This is a read-only mirror of pymolwiki.org
Difference between revisions of "Talk:PluginArchitecture"
Jump to navigation
Jump to search
Greglandrum (talk | contribs) |
m (1 revision) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[greg landrum]: I'm concerned about the requirement that plugins "MUST run cross platform" | [greg landrum]: I'm concerned about the requirement that plugins "MUST run cross platform" | ||
Doesn't this language explicitly ruleout any plugin that includes extension modules? | Doesn't this language explicitly ruleout any plugin that includes extension modules? | ||
+ | |||
+ | No, not _all plugins_ must work, but the core plugin architecture must. | ||
+ | [[User:Inchoate|Tree]] 15:04, 23 April 2010 (UTC) (Jason) | ||
+ | |||
+ | == Meeting Notes == | ||
+ | === May 3, 2010 === | ||
+ | In attendance: Nathan Baker, Mike Beachy, Greg Landrum, David Gohara, Yong Huang, Jay Ponder, Jason Vertrees | ||
+ | |||
+ | Additional ideas people wanted to see implemented: | ||
+ | * As scripts will be accessing internal data for computation, improved access to PyMOL internal data structures, like DX maps, is required. | ||
+ | ** I/O for maps is the rate limiting step; | ||
+ | ** data structures can be large, so skipping the disk would also be nice | ||
+ | * Skeleton code for plugins would help people write new ones; good tutorial as well; we need to make things easier for the novice | ||
+ | ** Make a new site for plugins: plugins dot pymol dot org? |
Latest revision as of 03:24, 10 December 2018
[greg landrum]: I'm concerned about the requirement that plugins "MUST run cross platform" Doesn't this language explicitly ruleout any plugin that includes extension modules?
No, not _all plugins_ must work, but the core plugin architecture must. Tree 15:04, 23 April 2010 (UTC) (Jason)
Meeting Notes
May 3, 2010
In attendance: Nathan Baker, Mike Beachy, Greg Landrum, David Gohara, Yong Huang, Jay Ponder, Jason Vertrees
Additional ideas people wanted to see implemented:
- As scripts will be accessing internal data for computation, improved access to PyMOL internal data structures, like DX maps, is required.
- I/O for maps is the rate limiting step;
- data structures can be large, so skipping the disk would also be nice
- Skeleton code for plugins would help people write new ones; good tutorial as well; we need to make things easier for the novice
- Make a new site for plugins: plugins dot pymol dot org?