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Difference between revisions of "Cylinder shader ff workaround"
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+ | ''New in PyMOL 1.5.0'' | ||
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+ | ''Removed in PyMOL 1.7.6 '' | ||
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==OVERVIEW== | ==OVERVIEW== | ||
Latest revision as of 05:54, 9 January 2017
New in PyMOL 1.5.0
Removed in PyMOL 1.7.6
OVERVIEW
When cylinders (as in stick representation) are drawn incorrectly, enabling this option might fix the problem. This option is often required in NVIDIA's video cards (GeForce and Quadro).
USAGE
set cylinder_shader_ff_workaround, on
The default is off.
Once you found this option necessary, you can add this to .pymolrc.