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− | This script provides | + | This script provides methods that create [[cgo]]s as triangles. It uses code that is ported from [http://www.gamedev.net/reference/articles/article1172.asp this c++ code] and seems to be correct! |
− | Here is the script. The last four lines show this in use, by making | + | Here is the script. The last four lines show this in use, by making an ellipse and a toroid and loading them into pymol. This is done most easily by something like "cmd.load_cgo(makeEllipsoid(1, 1, 1, 2, 3, 4), 'ellipsoid')" which makes an ellipsoid at x, y, z = 1, 1, 1 and dimensions 2, 3, 4 and called 'ellipsoid'. |
<source lang="python"> | <source lang="python"> | ||
− | from pymol. | + | from pymol.cgo import BEGIN, COLOR, TRIANGLES, VERTEX, NORMAL, END |
− | |||
from pymol import cmd | from pymol import cmd | ||
Line 22: | Line 21: | ||
return signOfFloat(math.sin(v)) * math.pow(math.fabs(math.sin(v)), n) | return signOfFloat(math.sin(v)) * math.pow(math.fabs(math.sin(v)), n) | ||
− | def sqEllipsoid(a1, a2, a3, u, v, n, e): | + | def sqEllipsoid(x, y, z, a1, a2, a3, u, v, n, e): |
− | x = a1 * sqC(u, n) * sqC(v, e) | + | x = a1 * sqC(u, n) * sqC(v, e) + x |
− | y = a2 * sqC(u, n) * sqS(v, e) | + | y = a2 * sqC(u, n) * sqS(v, e) + y |
− | z = a3 * sqS(u, n) | + | z = a3 * sqS(u, n) + z |
nx = sqC(u, 2 - n) * sqC(v, 2 - e) / a1 | nx = sqC(u, 2 - n) * sqC(v, 2 - e) / a1 | ||
ny = sqC(u, 2 - n) * sqS(v, 2 - e) / a2 | ny = sqC(u, 2 - n) * sqS(v, 2 - e) / a2 | ||
Line 31: | Line 30: | ||
return x, y, z, nx, ny, nz | return x, y, z, nx, ny, nz | ||
− | def sqToroid(a1, a2, a3, u, v, n, e, alpha): | + | def sqToroid(x, y, z, a1, a2, a3, u, v, n, e, alpha): |
− | a1prime = 1 / (a1 + alpha) | + | a1prime = 1.0 / (a1 + alpha) |
− | a2prime = 1 / (a2 + alpha) | + | a2prime = 1.0 / (a2 + alpha) |
− | a3prime = 1 / (a3 + alpha) | + | a3prime = 1.0 / (a3 + alpha) |
x = a1prime * sqCT(u, e, alpha) * sqC(v, n) | x = a1prime * sqCT(u, e, alpha) * sqC(v, n) | ||
y = a2prime * sqCT(u, e, alpha) * sqS(v, n) | y = a2prime * sqCT(u, e, alpha) * sqS(v, n) | ||
Line 43: | Line 42: | ||
return x, y, z, nx, ny, nz | return x, y, z, nx, ny, nz | ||
− | + | def makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, n, e, u1, u2, v1, v2, u_segs, v_segs, color=[0.5, 0.5, 0.5]): | |
− | + | r, g, b = color | |
− | + | # Calculate delta variables */ | |
− | + | dU = (u2 - u1) / u_segs | |
− | + | dV = (v2 - v1) / v_segs | |
− | + | o = [ BEGIN, TRIANGLES ] | |
− | |||
− | |||
− | # | + | U = u1 |
− | + | for Y in range(0, u_segs): | |
+ | # Initialize variables for loop */ | ||
+ | V = v1 | ||
+ | for X in range(0, v_segs): | ||
+ | # VERTEX #1 */ | ||
+ | x1, y1, z1, n1x, n1y, n1z = sqEllipsoid(x, y, z, a1, a2, a3, U, V, n, e) | ||
+ | x2, y2, z2, n2x, n2y, n2z = sqEllipsoid(x, y, z, a1, a2, a3, U + dU, V, n, e) | ||
+ | x3, y3, z3, n3x, n3y, n3z = sqEllipsoid(x, y, z, a1, a2, a3, U + dU, V + dV, n, e) | ||
+ | x4, y4, z4, n4x, n4y, n4z = sqEllipsoid(x, y, z, a1, a2, a3, U, V + dV, n, e) | ||
− | + | o.extend([COLOR, r, g, b, NORMAL, n1x, n1y, n1z, VERTEX, x1, y1, z1]) | |
− | + | o.extend([COLOR, r, g, b, NORMAL, n2x, n2y, n2z, VERTEX, x2, y2, z2]) | |
− | + | o.extend([COLOR, r, g, b, NORMAL, n4x, n4y, n4z, VERTEX, x4, y4, z4]) | |
− | + | o.extend([COLOR, r, g, b, NORMAL, n2x, n2y, n2z, VERTEX, x2, y2, z2]) | |
− | + | o.extend([COLOR, r, g, b, NORMAL, n3x, n3y, n3z, VERTEX, x3, y3, z3]) | |
− | + | o.extend([COLOR, r, g, b, NORMAL, n4x, n4y, n4z, VERTEX, x4, y4, z4]) | |
− | |||
− | |||
− | |||
− | |||
− | + | # Update variables for next loop */ | |
− | + | V += dV | |
− | + | # Update variables for next loop */ | |
− | + | U += dU | |
+ | o.append(END) | ||
+ | return o | ||
+ | |||
+ | def makeSuperQuadricToroid(x, y, z, a1, a2, a3, alpha, n, e, u1, u2, v1, v2, u_segs, v_segs, color=[0.5, 0.5, 0.5]): | ||
+ | |||
+ | r, g, b = color | ||
+ | |||
+ | # Calculate delta variables */ | ||
+ | dU = (u2 - u1) / u_segs | ||
+ | dV = (v2 - v1) / v_segs | ||
+ | |||
+ | o = [ BEGIN, TRIANGLES ] | ||
− | + | U = u1 | |
− | + | for Y in range(0, u_segs): | |
− | + | # Initialize variables for loop */ | |
− | + | V = v1 | |
+ | for X in range(0, v_segs): | ||
+ | # VERTEX #1 */ | ||
+ | x1, y1, z1, n1x, n1y, n1z = sqToroid(x, y, z, a1, a2, a3, U, V, n, e, alpha) | ||
+ | x2, y2, z2, n2x, n2y, n2z = sqToroid(x, y, z, a1, a2, a3, U + dU, V, n, e, alpha) | ||
+ | x3, y3, z3, n3x, n3y, n3z = sqToroid(x, y, z, a1, a2, a3, U + dU, V + dV, n, e, alpha) | ||
+ | x4, y4, z4, n4x, n4y, n4z = sqToroid(x, y, z, a1, a2, a3, U, V + dV, n, e, alpha) | ||
− | + | o.extend([COLOR, r, g, b, NORMAL, n1x, n1y, n1z, VERTEX, x1, y1, z1]) | |
− | + | o.extend([COLOR, r, g, b, NORMAL, n2x, n2y, n2z, VERTEX, x2, y2, z2]) | |
− | + | o.extend([COLOR, r, g, b, NORMAL, n4x, n4y, n4z, VERTEX, x4, y4, z4]) | |
− | + | o.extend([COLOR, r, g, b, NORMAL, n2x, n2y, n2z, VERTEX, x2, y2, z2]) | |
+ | o.extend([COLOR, r, g, b, NORMAL, n3x, n3y, n3z, VERTEX, x3, y3, z3]) | ||
+ | o.extend([COLOR, r, g, b, NORMAL, n4x, n4y, n4z, VERTEX, x4, y4, z4]) | ||
− | |||
− | |||
# Update variables for next loop */ | # Update variables for next loop */ | ||
− | U += dU | + | V += dV |
+ | # Update variables for next loop */ | ||
+ | U += dU | ||
+ | o.append(END) | ||
+ | return o | ||
+ | |||
+ | def makeEllipsoid(x, y, z, a1, a2, a3): | ||
+ | return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 1.0, 1.0, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10) | ||
+ | |||
+ | def makeCylinder(x, y, z, a1, a2, a3): | ||
+ | return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 0.0, 1.0, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10) | ||
+ | |||
+ | def makeSpindle(x, y, z, a1, a2, a3): | ||
+ | return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 2.0, 1.0, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10) | ||
− | + | def makeDoublePyramid(x, y, z, a1, a2, a3): | |
− | return | + | return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 2.0, 2.0, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10) |
− | + | def makePillow(x, y, z, a1, a2, a3): | |
− | + | return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 1.0, 0.0, -math.pi, math.pi, -math.pi, math.pi, 10, 10) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | def makeRoundCube(x, y, z, a1, a2, a3): | |
+ | return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 0.2, 0.2, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10) | ||
− | + | def makeToroid(x, y, z, a1, a2, a3, alpha): | |
− | + | return makeSuperQuadricToroid(x, y, z, a1, a2, a3, alpha, 1.0, 1.0, -math.pi, math.pi, -math.pi, math.pi, 10, 10) | |
− | x, y, z = 1, 1, 1 | + | x, y, z, rx, ry, rz = 1, 1, 1, 1, 2, 3 |
− | + | cmd.load_cgo(makeEllipsoid(x, y, z, rx, ry, rz), 'ellipsoid-cgo') | |
− | cmd. | + | x, y, z, rx, ry, rz = 1, 1, 1, 8, 2, 2 |
− | x, y, z | + | cmd.load_cgo(makeToroid(x, y, z, rx, ry, rz, 3), 'toroid-cgo') |
− | rx, ry, rz = | ||
− | cmd. | ||
</source> | </source> |
Revision as of 02:28, 20 July 2005
This script provides methods that create cgos as triangles. It uses code that is ported from this c++ code and seems to be correct!
Here is the script. The last four lines show this in use, by making an ellipse and a toroid and loading them into pymol. This is done most easily by something like "cmd.load_cgo(makeEllipsoid(1, 1, 1, 2, 3, 4), 'ellipsoid')" which makes an ellipsoid at x, y, z = 1, 1, 1 and dimensions 2, 3, 4 and called 'ellipsoid'.
from pymol.cgo import BEGIN, COLOR, TRIANGLES, VERTEX, NORMAL, END
from pymol import cmd
def signOfFloat(f):
if f < 0: return -1
if f > 0: return 1
return 0
def sqC(v, n):
return signOfFloat(math.cos(v)) * math.pow(math.fabs(math.cos(v)), n)
def sqCT(v, n, alpha):
return alpha + sqC(v, n)
def sqS(v, n):
return signOfFloat(math.sin(v)) * math.pow(math.fabs(math.sin(v)), n)
def sqEllipsoid(x, y, z, a1, a2, a3, u, v, n, e):
x = a1 * sqC(u, n) * sqC(v, e) + x
y = a2 * sqC(u, n) * sqS(v, e) + y
z = a3 * sqS(u, n) + z
nx = sqC(u, 2 - n) * sqC(v, 2 - e) / a1
ny = sqC(u, 2 - n) * sqS(v, 2 - e) / a2
nz = sqS(u, 2 - n) / a3
return x, y, z, nx, ny, nz
def sqToroid(x, y, z, a1, a2, a3, u, v, n, e, alpha):
a1prime = 1.0 / (a1 + alpha)
a2prime = 1.0 / (a2 + alpha)
a3prime = 1.0 / (a3 + alpha)
x = a1prime * sqCT(u, e, alpha) * sqC(v, n)
y = a2prime * sqCT(u, e, alpha) * sqS(v, n)
z = a3prime * sqS(u, e)
nx = sqC(u, 2 - e) * sqC(v, 2 - n) / a1prime
ny = sqC(u, 2 - e) * sqS(v, 2 - n) / a2prime
nz = sqS(u, 2 - e) / a3prime
return x, y, z, nx, ny, nz
def makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, n, e, u1, u2, v1, v2, u_segs, v_segs, color=[0.5, 0.5, 0.5]):
r, g, b = color
# Calculate delta variables */
dU = (u2 - u1) / u_segs
dV = (v2 - v1) / v_segs
o = [ BEGIN, TRIANGLES ]
U = u1
for Y in range(0, u_segs):
# Initialize variables for loop */
V = v1
for X in range(0, v_segs):
# VERTEX #1 */
x1, y1, z1, n1x, n1y, n1z = sqEllipsoid(x, y, z, a1, a2, a3, U, V, n, e)
x2, y2, z2, n2x, n2y, n2z = sqEllipsoid(x, y, z, a1, a2, a3, U + dU, V, n, e)
x3, y3, z3, n3x, n3y, n3z = sqEllipsoid(x, y, z, a1, a2, a3, U + dU, V + dV, n, e)
x4, y4, z4, n4x, n4y, n4z = sqEllipsoid(x, y, z, a1, a2, a3, U, V + dV, n, e)
o.extend([COLOR, r, g, b, NORMAL, n1x, n1y, n1z, VERTEX, x1, y1, z1])
o.extend([COLOR, r, g, b, NORMAL, n2x, n2y, n2z, VERTEX, x2, y2, z2])
o.extend([COLOR, r, g, b, NORMAL, n4x, n4y, n4z, VERTEX, x4, y4, z4])
o.extend([COLOR, r, g, b, NORMAL, n2x, n2y, n2z, VERTEX, x2, y2, z2])
o.extend([COLOR, r, g, b, NORMAL, n3x, n3y, n3z, VERTEX, x3, y3, z3])
o.extend([COLOR, r, g, b, NORMAL, n4x, n4y, n4z, VERTEX, x4, y4, z4])
# Update variables for next loop */
V += dV
# Update variables for next loop */
U += dU
o.append(END)
return o
def makeSuperQuadricToroid(x, y, z, a1, a2, a3, alpha, n, e, u1, u2, v1, v2, u_segs, v_segs, color=[0.5, 0.5, 0.5]):
r, g, b = color
# Calculate delta variables */
dU = (u2 - u1) / u_segs
dV = (v2 - v1) / v_segs
o = [ BEGIN, TRIANGLES ]
U = u1
for Y in range(0, u_segs):
# Initialize variables for loop */
V = v1
for X in range(0, v_segs):
# VERTEX #1 */
x1, y1, z1, n1x, n1y, n1z = sqToroid(x, y, z, a1, a2, a3, U, V, n, e, alpha)
x2, y2, z2, n2x, n2y, n2z = sqToroid(x, y, z, a1, a2, a3, U + dU, V, n, e, alpha)
x3, y3, z3, n3x, n3y, n3z = sqToroid(x, y, z, a1, a2, a3, U + dU, V + dV, n, e, alpha)
x4, y4, z4, n4x, n4y, n4z = sqToroid(x, y, z, a1, a2, a3, U, V + dV, n, e, alpha)
o.extend([COLOR, r, g, b, NORMAL, n1x, n1y, n1z, VERTEX, x1, y1, z1])
o.extend([COLOR, r, g, b, NORMAL, n2x, n2y, n2z, VERTEX, x2, y2, z2])
o.extend([COLOR, r, g, b, NORMAL, n4x, n4y, n4z, VERTEX, x4, y4, z4])
o.extend([COLOR, r, g, b, NORMAL, n2x, n2y, n2z, VERTEX, x2, y2, z2])
o.extend([COLOR, r, g, b, NORMAL, n3x, n3y, n3z, VERTEX, x3, y3, z3])
o.extend([COLOR, r, g, b, NORMAL, n4x, n4y, n4z, VERTEX, x4, y4, z4])
# Update variables for next loop */
V += dV
# Update variables for next loop */
U += dU
o.append(END)
return o
def makeEllipsoid(x, y, z, a1, a2, a3):
return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 1.0, 1.0, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10)
def makeCylinder(x, y, z, a1, a2, a3):
return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 0.0, 1.0, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10)
def makeSpindle(x, y, z, a1, a2, a3):
return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 2.0, 1.0, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10)
def makeDoublePyramid(x, y, z, a1, a2, a3):
return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 2.0, 2.0, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10)
def makePillow(x, y, z, a1, a2, a3):
return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 1.0, 0.0, -math.pi, math.pi, -math.pi, math.pi, 10, 10)
def makeRoundCube(x, y, z, a1, a2, a3):
return makeSuperQuadricEllipsoid(x, y, z, a1, a2, a3, 0.2, 0.2, -math.pi / 2, math.pi / 2, -math.pi, math.pi, 10, 10)
def makeToroid(x, y, z, a1, a2, a3, alpha):
return makeSuperQuadricToroid(x, y, z, a1, a2, a3, alpha, 1.0, 1.0, -math.pi, math.pi, -math.pi, math.pi, 10, 10)
x, y, z, rx, ry, rz = 1, 1, 1, 1, 2, 3
cmd.load_cgo(makeEllipsoid(x, y, z, rx, ry, rz), 'ellipsoid-cgo')
x, y, z, rx, ry, rz = 1, 1, 1, 8, 2, 2
cmd.load_cgo(makeToroid(x, y, z, rx, ry, rz, 3), 'toroid-cgo')