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| Line 174: | Line 174: | ||
set grid_mode | set grid_mode | ||
</source> | </source> | ||
| + | '''Hint:''' You may wish to execute the 'reset' command on the command line after running this mode to get full molecules in view of window and centered in a more useable manner. | ||
|seeAlso= | |seeAlso= | ||
*[[Fetch]] | *[[Fetch]] | ||
| Line 232: | Line 233: | ||
{{GalleryImage | {{GalleryImage | ||
| − | |image=QuteMolLike.png|size=400px|title=QuteMol Like|description=QuteMol like image--modern ''feel'' to it. | + | |image=QuteMolLike.png|size=400px|title=QuteMol Like|description=QuteMol like image--modern ''feel'' to it. Check out the [[Media:Depthmol.mpeg|movie]]. |
|cmdString=<source lang="python"> | |cmdString=<source lang="python"> | ||
load $TUT/1hpv.pdb | load $TUT/1hpv.pdb | ||
| Line 278: | Line 279: | ||
*[[Set]] | *[[Set]] | ||
*[[Property_Selectors |Short form Selectors]] | *[[Property_Selectors |Short form Selectors]] | ||
| + | }} | ||
| + | |||
| + | {{GalleryImage | ||
| + | |image=Tilt shift.png|size=500px|title=Simulating Tilt-shift|description=Tilt shift simulation | ||
| + | |cmdString=<source lang="python"> | ||
| + | fetch 1wld | ||
| + | as surface, poly | ||
| + | as sticks, org | ||
| + | h_add solvent | ||
| + | color grey, poly | ||
| + | orient org | ||
| + | png img.png | ||
| + | # now, go into Photoshop or the GIMP and apply a Gaussian or | ||
| + | # Focus blur to the top and bottom portions of the image | ||
| + | </source> | ||
| + | |seeAlso= | ||
| + | *[[fetch]] | ||
| + | *[[show_as]] | ||
| + | *[[h_add]] | ||
| + | *[[color]] | ||
| + | }} | ||
| + | |||
| + | |||
| + | {{GalleryImage | ||
| + | |image=Rnt.png|size=500px|title=Ray-normal-based transparency|description=Ray-normal-based transparency | ||
| + | |cmdString=<source lang="python"> | ||
| + | # grey surface | ||
| + | set surface_color, grey | ||
| + | |||
| + | # cavity mode | ||
| + | set surface_mode, 3 | ||
| + | |||
| + | # layered transparency mode | ||
| + | set transparency_mode, 1 | ||
| + | |||
| + | # surface transparency | ||
| + | set transparency, 0.5 | ||
| + | |||
| + | # oblique and contrast define the | ||
| + | # look of the surface transparency: | ||
| + | # if the normal vector is | ||
| + | set ray_transparency_oblique | ||
| + | set ray_transparency_oblique_power, 8 | ||
| + | set ray_transparency_contrast, 7 | ||
| + | |||
| + | # fetch a protein, with a | ||
| + | # small molecule in a nice | ||
| + | # hidden pocket | ||
| + | fetch 1hpv, async=0 | ||
| + | |||
| + | hide | ||
| + | |||
| + | # show the small molecule as surface | ||
| + | show surface, org | ||
| + | |||
| + | # arrange the view | ||
| + | orient org | ||
| + | |||
| + | # zoom back a little | ||
| + | zoom org, 1 | ||
| + | |||
| + | # show the small molecule inside as sticks | ||
| + | show sticks, org | ||
| + | |||
| + | # show some nearby sidechains | ||
| + | show lines, poly within 5 of org | ||
| + | |||
| + | # enable frame caching for playback | ||
| + | set cache_frames, 1 | ||
| + | |||
| + | set ray_trace_frames, 1 | ||
| + | |||
| + | mset 1x120 | ||
| + | |||
| + | movie.roll 1, 120, 1, x | ||
| + | |||
| + | mplay | ||
| + | |||
| + | # now sit back and wait 5 minutes... | ||
| + | </source> | ||
| + | |seeAlso= | ||
| + | * [[surface_color]] | ||
| + | * [[surface_mode]] | ||
| + | * [[transparency_mode]] | ||
| + | * [[transparency]] | ||
| + | * [[ray_transparency_oblique]] | ||
| + | * [[ray_transparency_oblique_power]] | ||
| + | * [[ray_transparency_contrast]] | ||
| + | * [[fetch]] | ||
| + | * [[orient]] | ||
| + | * [[zoom]] | ||
| + | * [[show]] | ||
| + | * [[sticks]] | ||
| + | * [[lines]] | ||
| + | * [[cache_frames]] | ||
| + | * [[mset]] | ||
| + | * [[ray_trace_frames]] | ||
| + | * [[movie.roll]] | ||
}} | }} | ||
Revision as of 19:13, 3 August 2011
| Cool PyMOL-generated Images and their Scripts. Add Your Own |
| Complex B&W outline representation | What To Type | |||||
|
# first load lipid model
load lipids.pdb;
# hide the initially loaded representation
hide all;
# set background color to white
bg_color white;
# show lipid model as sticks
show sticks, lipids;
# color the lipids model by element CHNOS #2 (carbon green)
util.cbag lipids;
# select all hydrogens and remove them from the model
select hideme, hydro;
hide everything, hideme;
delete hideme;
# create phosphate spheres
create phos, elem p;
hide everything, phos;
show spheres, phos;
# load helix model
load helix.pdb;
# hide the initially loaded representation
hide everything, helix;
# make the helical struct into a cartoon form
show cartoon, helix;
# style the cartoon form
cartoon putty;
# reposition the helix among the lipids using
# the 3-Button Editing Mouse Mode
# basically
# Shift+Left Mouse to rotate the helix
# Shift+Middle Mouse to move the helix
# also, you may want to make liberal use of the
# get_view and set_view commands.
#
# When you have the scene set like you want,
# continue with...
# move the model to find the view you want,
# and use get_view to get the coordinate description
get_view;
# set ray_trace_mode to black and white outline
set ray_trace_mode, 2;
|
| Grid Mode | What To Type | |||||
|
fetch 1cll 1sra 1ggz 5pnt 1rlw 1cdy;
set grid_mode
Hint: You may wish to execute the 'reset' command on the command line after running this mode to get full molecules in view of window and centered in a more useable manner. |
| Cool Perspective | What To Type | |||||
|
load prot.pdb;
zoom i. 46-49 and n. CA
set field_of_view, 60
ray
|
| Representing a binding pocket | What To Type | |||||
|
load $TUT/1hpv.pdb, tmp
extract lig, organic
extract prot, polymer
delete tmp
set surface_carve_cutoff, 4.5
set surface_carve_selection, lig
set surface_carve_normal_cutoff, -0.1
show surface, prot within 8 of lig
set two_sided_lighting
set transparency, 0.5
show sticks, lig
orient lig
set surface_color, white
set surface_type, 2 # mesh
unset ray_shadows
|
| QuteMol Like | What To Type | |||||
|
load $TUT/1hpv.pdb
set_color oxygen, [1.0,0.4,0.4]
set_color nitrogen, [0.5,0.5,1.0]
remove solvent
as spheres
util.cbaw
bg white
set light_count,10
set spec_count,1
set shininess, 10
set specular, 0.25
set ambient,0
set direct,0
set reflect,1.5
set ray_shadow_decay_factor, 0.1
set ray_shadow_decay_range, 2
unset depth_cue
# for added coolness
# set field_of_view, 60
ray
|
| Simulating Tilt-shift | What To Type | |||||
|
fetch 1wld
as surface, poly
as sticks, org
h_add solvent
color grey, poly
orient org
png img.png
# now, go into Photoshop or the GIMP and apply a Gaussian or
# Focus blur to the top and bottom portions of the image
|
| Ray-normal-based transparency | What To Type | |||||
|
# grey surface
set surface_color, grey
# cavity mode
set surface_mode, 3
# layered transparency mode
set transparency_mode, 1
# surface transparency
set transparency, 0.5
# oblique and contrast define the
# look of the surface transparency:
# if the normal vector is
set ray_transparency_oblique
set ray_transparency_oblique_power, 8
set ray_transparency_contrast, 7
# fetch a protein, with a
# small molecule in a nice
# hidden pocket
fetch 1hpv, async=0
hide
# show the small molecule as surface
show surface, org
# arrange the view
orient org
# zoom back a little
zoom org, 1
# show the small molecule inside as sticks
show sticks, org
# show some nearby sidechains
show lines, poly within 5 of org
# enable frame caching for playback
set cache_frames, 1
set ray_trace_frames, 1
mset 1x120
movie.roll 1, 120, 1, x
mplay
# now sit back and wait 5 minutes...
|







