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mview store, 1, object=his | mview store, 1, object=his | ||
mview store, 90, object=his | mview store, 90, object=his | ||
− | rotate y, 120, object=his | + | rotate y, 120, object=his # keyword >>object<< is absolutely necessary! Otherwise movie will not work. |
mview store, 30, power=1.0, object=his | mview store, 30, power=1.0, object=his | ||
rotate y, 120, object=his | rotate y, 120, object=his |
Latest revision as of 04:37, 16 October 2017
The mview command can store and delete movie keyframes.
Keyframes store a view (camera or object position) and optionally the object state and/or a scene. Between keyframes, PyMOL will interpolate views and states, allowing for smooth animations.
Before using mview, the movie timeline has to be set up with mset.
Usage
mview [ action [, first [, last [, power [, bias [, simple [, linear [, object [, wrap [, hand [, window [, cycles [, scene [, cut [, quiet [, auto [, state [, freeze ]]]]]]]]]]]]]]]]]]
Arguments
- action = str: one of store, clear, reset, purge, interpolate, uninterpolate, reinterpolate, toggle, toggle_interp, smooth {default: store}
- first = int: frame number or 0 for current frame {default: 0}
- power = float: slow down animation at keyframe (0.0) or not (1.0) {default: 0.0}
- object = str: name of object for object keyframes, or empty for global (camera) keyframes {default: }
- scene = str: name of scene to store scene with key frame {default: }
- cut = float 0.0-1.0: scene switch moment (0.0: beginning of transition, 1.0: end of transition) {default: 0.5}
- auto = -1/0/1: if freeze=0, then auto reinterpolate after store, clear, or toggle {default: -1 = use movie_auto_interpolate}
- state = int: if > 0, then store object state {default: 0}
- freeze = 0/1: never auto reinterpolate {default: 0}
Examples
Ligand zoom
fetch 1rx1, async=0 as cartoon as sticks, organic mset 1x70 orient mview store, 1 mview store, 70 orient organic mview store, 30 mview store, 40 mplay
360° rotation
fragment ala mset 1x90 mview store, 1 mview store, 90 turn y, 120 mview store, 30, power=1.0 turn y, 120 mview store, 60, power=1.0 mplay
360° rotation of a single object
set movie_auto_store, 0 fragment ala fragment his translate [10, 0, 0], his zoom mset 1x90 mview store, 1, object=his mview store, 90, object=his rotate y, 120, object=his # keyword >>object<< is absolutely necessary! Otherwise movie will not work. mview store, 30, power=1.0, object=his rotate y, 120, object=his mview store, 60, power=1.0, object=his mplay
Object-level state-sweep
load http://pymol.org/tmp/morph.pdb.gz dss as cartoon mset 1x80 mview store, 1, object=m, state=1 mview store, 30, object=m, state=30 mview store, 50, object=m, state=30 mview store, 80, object=m, state=1 mplay
Ligand binding
set movie_auto_store, 0 fetch 1rx1, async=0 extract ligand, organic as cartoon, 1rx1 as sticks, ligand set_view (\ 0.527486444, -0.761115909, -0.377440333,\ 0.736519873, 0.631122172, -0.243357301,\ 0.423434794, -0.149625391, 0.893482506,\ 0.000059791, -0.000049331, -140.287048340,\ 34.670463562, 51.407436371, 17.568315506,\ 111.284034729, 169.290832520, -19.999998093 ) mset 1x60 mview store, 60, object=ligand translate [10, 0, 0], object=ligand mview store, 1, object=ligand mplay
Scene based movie
fragment ala as sticks color blue scene bluesticks, store as spheres color red turn y, 180 scene redspheres, store mset 1x60 mview store, 1, scene=bluesticks mview store, 30, scene=redspheres mplay
See Also
- mset
- frame
- mdo
- mpng
- movie_loop setting
- movie_auto_interpolate setting
- movie_auto_store setting