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{{Infobox script-repo | {{Infobox script-repo | ||
− | |type = | + | |type = script |
− | |filename = | + | |filename = wfmesh.py |
− | |author = [[User: | + | |author = [[User:Tmwsiy|Dan Kulp]] |
− | |license = | + | |license = - |
}} | }} | ||
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===IMAGES=== | ===IMAGES=== | ||
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[[Image:Starwars_pymol.png|thumb|left|Star Wars Anyone?]] | [[Image:Starwars_pymol.png|thumb|left|Star Wars Anyone?]] | ||
+ | |||
[[Image:Torus_pymol.png|thumb|left|A Torus, as an example shape you could do. Notice polygon normals are being used...need smoothing!]] | [[Image:Torus_pymol.png|thumb|left|A Torus, as an example shape you could do. Notice polygon normals are being used...need smoothing!]] | ||
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[[Category:Script_Library|WFMesh]] | [[Category:Script_Library|WFMesh]] | ||
[[Category:ThirdParty_Scripts]] | [[Category:ThirdParty_Scripts]] | ||
+ | [[Category:Pymol-script-repo]] |
Latest revision as of 04:26, 28 March 2014
Type | Python Script |
---|---|
Download | wfmesh.py |
Author(s) | Dan Kulp |
License | - |
This code has been put under version control in the project Pymol-script-repo |
DESCRIPTION
This script will create an object for any Wavefront(.OBJ) mesh file. This is a way to extend the number of objects you can use. Also, you have more control over the coloring, transformations, etc than the CGOs. Although there are a number of these obj files on the web, you can also easily created them with open source tools (OpenFX, Crossroads3D). It takes literally, 2 min to get an object created and then loaded into pymol. Simply open OpenFX Designer, click File->Insert->Model, then choose any of the models (or create your own of course!), then export it as .3ds file. Then open the .3ds file from Crossroads3D and export as Wavefront OBJ.
- createWFMesh - create a mesh object from Wavefront (*.obj) formated file
IMAGES
SETUP
Simply "import wfmesh.py"
NOTES / STATUS
- Tested on Pymolv0.97, Windows platform, should work on linux as well.
- Coloring is fixed for grey and sections of mesh are stored, but not used.
- Simple opengl calls; not optimized (display lists, etc) or anything.
- Vertex Normal code is broken, so normals are per polygon right now.
- Post problems in the discussion page, on 'my talk' page or just email me : dwkulp@mail.med.upenn.edu
EXAMPLES
import wfmesh cd /home/tlinnet/Software/pymol/Pymol-script-repo/files_for_examples wfmesh.createWFObj('torus.obj','Torus',flip=1) # Flip = 1, if OBJ created by openFX, crossroads3D combination wfmesh.createWFObj("torus.obj","Torus2",translate=[5,5,0], flip=1) wfmesh.createWFObj("ship.obj","Ship")
REFERENCES
ADDITIONAL RESOURCES
Torus.obj Torus.zip