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== surface outlines == | == surface outlines == | ||
I was wondering if folks could give tips on using 'set ray_trace_mode,1' with surface representations. Because of the contours involved you get black lines all over the surface, rather than just around the visible "edges." Inflating B-factors helps some. Any ideas as to how to improve these? [[User:Baker1|Baker1]] | I was wondering if folks could give tips on using 'set ray_trace_mode,1' with surface representations. Because of the contours involved you get black lines all over the surface, rather than just around the visible "edges." Inflating B-factors helps some. Any ideas as to how to improve these? [[User:Baker1|Baker1]] | ||
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+ | Baker, does, '''set ray_trace_gain, 0''' help? See [[ray_trace_gain]]. |
Latest revision as of 00:44, 28 March 2014
Thums in gallery
I've updated images (from performance part). But now the thumbs are not showing. What's wrong? Davidov 05:05, 13 March 2008 (CDT)
Performance images
I loaded them with an image processing program. The images are offset outside of the viewable area. Please remake these images and try again. If this keeps happening you may have found a bug. Tree 07:57, 13 March 2008 (CDT)
- Thanks. It seems to be viewable area issue. Davidov 05:47, 15 March 2008 (CDT)
Cool idea
A script to automate this task would be really cool:
One of my tricks is to only show part of the structure at a time, ray each part individually and the reassemble them in Photoshop. I do this all the time with the huge multi protein PyMol sessions I have to work on. It depends on your orientation in the viewer though, be careful to not cut anything off. With the ribo ou can hide the large or the small subunit, render each separately, and then reassemble.
surface outlines
I was wondering if folks could give tips on using 'set ray_trace_mode,1' with surface representations. Because of the contours involved you get black lines all over the surface, rather than just around the visible "edges." Inflating B-factors helps some. Any ideas as to how to improve these? Baker1
Baker, does, set ray_trace_gain, 0 help? See ray_trace_gain.