQS_cartoon" and "3IQS_surface" as shown in the image below:
References
- Blender : http://www.blender.org/