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Difference between revisions of "Sculpt field mask"
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Latest revision as of 03:26, 12 December 2016
The sculpt_field_mask setting is an integer bit mask, each bit enables a term for sculpting.
Term Bit Codes
The bit codes are defined in layer2/Sculpt.h
value | description | |
---|---|---|
cSculptBond | 0x001 | bond length constraints |
cSculptAngl | 0x002 | bond angle constraints |
cSculptPyra | 0x004 | |
cSculptPlan | 0x008 | |
cSculptLine | 0x010 | |
cSculptVDW | 0x020 | vdw repulsion for bond separation > 3 |
cSculptVDW14 | 0x040 | vdw repulsion for bond separation == 3 |
cSculptTors | 0x080 | torsion constraints |
cSculptTri | 0x100 | see sculpt_tri_* settings |
cSculptMin | 0x200 | see sculpt_min_* settings |
cSculptMax | 0x400 | see sculpt_max_* settings |
cSculptAvoid | 0x800 | longer-range exclusions (1-5 to 1-9), see sculpt_avd_* settings |
Example
# local geometry and VDW for separation > 3 cmd.set('sculpt_field_mask', 0x3F)
Menu
Check "Build > Sculpting > ...", the bottom part of that submenu lists some of the available terms.