This is a read-only mirror of pymolwiki.org

Difference between revisions of "Cylinder shader ff workaround"

From PyMOL Wiki
Jump to navigation Jump to search
m (1 revision)
(versions)
Line 1: Line 1:
 +
''New in PyMOL 1.5.0''
 +
 +
''Removed in PyMOL 1.7.6 ''
 +
 
==OVERVIEW==
 
==OVERVIEW==
  

Revision as of 14:47, 15 December 2016

New in PyMOL 1.5.0

Removed in PyMOL 1.7.6

OVERVIEW

When cylinders (as in stick representation) are drawn incorrectly, enabling this option might fix the problem. This option is often required in NVIDIA's video cards (GeForce and Quadro).

USAGE

set cylinder_shader_ff_workaround, on

The default is off.

Once you found this option necessary, you can add this to .pymolrc.