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Difference between revisions of "Backface cull"
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==Overview== | ==Overview== | ||
− | + | '''backface_cull''' controls whether or not backward facing triangles are not filtered out when ray tracing. | |
− | |||
− | |||
==Syntax== | ==Syntax== | ||
+ | <source lang="python"> | ||
+ | # on; default | ||
+ | set backface_cull, 1 | ||
− | + | # off; allows the visualization of the "other side" (inside) of a surface | |
− | + | set backface_cull, 0 | |
− | + | </source> | |
+ | '''Note''': To allow or disallow visualization of the inside of a surface, see [[two_sided_lighting]]. | ||
==Examples== | ==Examples== | ||
− | |||
<gallery> | <gallery> | ||
Image:Cull_backface_on.jpg|cull_backface ON | Image:Cull_backface_on.jpg|cull_backface ON | ||
Image:Cull_backface_off.jpg|cull_backface OFF | Image:Cull_backface_off.jpg|cull_backface OFF | ||
</gallery> | </gallery> | ||
+ | |||
+ | |||
+ | [[Category:Settings|Backface cull]] |
Latest revision as of 01:31, 28 March 2014
Overview
backface_cull controls whether or not backward facing triangles are not filtered out when ray tracing.
Syntax
# on; default
set backface_cull, 1
# off; allows the visualization of the "other side" (inside) of a surface
set backface_cull, 0
Note: To allow or disallow visualization of the inside of a surface, see two_sided_lighting.