This is a read-only mirror of pymolwiki.org

Difference between revisions of "Talk:GLSL Shaders"

From PyMOL Wiki
Jump to navigation Jump to search
Line 4: Line 4:
  
 
Thanks for the feedback, I'll update the page to reflect this. FILE->RUN works with MacPyMOL and PyMOLX11Hybrid; both are commercial versions of PyMOL for Apple OS X.
 
Thanks for the feedback, I'll update the page to reflect this. FILE->RUN works with MacPyMOL and PyMOLX11Hybrid; both are commercial versions of PyMOL for Apple OS X.
Just tested this on OS X Lion.
+
<br />Just tested this on OS X Lion.
  
 
== Can't get sphere to work ==
 
== Can't get sphere to work ==

Revision as of 20:21, 4 March 2013

I believe the test script for e.g. sphere is a PyMOL script, not a Python script. So the way to do the tst is to save the script as a file named e.g. "test-sphere.pml" and then in PyMOL command line, type "@test-sphere.pml" to run this automated test. Saving it as a Python script and use FILE->RUN won't work.

Thanks!

Thanks for the feedback, I'll update the page to reflect this. FILE->RUN works with MacPyMOL and PyMOLX11Hybrid; both are commercial versions of PyMOL for Apple OS X.
Just tested this on OS X Lion.

Can't get sphere to work

Tried it with PyMOL 1.5.0.3 with Python 2.6.6 or 2.7.3, on a Sony VAIO running Vista Business with nVidia GeForce 8400M GS. Caused a crash at the final draw command complaining something about the graphics driver, and thus a runtime error.

Driver Hell?

Since you are having this problem on a Microsoft Windows platform, my first guess would be that the nVidia graphics drivers need updating as they may not be supporting the advanced OpenGL features required for this to work. Give it another shot on a different platform perhaps? :-)