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Difference between revisions of "Isosurface"
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===DESCRIPTION=== | ===DESCRIPTION=== | ||
− | + | '''isosurface''' creates a new surface object from a map object. | |
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===USAGE=== | ===USAGE=== | ||
− | + | <source lang="python"> | |
− | + | isosurface name, map, level [,(selection) [,buffer [,state [,carve ]]]] | |
− | + | </source> | |
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− | + | * name = the name for the new mesh isosurface object. | |
− | + | * map = the name of the map object to use for computing the mesh. | |
− | + | * level = the contour level. | |
− | + | * selection = an atom selection about which to display the mesh with an additional "buffer" (if provided). | |
− | + | * state = the state into which the object should be loaded (default=1) (set state=0 to append new surface as a new state) | |
− | + | * carve = a radius about each atom in the selection for which to include density. If "carve= not provided, then the whole brick is displayed. | |
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===NOTES=== | ===NOTES=== | ||
− | + | If the surface object already exists, then the new surface will be appended onto the object as a new state (unless you indicate a state). | |
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===SEE ALSO=== | ===SEE ALSO=== | ||
− | + | [[isodot]], [[isomesh]], [[load]] | |
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− | + | [[Category:Commands|Isosurface]] | |
− | [[Category:Commands| | + | [[Category:States|Isosurface]] |
Revision as of 14:08, 20 June 2009
DESCRIPTION
isosurface creates a new surface object from a map object.
USAGE
isosurface name, map, level [,(selection) [,buffer [,state [,carve ]]]]
- name = the name for the new mesh isosurface object.
- map = the name of the map object to use for computing the mesh.
- level = the contour level.
- selection = an atom selection about which to display the mesh with an additional "buffer" (if provided).
- state = the state into which the object should be loaded (default=1) (set state=0 to append new surface as a new state)
- carve = a radius about each atom in the selection for which to include density. If "carve= not provided, then the whole brick is displayed.
NOTES
If the surface object already exists, then the new surface will be appended onto the object as a new state (unless you indicate a state).