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	<title>Gallery - Revision history</title>
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		<id>https://wiki.pymol.org/index.php?title=Gallery&amp;diff=13880&amp;oldid=prev</id>
		<title>Cchem: 1 revision</title>
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		<updated>2017-03-06T06:13:42Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:190%; font-weight: bold; color:#038; padding-bottom: 15px;&amp;quot; |PyMOLWiki Gallery&lt;br /&gt;
|- style=&amp;quot;text-align:center; font-weight: bold; font-size:120%; color:#333;&amp;quot;&lt;br /&gt;
| Cool PyMOL-generated Images and their Scripts.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''[[Talk:Gallery#Adding|Add Your Own]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
&amp;lt;!-- This creates a row entry for the Gallery section --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- Image --&amp;gt;&lt;br /&gt;
image=BW_raytraced_complex_image.jpg|size=200px&lt;br /&gt;
|&amp;lt;!-- Title above image --&amp;gt;&lt;br /&gt;
title=Complex B&amp;amp;W outline representation&lt;br /&gt;
|&amp;lt;!-- 'Description' section (shows up below image)--&amp;gt;&lt;br /&gt;
description=Making a B&amp;amp;W outlined image with depth.&lt;br /&gt;
|&amp;lt;!-- 'What to Type' section --&amp;gt;&lt;br /&gt;
cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
# first load lipid model&lt;br /&gt;
load lipids.pdb; &lt;br /&gt;
# hide the initially loaded representation&lt;br /&gt;
hide all; &lt;br /&gt;
# set background color to white&lt;br /&gt;
bg_color white; &lt;br /&gt;
# show lipid model as sticks&lt;br /&gt;
show sticks, lipids; &lt;br /&gt;
# color the lipids model by element CHNOS #2 (carbon green)&lt;br /&gt;
util.cbag lipids; &lt;br /&gt;
&lt;br /&gt;
# select all hydrogens and remove them from the model&lt;br /&gt;
select hideme, hydro; &lt;br /&gt;
hide everything, hideme; &lt;br /&gt;
delete hideme;&lt;br /&gt;
&lt;br /&gt;
# create phosphate spheres&lt;br /&gt;
create phos, elem p; &lt;br /&gt;
hide everything, phos;&lt;br /&gt;
show spheres, phos;&lt;br /&gt;
&lt;br /&gt;
# load helix model&lt;br /&gt;
load helix.pdb; &lt;br /&gt;
# hide the initially loaded representation&lt;br /&gt;
hide everything, helix;&lt;br /&gt;
# make the helical struct into a cartoon form&lt;br /&gt;
show cartoon, helix; &lt;br /&gt;
# style the cartoon form&lt;br /&gt;
cartoon putty; &lt;br /&gt;
&lt;br /&gt;
# reposition the helix among the lipids using&lt;br /&gt;
# the 3-Button Editing Mouse Mode&lt;br /&gt;
# basically&lt;br /&gt;
# Shift+Left Mouse to rotate the helix&lt;br /&gt;
# Shift+Middle Mouse to move the helix&lt;br /&gt;
# also, you may want to make liberal use of the&lt;br /&gt;
# get_view and set_view commands.&lt;br /&gt;
#&lt;br /&gt;
# When you have the scene set like you want,&lt;br /&gt;
# continue with...&lt;br /&gt;
&lt;br /&gt;
# move the model to find the view you want, &lt;br /&gt;
# and use get_view to get the coordinate description&lt;br /&gt;
get_view;&lt;br /&gt;
&lt;br /&gt;
# set ray_trace_mode to black and white outline&lt;br /&gt;
set ray_trace_mode, 2;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
Now, you'll need to save multiple versions of your model. (use '''ray''', then '''png''' ''&amp;lt;filename&amp;gt;'' to save each version)&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Version A: with all the elements except for the helix. This will become the background.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Version B: with the 'front' elements, and the helix. Basically this is just a few 'layers' of lipid, with the helix among them.  To do this:&amp;lt;/li&amp;gt;&amp;lt;ol type=&amp;quot;a&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;move the model around until you visually see the part to remove&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;switch your Mouse Mode to 3-button viewing, then use the +Box selection (Shift+Left mouse) to select the 'background' portion to hide.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;choose Hide&amp;gt;Everything for the selection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;use the code from get_view to go back to the original view&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
Finally, you will need to compose the image in Photoshop (or Gimp, here I'll use Photoshop).&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Load the two versions.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Select the white background in Version B, then choose Select&amp;gt;Color Range...&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Make sure 'Select' is set to 'Sampled Colors', and 'Fuzziness' is set to 150, then click okay.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;delete the white selection, then choose Select&amp;gt;All&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;copy the picture, then switch to Version A and paste the selection (it should paste into its own layer as 'Layer 1')&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Click on 'Layer 0' (which is Version A) and change its opacity to 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Create a new layer under 'Layer 0' which is filled with white only (or whatever background color you like)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Click on 'Layer 1' (which is Version B), and using the Move tool (and nudge), align the molecules in 'Layer 1' to 'Layer 0'&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Some parts of 'Layer 1' are transparent and shouldn't be.   Using the Paint Bucket tool fill in these areas with white (or whichever color you find appropriate).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Admire your handiwork; put it in a publication, presentation, or poster.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 'See Also' section (shows up below image)--&amp;gt;&lt;br /&gt;
seeAlso=&lt;br /&gt;
* [[Bg_Color|bg_color]]&lt;br /&gt;
* [[Get_View|get_view]]&lt;br /&gt;
* Mouse Modes (no good reference for this?)&lt;br /&gt;
* [[png]]&lt;br /&gt;
* [[Cartoon#Sausage_Representation|putty]]&lt;br /&gt;
* [[ray]]&lt;br /&gt;
* [[Ray#Modes|ray_trace_mode]]&lt;br /&gt;
* [[set]]&lt;br /&gt;
* [[Set_View|set_view]]&lt;br /&gt;
* [[Single-word_Selectors |single word property selectors]]&lt;br /&gt;
* [[Advanced_Coloring#Coloring_by_atom_type|util.cbag]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Image_merged.png|size=200px|title=A &amp;quot;Sliced&amp;quot; Image|description=A more complex example of how to create an image of a slice.&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
# example script for creation of an image with a slice region&lt;br /&gt;
load $PYMOL_PATH/test/dat/1tii.pdb&lt;br /&gt;
orient&lt;br /&gt;
&lt;br /&gt;
# must disable depth cue and shadows&lt;br /&gt;
unset depth_cue&lt;br /&gt;
unset ray_shadows&lt;br /&gt;
set ray_trace_mode, 0&lt;br /&gt;
&lt;br /&gt;
# this controls the z depth of the slice plane&lt;br /&gt;
# (sets it halfway between the clipping planes)&lt;br /&gt;
fraction = 0.42&lt;br /&gt;
view = cmd.get_view()&lt;br /&gt;
near_dist = fraction*(view[16]-view[15])&lt;br /&gt;
far_dist = (view[16]-view[15]) - near_dist&lt;br /&gt;
cmd.clip(&amp;quot;near&amp;quot;, -near_dist)&lt;br /&gt;
&lt;br /&gt;
# render opaque background image&lt;br /&gt;
as surface&lt;br /&gt;
set ray_interior_color, grey80&lt;br /&gt;
set opaque_background&lt;br /&gt;
set surface_color, white&lt;br /&gt;
ray&lt;br /&gt;
save image_back.png&lt;br /&gt;
&lt;br /&gt;
cmd.clip(&amp;quot;near&amp;quot;, near_dist)&lt;br /&gt;
cmd.clip(&amp;quot;far&amp;quot;, far_dist)&lt;br /&gt;
&lt;br /&gt;
# render the foreground image&lt;br /&gt;
as cartoon&lt;br /&gt;
util.cbc&lt;br /&gt;
unset opaque_background&lt;br /&gt;
ray&lt;br /&gt;
save image_front.png&lt;br /&gt;
&lt;br /&gt;
# now use Photoshop, Gimp, or ImageMagick to combine the images&lt;br /&gt;
system composite image_front.png image_back.png image_merged.png&lt;br /&gt;
system display image_merged.png&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[load]]&lt;br /&gt;
*[[orient]]&lt;br /&gt;
*[[set]]&lt;br /&gt;
*[[unset]]&lt;br /&gt;
*[[depth_cue]]&lt;br /&gt;
*[[ray_shadows]]&lt;br /&gt;
*[[Ray#Modes|ray_trace_mode]]&lt;br /&gt;
*[[Get_View|get_view]]&lt;br /&gt;
*[[clip]]&lt;br /&gt;
*[[as]]&lt;br /&gt;
*[[surface]]&lt;br /&gt;
*[[cartoon]]&lt;br /&gt;
*[[ray_interior_color]]&lt;br /&gt;
*[[color]]&lt;br /&gt;
*[[ray]]&lt;br /&gt;
*[[save]]&lt;br /&gt;
*[[util.cbc]]&lt;br /&gt;
*[[opaque_background]]&lt;br /&gt;
*[[save]]&lt;br /&gt;
*[[system]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Gm2.png|size=200px|title=Grid Mode|description=This image shows [[Grid mode|Grid Mode]] in action.&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fetch 1cll 1sra 1ggz 5pnt 1rlw 1cdy;&lt;br /&gt;
set grid_mode&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
'''Hint:''' You may wish to execute the 'reset' command on the command line after running the above commands to get full molecules in view of window and centered in a more useable manner.&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[Fetch]]&lt;br /&gt;
*[[Set]]&lt;br /&gt;
*[[grid_mode]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Fov60.png|size=200px|title=Cool Perspective|description=This image shows a perspective through [[Field_Of_View]].&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
load prot.pdb;&lt;br /&gt;
zoom i. 46-49 and n. CA&lt;br /&gt;
set field_of_view, 60&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[Load]]&lt;br /&gt;
*[[Ray]]&lt;br /&gt;
*[[Zoom]]&lt;br /&gt;
*[[Set]]&lt;br /&gt;
*[[Property_Selectors |Short form Selectors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Pocket.png|size=200px|title=Representing a binding pocket|description=This image shows a nice way to show binding surfaces&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
load $TUT/1hpv.pdb, tmp&lt;br /&gt;
extract lig, organic&lt;br /&gt;
extract prot, polymer&lt;br /&gt;
delete tmp&lt;br /&gt;
&lt;br /&gt;
set surface_carve_cutoff, 4.5&lt;br /&gt;
set surface_carve_selection, lig&lt;br /&gt;
set surface_carve_normal_cutoff, -0.1&lt;br /&gt;
&lt;br /&gt;
show surface, prot within 8 of lig&lt;br /&gt;
set two_sided_lighting&lt;br /&gt;
set transparency, 0.5&lt;br /&gt;
show sticks, lig&lt;br /&gt;
orient lig&lt;br /&gt;
&lt;br /&gt;
set surface_color, white&lt;br /&gt;
set surface_type, 2  # mesh&lt;br /&gt;
unset ray_shadows&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[extract]]&lt;br /&gt;
*[[delete]]&lt;br /&gt;
*[[show]]&lt;br /&gt;
*[[set]]&lt;br /&gt;
*[[orient]]&lt;br /&gt;
*[[surface_carve_cutoff]]&lt;br /&gt;
*[[surface_carve_selection]]&lt;br /&gt;
*[[surface_carve_normal_cutoff]]&lt;br /&gt;
*[[surface_color]]&lt;br /&gt;
*[[surface_type]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=QuteMolLike.png|size=400px|title=QuteMol Like|description=QuteMol like image--modern ''feel'' to it.  Check out the [[Media:Depthmol.mpeg|movie]].&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
load $TUT/1hpv.pdb&lt;br /&gt;
set_color oxygen, [1.0,0.4,0.4]&lt;br /&gt;
set_color nitrogen, [0.5,0.5,1.0]&lt;br /&gt;
remove solvent&lt;br /&gt;
as spheres&lt;br /&gt;
util.cbaw&lt;br /&gt;
bg white&lt;br /&gt;
set light_count,8&lt;br /&gt;
set spec_count,1&lt;br /&gt;
set shininess, 10&lt;br /&gt;
set specular, 0.25&lt;br /&gt;
set ambient,0&lt;br /&gt;
set direct,0&lt;br /&gt;
set reflect,1.5&lt;br /&gt;
set ray_shadow_decay_factor, 0.1&lt;br /&gt;
set ray_shadow_decay_range, 2&lt;br /&gt;
unset depth_cue&lt;br /&gt;
# for added coolness&lt;br /&gt;
# set field_of_view, 60&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[Load]]&lt;br /&gt;
*[[Set_color]]&lt;br /&gt;
*[[Remove]]&lt;br /&gt;
*[[Solvent]]&lt;br /&gt;
*[[As]]&lt;br /&gt;
*[[Util]]&lt;br /&gt;
*[[Util.cbaw]]&lt;br /&gt;
*[[Bg]]&lt;br /&gt;
*[[Light_Count]]&lt;br /&gt;
*[[Spec_Count]]&lt;br /&gt;
*[[Shininess]]&lt;br /&gt;
*[[Specular]]&lt;br /&gt;
*[[Ambient]]&lt;br /&gt;
*[[Direct]]&lt;br /&gt;
*[[Reflect]]&lt;br /&gt;
*[[Ray_shadow_decay_factor]]&lt;br /&gt;
*[[Ray_shadow_decay_range]]&lt;br /&gt;
*[[Unset]]&lt;br /&gt;
*[[depth_cue]]&lt;br /&gt;
*[[Ray]]&lt;br /&gt;
*[[Set]]&lt;br /&gt;
*[[Property_Selectors |Short form Selectors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Tilt shift.png|size=500px|title=Simulating Tilt-shift|description=Tilt shift simulation&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fetch 1wld&lt;br /&gt;
as surface, poly&lt;br /&gt;
as sticks, org&lt;br /&gt;
h_add solvent&lt;br /&gt;
color grey, poly&lt;br /&gt;
orient org&lt;br /&gt;
png img.png&lt;br /&gt;
# now, go into Photoshop or the GIMP and apply a Gaussian or&lt;br /&gt;
# Focus blur to the top and bottom portions of the image&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[fetch]]&lt;br /&gt;
*[[show_as]]&lt;br /&gt;
*[[h_add]]&lt;br /&gt;
*[[color]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Rnt.png|size=500px|title=Ray-normal-based transparency|description=Ray-normal-based transparency&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
# grey surface&lt;br /&gt;
set surface_color, grey&lt;br /&gt;
&lt;br /&gt;
# cavity mode&lt;br /&gt;
set surface_mode, 3&lt;br /&gt;
&lt;br /&gt;
# layered transparency mode&lt;br /&gt;
set transparency_mode, 1&lt;br /&gt;
&lt;br /&gt;
# surface transparency&lt;br /&gt;
set transparency, 0.5&lt;br /&gt;
&lt;br /&gt;
# oblique and contrast define the&lt;br /&gt;
# look of the surface transparency:&lt;br /&gt;
# if the normal vector is &lt;br /&gt;
set ray_transparency_oblique&lt;br /&gt;
set ray_transparency_oblique_power, 8&lt;br /&gt;
set ray_transparency_contrast, 7&lt;br /&gt;
&lt;br /&gt;
# fetch a protein, with a &lt;br /&gt;
# small molecule in a nice&lt;br /&gt;
# hidden pocket&lt;br /&gt;
fetch 1hpv, async=0&lt;br /&gt;
&lt;br /&gt;
hide&lt;br /&gt;
&lt;br /&gt;
# show the small molecule as surface&lt;br /&gt;
show surface, org&lt;br /&gt;
&lt;br /&gt;
# arrange the view&lt;br /&gt;
orient org&lt;br /&gt;
&lt;br /&gt;
# zoom back a little&lt;br /&gt;
zoom org, 1&lt;br /&gt;
&lt;br /&gt;
# show the small molecule inside as sticks&lt;br /&gt;
show sticks, org&lt;br /&gt;
&lt;br /&gt;
# show some nearby sidechains&lt;br /&gt;
show lines, poly within 5 of org&lt;br /&gt;
&lt;br /&gt;
# enable frame caching for playback&lt;br /&gt;
set cache_frames, 1&lt;br /&gt;
&lt;br /&gt;
set ray_trace_frames, 1&lt;br /&gt;
&lt;br /&gt;
mset 1x120&lt;br /&gt;
&lt;br /&gt;
movie.roll 1, 120, 1, x&lt;br /&gt;
&lt;br /&gt;
mplay&lt;br /&gt;
&lt;br /&gt;
# now sit back and wait 5 minutes...&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
* [[surface_color]]&lt;br /&gt;
* [[surface_mode]]&lt;br /&gt;
* [[transparency_mode]]&lt;br /&gt;
* [[transparency]]&lt;br /&gt;
* [[ray_transparency_oblique]]&lt;br /&gt;
* [[ray_transparency_oblique_power]]&lt;br /&gt;
* [[ray_transparency_contrast]]&lt;br /&gt;
* [[fetch]]&lt;br /&gt;
* [[orient]]&lt;br /&gt;
* [[zoom]]&lt;br /&gt;
* [[show]]&lt;br /&gt;
* [[sticks]]&lt;br /&gt;
* [[lines]]&lt;br /&gt;
* [[cache_frames]]&lt;br /&gt;
* [[mset]]&lt;br /&gt;
* [[ray_trace_frames]]&lt;br /&gt;
* [[movie.roll]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
| title=Blobby Main Chain&lt;br /&gt;
| image=Gallery dark tube mc.png&lt;br /&gt;
| description=Main chain as a darkened tube with special shading&lt;br /&gt;
| seeAlso=&lt;br /&gt;
* [[remove]]&lt;br /&gt;
* [[alter]]&lt;br /&gt;
* [[gaussian_resolution]]&lt;br /&gt;
* [[map_new]]&lt;br /&gt;
* [[spectrum]]&lt;br /&gt;
* [[light_count]]&lt;br /&gt;
* [[spec_count]]&lt;br /&gt;
* [[shininess]]&lt;br /&gt;
* [[reflect]]&lt;br /&gt;
* [[direct]]&lt;br /&gt;
* [[ambient]]&lt;br /&gt;
* [[ray_shadow_decay_factor]]&lt;br /&gt;
* [[ray_shadow_decay_range]]&lt;br /&gt;
* [[fetch]]&lt;br /&gt;
| cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fetch 3uex, struct, async=0&lt;br /&gt;
&lt;br /&gt;
remove solvent&lt;br /&gt;
&lt;br /&gt;
# set the B-factors nice and high for smoothness&lt;br /&gt;
alter all, b=10&lt;br /&gt;
alter all, q=1&lt;br /&gt;
&lt;br /&gt;
# 3.5 A map resolution&lt;br /&gt;
set gaussian_resolution, 3.5&lt;br /&gt;
&lt;br /&gt;
# new gaussian map w/resolution=0.5 Ang&lt;br /&gt;
# on just the main chain&lt;br /&gt;
map_new map, gaussian, 0.5, n. C+O+N+CA, 5&lt;br /&gt;
&lt;br /&gt;
# create a surface from the map&lt;br /&gt;
isosurface surf, map, 3.0&lt;br /&gt;
&lt;br /&gt;
# color the protein by number&lt;br /&gt;
spectrum count, rainbow, struct&lt;br /&gt;
&lt;br /&gt;
# now color the map based on the underlying protein&lt;br /&gt;
cmd.ramp_new(&amp;quot;ramp&amp;quot;, &amp;quot;struct&amp;quot;, [0,10,10], [-1, -1, 0])&lt;br /&gt;
&lt;br /&gt;
# set the surface color&lt;br /&gt;
cmd.set(&amp;quot;surface_color&amp;quot;, &amp;quot;ramp&amp;quot;, &amp;quot;surf&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
# hide the ramp and lines&lt;br /&gt;
disable ramp&lt;br /&gt;
hide lines&lt;br /&gt;
&lt;br /&gt;
bg grey&lt;br /&gt;
&lt;br /&gt;
# soften out the image&lt;br /&gt;
set light_count,8&lt;br /&gt;
set spec_count,1&lt;br /&gt;
set shininess, 10&lt;br /&gt;
set specular, 0.075&lt;br /&gt;
set ambient,0&lt;br /&gt;
set direct,0&lt;br /&gt;
set reflect, 0.85&lt;br /&gt;
set ray_shadow_decay_factor, 0.1&lt;br /&gt;
set ray_shadow_decay_range, 4&lt;br /&gt;
&lt;br /&gt;
unset depth_cue&lt;br /&gt;
&lt;br /&gt;
# ray trace the image&lt;br /&gt;
orient&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
| title=Blobby Side Chains&lt;br /&gt;
| image=Gallery blob sc.png&lt;br /&gt;
| description=Main chain as tube with gaussian surfaced side chains&lt;br /&gt;
| seeAlso=&lt;br /&gt;
* [[cartoon]]&lt;br /&gt;
* [[show_as]]&lt;br /&gt;
* [[fetch]]&lt;br /&gt;
* [[cartoon_tube_radius]]&lt;br /&gt;
* [[cartoon_color]]&lt;br /&gt;
* [[cartoon_side_chain_helper]]&lt;br /&gt;
* [[alter]]&lt;br /&gt;
* [[gaussian_resolution]]&lt;br /&gt;
* [[map_new]]&lt;br /&gt;
* [[isosurface]]&lt;br /&gt;
* [[color]]&lt;br /&gt;
* [[hide]]&lt;br /&gt;
| cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
# fetch a protein&lt;br /&gt;
&lt;br /&gt;
fetch 1rx1, async=0&lt;br /&gt;
&lt;br /&gt;
# setup the cartoon tubes&lt;br /&gt;
&lt;br /&gt;
as cartoon&lt;br /&gt;
&lt;br /&gt;
cartoon tube&lt;br /&gt;
&lt;br /&gt;
set cartoon_tube_radius, 0.7&lt;br /&gt;
&lt;br /&gt;
set cartoon_color, brown&lt;br /&gt;
&lt;br /&gt;
set cartoon_side_chain_helper, on&lt;br /&gt;
&lt;br /&gt;
show sticks, poly&lt;br /&gt;
&lt;br /&gt;
color yellow&lt;br /&gt;
&lt;br /&gt;
# README&lt;br /&gt;
# stop here, or try this for &amp;quot;sloppy sticks&amp;quot;&lt;br /&gt;
# beefy video card required!&lt;br /&gt;
&lt;br /&gt;
select rep sticks&lt;br /&gt;
select sele and not n. C+O+N+CA&lt;br /&gt;
&lt;br /&gt;
# set the B-factors nice and high for smoothness&lt;br /&gt;
alter all, b=10&lt;br /&gt;
alter all, q=1&lt;br /&gt;
&lt;br /&gt;
# 2.5 A map resolution&lt;br /&gt;
&lt;br /&gt;
set gaussian_resolution, 2.5&lt;br /&gt;
&lt;br /&gt;
# 0.2 A sampling; lower=smoother&lt;br /&gt;
&lt;br /&gt;
map_new map, gaussian, 0.2, sele, 5&lt;br /&gt;
&lt;br /&gt;
# create a surface from the map&lt;br /&gt;
&lt;br /&gt;
isosurface surf, map, 5.0&lt;br /&gt;
&lt;br /&gt;
color yellow, surf&lt;br /&gt;
hide sticks&lt;br /&gt;
&lt;br /&gt;
# reconnect the main chain to the blobs&lt;br /&gt;
show sticks, n. CA+CB&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
| title=Smooth surface with ligand&lt;br /&gt;
| image=Abs surf.png&lt;br /&gt;
| description=Gaussian abstracted surface colored by underlying b-factors and shown with ligand&lt;br /&gt;
| seeAlso=&lt;br /&gt;
* [[ramp_new]]&lt;br /&gt;
* [[show_as]]&lt;br /&gt;
* [[gaussian_resolution]]&lt;br /&gt;
* [[fetch]]&lt;br /&gt;
* [[isosurface]]&lt;br /&gt;
* [[spectrum]]&lt;br /&gt;
* [[set]]&lt;br /&gt;
* [[alter]]&lt;br /&gt;
* [[Get_View|get_view]]&lt;br /&gt;
* [[set_view]]&lt;br /&gt;
| cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
fetch 3uex, struct, async=0&lt;br /&gt;
 &lt;br /&gt;
remove solvent&lt;br /&gt;
 &lt;br /&gt;
# set the B-factors nice and high for smoothness&lt;br /&gt;
alter all, b=10&lt;br /&gt;
alter all, q=1&lt;br /&gt;
 &lt;br /&gt;
# 3.5 A map resolution&lt;br /&gt;
set gaussian_resolution, 7.6&lt;br /&gt;
 &lt;br /&gt;
# new gaussian map w/resolution=0.5 Ang&lt;br /&gt;
# on just the main chain&lt;br /&gt;
map_new map, gaussian, 1, n. C+O+N+CA, 5&lt;br /&gt;
 &lt;br /&gt;
# create a surface from the map&lt;br /&gt;
isosurface surf, map, 1.5&lt;br /&gt;
 &lt;br /&gt;
# color the protein by number&lt;br /&gt;
spectrum count, rainbow, struct&lt;br /&gt;
 &lt;br /&gt;
# now color the map based on the b-factors of the&lt;br /&gt;
# underlying protein&lt;br /&gt;
cmd.ramp_new(&amp;quot;ramp&amp;quot;, &amp;quot;struct&amp;quot;, [0,10,10], &amp;quot;rainbow&amp;quot;)&lt;br /&gt;
 &lt;br /&gt;
# set the surface color&lt;br /&gt;
cmd.set(&amp;quot;surface_color&amp;quot;, &amp;quot;ramp&amp;quot;, &amp;quot;surf&amp;quot;)&lt;br /&gt;
 &lt;br /&gt;
# hide the ramp and lines&lt;br /&gt;
disable ramp&lt;br /&gt;
hide lines&lt;br /&gt;
&lt;br /&gt;
show sticks, org&lt;br /&gt;
show spheres, org&lt;br /&gt;
&lt;br /&gt;
color magenta, org&lt;br /&gt;
reinit&lt;br /&gt;
&lt;br /&gt;
fetch 3uex, struct, async=0&lt;br /&gt;
 &lt;br /&gt;
remove solvent&lt;br /&gt;
 &lt;br /&gt;
# set the B-factors nice and high for smoothness&lt;br /&gt;
alter all, b=10&lt;br /&gt;
alter all, q=1&lt;br /&gt;
 &lt;br /&gt;
# 3.5 A map resolution&lt;br /&gt;
set gaussian_resolution, 7.6&lt;br /&gt;
 &lt;br /&gt;
# new gaussian map w/resolution=0.5 Ang&lt;br /&gt;
# on just the main chain&lt;br /&gt;
map_new map, gaussian, 1, n. C+O+N+CA, 5&lt;br /&gt;
 &lt;br /&gt;
# create a surface from the map&lt;br /&gt;
isosurface surf, map, 1.5&lt;br /&gt;
 &lt;br /&gt;
# color the protein by number&lt;br /&gt;
spectrum count, rainbow, struct&lt;br /&gt;
 &lt;br /&gt;
# now color the map based on the b-factors of the&lt;br /&gt;
# underlying protein&lt;br /&gt;
cmd.ramp_new(&amp;quot;ramp&amp;quot;, &amp;quot;struct&amp;quot;, [0,10,10], &amp;quot;rainbow&amp;quot;)&lt;br /&gt;
 &lt;br /&gt;
# set the surface color&lt;br /&gt;
cmd.set(&amp;quot;surface_color&amp;quot;, &amp;quot;ramp&amp;quot;, &amp;quot;surf&amp;quot;)&lt;br /&gt;
 &lt;br /&gt;
# hide the ramp and lines&lt;br /&gt;
disable ramp&lt;br /&gt;
hide lines&lt;br /&gt;
&lt;br /&gt;
show sticks, org&lt;br /&gt;
show spheres, org&lt;br /&gt;
&lt;br /&gt;
color magenta, org&lt;br /&gt;
set_bond stick_radius, 0.13, org&lt;br /&gt;
set sphere_scale, 0.26, org&lt;br /&gt;
 &lt;br /&gt;
set_bond stick_radius, 0.13, org&lt;br /&gt;
set_bond stick_color, white, org&lt;br /&gt;
set sphere_scale, 0.26, org&lt;br /&gt;
set_view (\&lt;br /&gt;
    -0.877680123,    0.456324875,   -0.146428943,\&lt;br /&gt;
    0.149618521,   -0.029365506,   -0.988305628,\&lt;br /&gt;
    -0.455291569,   -0.889327347,   -0.042500813,\&lt;br /&gt;
    -0.000035629,    0.000030629,  -37.112102509,\&lt;br /&gt;
    -3.300258160,    6.586110592,   22.637466431,\&lt;br /&gt;
     8.231912613,   65.999290466,  -50.000000000 )&lt;br /&gt;
&lt;br /&gt;
# ray trace the image&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
| title=Complex Stylized Protein&lt;br /&gt;
| image=Cool.png&lt;br /&gt;
| description=A Cool, Stylized Rendering&lt;br /&gt;
| seeAlso=&lt;br /&gt;
* [[field_of_view]]&lt;br /&gt;
* [[set]]&lt;br /&gt;
* [[light_count]]&lt;br /&gt;
* [[ambient]]&lt;br /&gt;
* [[ramp_new]]&lt;br /&gt;
* [[color]]&lt;br /&gt;
* [[surface_quality]]&lt;br /&gt;
* [[transparency]]&lt;br /&gt;
* [[ambient_occlusion_mode]]&lt;br /&gt;
* [[spec_reflect]]&lt;br /&gt;
* [[spec_direct]]&lt;br /&gt;
* [[disable]]&lt;br /&gt;
* [[ray_shadows]]&lt;br /&gt;
* [[ray_opaque_background]]&lt;br /&gt;
* [[ray_transparency_oblique]]&lt;br /&gt;
* [[ray_transparency_oblique_power]]&lt;br /&gt;
* [[ray_transparency_contrast]]&lt;br /&gt;
| cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fetch 1eaz, async=0&lt;br /&gt;
&lt;br /&gt;
extract oo, org&lt;br /&gt;
&lt;br /&gt;
hide everything, solvent&lt;br /&gt;
&lt;br /&gt;
set field_of_view, 50&lt;br /&gt;
&lt;br /&gt;
preset.ball_and_stick(&amp;quot;oo&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
set_bond stick_color, 0xffff44, oo&lt;br /&gt;
&lt;br /&gt;
set_bond stick_transparency, 0.35, oo&lt;br /&gt;
&lt;br /&gt;
color grey, oo and e. C&lt;br /&gt;
&lt;br /&gt;
set valence, 1, oo&lt;br /&gt;
&lt;br /&gt;
ramp_new pRamp, oo, selection=poly, range=[5,30], color=rainbow&lt;br /&gt;
&lt;br /&gt;
set surface_color, pRamp, poly&lt;br /&gt;
&lt;br /&gt;
show spheres, poly&lt;br /&gt;
&lt;br /&gt;
color white, poly&lt;br /&gt;
&lt;br /&gt;
color grey30, poly and e. C&lt;br /&gt;
&lt;br /&gt;
set sphere_scale, 0.99, poly&lt;br /&gt;
&lt;br /&gt;
set ray_transparency_contrast, 0.20&lt;br /&gt;
&lt;br /&gt;
set ray_transparency_oblique, 1.0&lt;br /&gt;
&lt;br /&gt;
set ray_transparency_oblique_power, 20&lt;br /&gt;
&lt;br /&gt;
show surface, poly&lt;br /&gt;
&lt;br /&gt;
set surface_quality, 2&lt;br /&gt;
&lt;br /&gt;
set light_count, 5&lt;br /&gt;
&lt;br /&gt;
set ambient_occlusion_mode, 1&lt;br /&gt;
&lt;br /&gt;
set ambient_occlusion_scale, 50&lt;br /&gt;
&lt;br /&gt;
set ambient, 0.40&lt;br /&gt;
&lt;br /&gt;
set transparency, 0.50&lt;br /&gt;
&lt;br /&gt;
disable pRamp&lt;br /&gt;
&lt;br /&gt;
set spec_power, 1200&lt;br /&gt;
&lt;br /&gt;
set spec_reflect, 0.20&lt;br /&gt;
&lt;br /&gt;
set ray_opaque_background, 0&lt;br /&gt;
&lt;br /&gt;
set ray_shadow, 0&lt;br /&gt;
&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
| title=Goodsell-like&lt;br /&gt;
| image=Goodsell_like2.png&lt;br /&gt;
| description=Create Goodsell-like images in PyMOL&lt;br /&gt;
| seeAlso=&lt;br /&gt;
* [[set]]&lt;br /&gt;
* [[light_count]]&lt;br /&gt;
* [[color]]&lt;br /&gt;
* [[ray_shadows]]&lt;br /&gt;
* [[ray_trace_mode]]&lt;br /&gt;
* [[specular]]&lt;br /&gt;
* [[orient]]&lt;br /&gt;
* [[ray_trace_gain]]&lt;br /&gt;
* [[depth_cue]]&lt;br /&gt;
| cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
# fetch the protein&lt;br /&gt;
&lt;br /&gt;
fetch 1rx1, async=0&lt;br /&gt;
&lt;br /&gt;
# show it as blue/magenta spheres&lt;br /&gt;
&lt;br /&gt;
as spheres&lt;br /&gt;
&lt;br /&gt;
color lightblue, not org&lt;br /&gt;
&lt;br /&gt;
color magenta, org&lt;br /&gt;
&lt;br /&gt;
remove solvent&lt;br /&gt;
&lt;br /&gt;
# set the view&lt;br /&gt;
&lt;br /&gt;
orient all within 8 of org&lt;br /&gt;
&lt;br /&gt;
# set the lights, ray tracing setttings&lt;br /&gt;
# to get the Goodsell-like rendering&lt;br /&gt;
&lt;br /&gt;
unset specular&lt;br /&gt;
&lt;br /&gt;
set ray_trace_gain, 0&lt;br /&gt;
&lt;br /&gt;
set ray_trace_mode, 3&lt;br /&gt;
&lt;br /&gt;
bg_color white&lt;br /&gt;
&lt;br /&gt;
set ray_trace_color, black&lt;br /&gt;
&lt;br /&gt;
unset depth_cue&lt;br /&gt;
&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
| title=Stylized Ball and Stick&lt;br /&gt;
| image=Stylized bns.png&lt;br /&gt;
| description=Stylized Ball and Sticks&lt;br /&gt;
| seeAlso=&lt;br /&gt;
| cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
hide everything&lt;br /&gt;
show sticks&lt;br /&gt;
show spheres&lt;br /&gt;
set stick_radius, .07&lt;br /&gt;
set sphere_scale, .18&lt;br /&gt;
set sphere_scale, .13, elem H&lt;br /&gt;
set bg_rgb=[1, 1, 1]&lt;br /&gt;
set stick_quality, 50&lt;br /&gt;
set sphere_quality, 4&lt;br /&gt;
color gray85, elem C&lt;br /&gt;
color red, elem O&lt;br /&gt;
color slate, elem N&lt;br /&gt;
color gray98, elem H&lt;br /&gt;
set stick_color, black&lt;br /&gt;
set ray_trace_mode, 1&lt;br /&gt;
set ray_texture, 2&lt;br /&gt;
set antialias, 3&lt;br /&gt;
set ambient, 0.5&lt;br /&gt;
set spec_count, 5&lt;br /&gt;
set shininess, 50&lt;br /&gt;
set specular, 1&lt;br /&gt;
set reflect, .1&lt;br /&gt;
set dash_gap, 0&lt;br /&gt;
set dash_color, black&lt;br /&gt;
set dash_gap, .15&lt;br /&gt;
set dash_length, .05&lt;br /&gt;
set dash_round_ends, 0&lt;br /&gt;
set dash_radius, .05&lt;br /&gt;
python&lt;br /&gt;
preset.ball_and_stick(&amp;quot;vis&amp;quot;)&lt;br /&gt;
python end&lt;br /&gt;
fetch 1rx1, async=0&lt;br /&gt;
remove not org&lt;br /&gt;
orient org&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
| title=Tribute to Irving Geis&lt;br /&gt;
| image=Irvinggeis pymol 500px.png&lt;br /&gt;
| description=Hemoglobin, image inspired by Irving Geis&lt;br /&gt;
| seeAlso=seeAlso&lt;br /&gt;
* [[iterate]]&lt;br /&gt;
* [[stick_radius]]&lt;br /&gt;
* [[sphere_scale]]&lt;br /&gt;
* [[gaussian_b_floor]]&lt;br /&gt;
* [[gaussian_resolution]]&lt;br /&gt;
* [[map_new]]&lt;br /&gt;
* [[isosurface]]&lt;br /&gt;
* [[set_color]]&lt;br /&gt;
* [[pseudoatom]]&lt;br /&gt;
* [[ramp_new]]&lt;br /&gt;
* [[cartoon_ring_finder]]&lt;br /&gt;
* [[cartoon_ring_mode]]&lt;br /&gt;
* [[cartoon_ring_width]]&lt;br /&gt;
* [[cartoon_ring_transparency]]&lt;br /&gt;
* [[bg_color]]&lt;br /&gt;
* [[field_of_view]]&lt;br /&gt;
* [[set_view]]&lt;br /&gt;
* [[ray_trace_mode]]&lt;br /&gt;
* [[ray_shadow]]&lt;br /&gt;
* [[light_count]]&lt;br /&gt;
* [[light]]&lt;br /&gt;
* [[ambient]]&lt;br /&gt;
* [[direct]]&lt;br /&gt;
* [[specular]]&lt;br /&gt;
* [[shininess]]&lt;br /&gt;
* [[specular_intensity]]&lt;br /&gt;
* [[reflect]]&lt;br /&gt;
* [[reflect_power]]&lt;br /&gt;
* [[depth_cue]]&lt;br /&gt;
* [[fog_start]]&lt;br /&gt;
* [[antialias]]&lt;br /&gt;
* [[ray]]&lt;br /&gt;
| cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
# I've always appreciated the simplicity of Irving Geis's designs. &lt;br /&gt;
# Here, I've reproduced one of his famous images of hemoglobin.&lt;br /&gt;
&lt;br /&gt;
fetch 1buw&lt;br /&gt;
remove solvent&lt;br /&gt;
hide all&lt;br /&gt;
&lt;br /&gt;
# Irving Geis shows only the carbonyl carbon atoms in his structure,&lt;br /&gt;
# so build a backbone made up of only those atoms&lt;br /&gt;
&lt;br /&gt;
create bbC_A, n. C in /1buw/A/A&lt;br /&gt;
stored.bbC = []&lt;br /&gt;
iterate (bbC_A), stored.bbC.append(index)&lt;br /&gt;
for i in stored.bbC: cmd.bond(&amp;quot;i. %s in bbC_A&amp;quot; % str(i), &amp;quot;i. %s in bbC_A&amp;quot; % str(i+1))&lt;br /&gt;
&lt;br /&gt;
create bbC_B, n. C in /1buw/B/B&lt;br /&gt;
stored.bbC = []&lt;br /&gt;
iterate (bbC_B), stored.bbC.append(index)&lt;br /&gt;
for i in stored.bbC: cmd.bond(&amp;quot;i. %s in bbC_B&amp;quot; % str(i), &amp;quot;i. %s in bbC_B&amp;quot; % str(i+1))&lt;br /&gt;
&lt;br /&gt;
create bbC_C, n. C in /1buw/C/C&lt;br /&gt;
stored.bbC = []&lt;br /&gt;
iterate (bbC_C), stored.bbC.append(index)&lt;br /&gt;
for i in stored.bbC: cmd.bond(&amp;quot;i. %s in bbC_C&amp;quot; % str(i), &amp;quot;i. %s in bbC_C&amp;quot; % str(i+1))&lt;br /&gt;
&lt;br /&gt;
create bbC_D, n. C in /1buw/D/D&lt;br /&gt;
stored.bbC = []&lt;br /&gt;
iterate (bbC_D), stored.bbC.append(index)&lt;br /&gt;
for i in stored.bbC: cmd.bond(&amp;quot;i. %s in bbC_D&amp;quot; % str(i), &amp;quot;i. %s in bbC_D&amp;quot; % str(i+1))&lt;br /&gt;
&lt;br /&gt;
show sticks, /bbC_A or /bbC_B or /bbC_C or /bbC_D&lt;br /&gt;
set stick_radius, 0.2&lt;br /&gt;
show spheres, bbC_A or bbC_B or bbC_C or bbC_D&lt;br /&gt;
set sphere_scale, 0.4&lt;br /&gt;
color white, bbC_A or bbC_B or bbC_C or bbC_D&lt;br /&gt;
&lt;br /&gt;
# Create isosurface maps to draw the backbone surface as a tube&lt;br /&gt;
&lt;br /&gt;
set gaussian_b_floor, 40&lt;br /&gt;
set gaussian_resolution, 5&lt;br /&gt;
&lt;br /&gt;
map_new mapA, gaussian, 1, bbC_A, 60&lt;br /&gt;
isosurface isoA, mapA, 15&lt;br /&gt;
map_new mapB, gaussian, 1, bbC_B, 60&lt;br /&gt;
isosurface isoB, mapB, 15&lt;br /&gt;
map_new mapC, gaussian, 1, bbC_C, 60&lt;br /&gt;
isosurface isoC, mapC, 15&lt;br /&gt;
map_new mapD, gaussian, 1, bbC_D, 60&lt;br /&gt;
isosurface isoD, mapD, 15&lt;br /&gt;
&lt;br /&gt;
set transparency, 0.2&lt;br /&gt;
&lt;br /&gt;
# Create a color gradient with a color ramp from a pseudoatom&lt;br /&gt;
&lt;br /&gt;
set_color tubedark, [67, 45, 133]&lt;br /&gt;
set_color tubelight, [178, 177, 204]&lt;br /&gt;
&lt;br /&gt;
pseudoatom pseud, pos=[142.982, 26.505, 86.321]&lt;br /&gt;
hide /pseud&lt;br /&gt;
&lt;br /&gt;
ramp_new colorRamp, pseud, range=[0,100,142], color=[tubedark, tubedark, tubelight]&lt;br /&gt;
set surface_color, colorRamp, isoA&lt;br /&gt;
set surface_color, colorRamp, isoB&lt;br /&gt;
set surface_color, colorRamp, isoC&lt;br /&gt;
set surface_color, colorRamp, isoD&lt;br /&gt;
disable colorRamp&lt;br /&gt;
&lt;br /&gt;
# Represent the heme rings as cartoons&lt;br /&gt;
&lt;br /&gt;
create hemes, /1buw/E/A or /1buw/G/B or /1buw/I/C or /1buw/K/D&lt;br /&gt;
# Recreate a lost bond...&lt;br /&gt;
bond /hemes/K/D/HEM`147/FE, /hemes/K/D/HEM`147/NC&lt;br /&gt;
show_as cartoon, hemes&lt;br /&gt;
set cartoon_ring_finder, 4&lt;br /&gt;
set cartoon_ring_mode, 3&lt;br /&gt;
set cartoon_ring_width, 0.3&lt;br /&gt;
set cartoon_ring_transparency, 0&lt;br /&gt;
color ruby, hemes&lt;br /&gt;
&lt;br /&gt;
# Represent the heme iron ions as spheres&lt;br /&gt;
&lt;br /&gt;
create irons, e. Fe&lt;br /&gt;
show_as spheres, irons&lt;br /&gt;
set sphere_scale, 0.6, irons&lt;br /&gt;
color darksalmon, irons&lt;br /&gt;
&lt;br /&gt;
# Hide ligands bound to hemes&lt;br /&gt;
&lt;br /&gt;
hide //F or //H or //J or //L&lt;br /&gt;
&lt;br /&gt;
# Hide atoms that stick out of the surface (mostly terminal atoms)&lt;br /&gt;
&lt;br /&gt;
hide /bbC_C/C/C/141&lt;br /&gt;
hide /bbC_A/A/A/141&lt;br /&gt;
hide /bbC_D/D/D/144&lt;br /&gt;
hide /bbC_D/D/D/1&lt;br /&gt;
&lt;br /&gt;
# Display settings&lt;br /&gt;
&lt;br /&gt;
set_color bground, [252, 247, 229]&lt;br /&gt;
bg_color bground&lt;br /&gt;
set field_of_view, 5&lt;br /&gt;
set_view (\&lt;br /&gt;
     0.568997085,    0.032208484,    0.821707368,\&lt;br /&gt;
     0.172765702,    0.972248971,   -0.157743633,\&lt;br /&gt;
    -0.803984761,    0.231720015,    0.547644258,\&lt;br /&gt;
     0.000000000,    0.000000000, -691.255310059,\&lt;br /&gt;
    48.556941986,   45.649765015,   22.998313904,\&lt;br /&gt;
   579.895507812,  802.615112305,    5.000000000 )&lt;br /&gt;
&lt;br /&gt;
set ray_trace_mode, 1&lt;br /&gt;
set ray_shadow, 0&lt;br /&gt;
set light_count, 2&lt;br /&gt;
set light, [0, 0, -100]&lt;br /&gt;
set ambient, 0&lt;br /&gt;
set direct, 0.7&lt;br /&gt;
set specular, 1&lt;br /&gt;
set shininess, 5&lt;br /&gt;
set specular_intensity, 0.3&lt;br /&gt;
set reflect, 0.2&lt;br /&gt;
set reflect_power, 1&lt;br /&gt;
set depth_cue, 1&lt;br /&gt;
set fog_start, 0.45&lt;br /&gt;
set antialias, 3&lt;br /&gt;
&lt;br /&gt;
ray 1280, 960&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cchem</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Gallery&amp;diff=13303&amp;oldid=prev</id>
		<title>Bell at 19:04, 31 October 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Gallery&amp;diff=13303&amp;oldid=prev"/>
		<updated>2015-10-31T19:04:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:04, 31 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l233&quot; &gt;Line 233:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 233:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GalleryImage&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GalleryImage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=QuteMolLike.png|size=400px|title=QuteMol Like|description=QuteMol like image--modern ''feel'' to it.  Check out the [[Media:Depthmol.mpeg|movie]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=QuteMolLike.png|size=400px|title=QuteMol Like|description=QuteMol like image--modern ''feel'' to it.  Check out the [[Media:Depthmol.mpeg&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.zip&lt;/ins&gt;|movie]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;load $TUT/1hpv.pdb&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;load $TUT/1hpv.pdb&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bell</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Gallery&amp;diff=5940&amp;oldid=prev</id>
		<title>Pyadmin: 33 revisions</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Gallery&amp;diff=5940&amp;oldid=prev"/>
		<updated>2014-03-28T01:46:53Z</updated>

		<summary type="html">&lt;p&gt;33 revisions&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:46, 28 March 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Pyadmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Gallery&amp;diff=5939&amp;oldid=prev</id>
		<title>Jaredsampson: fix broken links to Get_View</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Gallery&amp;diff=5939&amp;oldid=prev"/>
		<updated>2014-01-01T18:14:57Z</updated>

		<summary type="html">&lt;p&gt;fix broken links to Get_View&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:190%; font-weight: bold; color:#038; padding-bottom: 15px;&amp;quot; |PyMOLWiki Gallery&lt;br /&gt;
|- style=&amp;quot;text-align:center; font-weight: bold; font-size:120%; color:#333;&amp;quot;&lt;br /&gt;
| Cool PyMOL-generated Images and their Scripts.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''[[Talk:Gallery#Adding|Add Your Own]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
&amp;lt;!-- This creates a row entry for the Gallery section --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- Image --&amp;gt;&lt;br /&gt;
image=BW_raytraced_complex_image.jpg|size=200px&lt;br /&gt;
|&amp;lt;!-- Title above image --&amp;gt;&lt;br /&gt;
title=Complex B&amp;amp;W outline representation&lt;br /&gt;
|&amp;lt;!-- 'Description' section (shows up below image)--&amp;gt;&lt;br /&gt;
description=Making a B&amp;amp;W outlined image with depth.&lt;br /&gt;
|&amp;lt;!-- 'What to Type' section --&amp;gt;&lt;br /&gt;
cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
# first load lipid model&lt;br /&gt;
load lipids.pdb; &lt;br /&gt;
# hide the initially loaded representation&lt;br /&gt;
hide all; &lt;br /&gt;
# set background color to white&lt;br /&gt;
bg_color white; &lt;br /&gt;
# show lipid model as sticks&lt;br /&gt;
show sticks, lipids; &lt;br /&gt;
# color the lipids model by element CHNOS #2 (carbon green)&lt;br /&gt;
util.cbag lipids; &lt;br /&gt;
&lt;br /&gt;
# select all hydrogens and remove them from the model&lt;br /&gt;
select hideme, hydro; &lt;br /&gt;
hide everything, hideme; &lt;br /&gt;
delete hideme;&lt;br /&gt;
&lt;br /&gt;
# create phosphate spheres&lt;br /&gt;
create phos, elem p; &lt;br /&gt;
hide everything, phos;&lt;br /&gt;
show spheres, phos;&lt;br /&gt;
&lt;br /&gt;
# load helix model&lt;br /&gt;
load helix.pdb; &lt;br /&gt;
# hide the initially loaded representation&lt;br /&gt;
hide everything, helix;&lt;br /&gt;
# make the helical struct into a cartoon form&lt;br /&gt;
show cartoon, helix; &lt;br /&gt;
# style the cartoon form&lt;br /&gt;
cartoon putty; &lt;br /&gt;
&lt;br /&gt;
# reposition the helix among the lipids using&lt;br /&gt;
# the 3-Button Editing Mouse Mode&lt;br /&gt;
# basically&lt;br /&gt;
# Shift+Left Mouse to rotate the helix&lt;br /&gt;
# Shift+Middle Mouse to move the helix&lt;br /&gt;
# also, you may want to make liberal use of the&lt;br /&gt;
# get_view and set_view commands.&lt;br /&gt;
#&lt;br /&gt;
# When you have the scene set like you want,&lt;br /&gt;
# continue with...&lt;br /&gt;
&lt;br /&gt;
# move the model to find the view you want, &lt;br /&gt;
# and use get_view to get the coordinate description&lt;br /&gt;
get_view;&lt;br /&gt;
&lt;br /&gt;
# set ray_trace_mode to black and white outline&lt;br /&gt;
set ray_trace_mode, 2;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
Now, you'll need to save multiple versions of your model. (use '''ray''', then '''png''' ''&amp;lt;filename&amp;gt;'' to save each version)&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Version A: with all the elements except for the helix. This will become the background.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Version B: with the 'front' elements, and the helix. Basically this is just a few 'layers' of lipid, with the helix among them.  To do this:&amp;lt;/li&amp;gt;&amp;lt;ol type=&amp;quot;a&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;move the model around until you visually see the part to remove&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;switch your Mouse Mode to 3-button viewing, then use the +Box selection (Shift+Left mouse) to select the 'background' portion to hide.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;choose Hide&amp;gt;Everything for the selection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;use the code from get_view to go back to the original view&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
Finally, you will need to compose the image in Photoshop (or Gimp, here I'll use Photoshop).&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Load the two versions.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Select the white background in Version B, then choose Select&amp;gt;Color Range...&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Make sure 'Select' is set to 'Sampled Colors', and 'Fuzziness' is set to 150, then click okay.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;delete the white selection, then choose Select&amp;gt;All&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;copy the picture, then switch to Version A and paste the selection (it should paste into its own layer as 'Layer 1')&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Click on 'Layer 0' (which is Version A) and change its opacity to 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Create a new layer under 'Layer 0' which is filled with white only (or whatever background color you like)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Click on 'Layer 1' (which is Version B), and using the Move tool (and nudge), align the molecules in 'Layer 1' to 'Layer 0'&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Some parts of 'Layer 1' are transparent and shouldn't be.   Using the Paint Bucket tool fill in these areas with white (or whichever color you find appropriate).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Admire your handiwork; put it in a publication, presentation, or poster.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 'See Also' section (shows up below image)--&amp;gt;&lt;br /&gt;
seeAlso=&lt;br /&gt;
* [[Bg_Color|bg_color]]&lt;br /&gt;
* [[Get_View|get_view]]&lt;br /&gt;
* Mouse Modes (no good reference for this?)&lt;br /&gt;
* [[png]]&lt;br /&gt;
* [[Cartoon#Sausage_Representation|putty]]&lt;br /&gt;
* [[ray]]&lt;br /&gt;
* [[Ray#Modes|ray_trace_mode]]&lt;br /&gt;
* [[set]]&lt;br /&gt;
* [[Set_View|set_view]]&lt;br /&gt;
* [[Single-word_Selectors |single word property selectors]]&lt;br /&gt;
* [[Advanced_Coloring#Coloring_by_atom_type|util.cbag]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Image_merged.png|size=200px|title=A &amp;quot;Sliced&amp;quot; Image|description=A more complex example of how to create an image of a slice.&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
# example script for creation of an image with a slice region&lt;br /&gt;
load $PYMOL_PATH/test/dat/1tii.pdb&lt;br /&gt;
orient&lt;br /&gt;
&lt;br /&gt;
# must disable depth cue and shadows&lt;br /&gt;
unset depth_cue&lt;br /&gt;
unset ray_shadows&lt;br /&gt;
set ray_trace_mode, 0&lt;br /&gt;
&lt;br /&gt;
# this controls the z depth of the slice plane&lt;br /&gt;
# (sets it halfway between the clipping planes)&lt;br /&gt;
fraction = 0.42&lt;br /&gt;
view = cmd.get_view()&lt;br /&gt;
near_dist = fraction*(view[16]-view[15])&lt;br /&gt;
far_dist = (view[16]-view[15]) - near_dist&lt;br /&gt;
cmd.clip(&amp;quot;near&amp;quot;, -near_dist)&lt;br /&gt;
&lt;br /&gt;
# render opaque background image&lt;br /&gt;
as surface&lt;br /&gt;
set ray_interior_color, grey80&lt;br /&gt;
set opaque_background&lt;br /&gt;
set surface_color, white&lt;br /&gt;
ray&lt;br /&gt;
save image_back.png&lt;br /&gt;
&lt;br /&gt;
cmd.clip(&amp;quot;near&amp;quot;, near_dist)&lt;br /&gt;
cmd.clip(&amp;quot;far&amp;quot;, far_dist)&lt;br /&gt;
&lt;br /&gt;
# render the foreground image&lt;br /&gt;
as cartoon&lt;br /&gt;
util.cbc&lt;br /&gt;
unset opaque_background&lt;br /&gt;
ray&lt;br /&gt;
save image_front.png&lt;br /&gt;
&lt;br /&gt;
# now use Photoshop, Gimp, or ImageMagick to combine the images&lt;br /&gt;
system composite image_front.png image_back.png image_merged.png&lt;br /&gt;
system display image_merged.png&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[load]]&lt;br /&gt;
*[[orient]]&lt;br /&gt;
*[[set]]&lt;br /&gt;
*[[unset]]&lt;br /&gt;
*[[depth_cue]]&lt;br /&gt;
*[[ray_shadows]]&lt;br /&gt;
*[[Ray#Modes|ray_trace_mode]]&lt;br /&gt;
*[[Get_View|get_view]]&lt;br /&gt;
*[[clip]]&lt;br /&gt;
*[[as]]&lt;br /&gt;
*[[surface]]&lt;br /&gt;
*[[cartoon]]&lt;br /&gt;
*[[ray_interior_color]]&lt;br /&gt;
*[[color]]&lt;br /&gt;
*[[ray]]&lt;br /&gt;
*[[save]]&lt;br /&gt;
*[[util.cbc]]&lt;br /&gt;
*[[opaque_background]]&lt;br /&gt;
*[[save]]&lt;br /&gt;
*[[system]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Gm2.png|size=200px|title=Grid Mode|description=This image shows [[Grid mode|Grid Mode]] in action.&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fetch 1cll 1sra 1ggz 5pnt 1rlw 1cdy;&lt;br /&gt;
set grid_mode&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
'''Hint:''' You may wish to execute the 'reset' command on the command line after running the above commands to get full molecules in view of window and centered in a more useable manner.&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[Fetch]]&lt;br /&gt;
*[[Set]]&lt;br /&gt;
*[[grid_mode]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Fov60.png|size=200px|title=Cool Perspective|description=This image shows a perspective through [[Field_Of_View]].&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
load prot.pdb;&lt;br /&gt;
zoom i. 46-49 and n. CA&lt;br /&gt;
set field_of_view, 60&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[Load]]&lt;br /&gt;
*[[Ray]]&lt;br /&gt;
*[[Zoom]]&lt;br /&gt;
*[[Set]]&lt;br /&gt;
*[[Property_Selectors |Short form Selectors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Pocket.png|size=200px|title=Representing a binding pocket|description=This image shows a nice way to show binding surfaces&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
load $TUT/1hpv.pdb, tmp&lt;br /&gt;
extract lig, organic&lt;br /&gt;
extract prot, polymer&lt;br /&gt;
delete tmp&lt;br /&gt;
&lt;br /&gt;
set surface_carve_cutoff, 4.5&lt;br /&gt;
set surface_carve_selection, lig&lt;br /&gt;
set surface_carve_normal_cutoff, -0.1&lt;br /&gt;
&lt;br /&gt;
show surface, prot within 8 of lig&lt;br /&gt;
set two_sided_lighting&lt;br /&gt;
set transparency, 0.5&lt;br /&gt;
show sticks, lig&lt;br /&gt;
orient lig&lt;br /&gt;
&lt;br /&gt;
set surface_color, white&lt;br /&gt;
set surface_type, 2  # mesh&lt;br /&gt;
unset ray_shadows&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[extract]]&lt;br /&gt;
*[[delete]]&lt;br /&gt;
*[[show]]&lt;br /&gt;
*[[set]]&lt;br /&gt;
*[[orient]]&lt;br /&gt;
*[[surface_carve_cutoff]]&lt;br /&gt;
*[[surface_carve_selection]]&lt;br /&gt;
*[[surface_carve_normal_cutoff]]&lt;br /&gt;
*[[surface_color]]&lt;br /&gt;
*[[surface_type]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=QuteMolLike.png|size=400px|title=QuteMol Like|description=QuteMol like image--modern ''feel'' to it.  Check out the [[Media:Depthmol.mpeg|movie]].&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
load $TUT/1hpv.pdb&lt;br /&gt;
set_color oxygen, [1.0,0.4,0.4]&lt;br /&gt;
set_color nitrogen, [0.5,0.5,1.0]&lt;br /&gt;
remove solvent&lt;br /&gt;
as spheres&lt;br /&gt;
util.cbaw&lt;br /&gt;
bg white&lt;br /&gt;
set light_count,8&lt;br /&gt;
set spec_count,1&lt;br /&gt;
set shininess, 10&lt;br /&gt;
set specular, 0.25&lt;br /&gt;
set ambient,0&lt;br /&gt;
set direct,0&lt;br /&gt;
set reflect,1.5&lt;br /&gt;
set ray_shadow_decay_factor, 0.1&lt;br /&gt;
set ray_shadow_decay_range, 2&lt;br /&gt;
unset depth_cue&lt;br /&gt;
# for added coolness&lt;br /&gt;
# set field_of_view, 60&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[Load]]&lt;br /&gt;
*[[Set_color]]&lt;br /&gt;
*[[Remove]]&lt;br /&gt;
*[[Solvent]]&lt;br /&gt;
*[[As]]&lt;br /&gt;
*[[Util]]&lt;br /&gt;
*[[Util.cbaw]]&lt;br /&gt;
*[[Bg]]&lt;br /&gt;
*[[Light_Count]]&lt;br /&gt;
*[[Spec_Count]]&lt;br /&gt;
*[[Shininess]]&lt;br /&gt;
*[[Specular]]&lt;br /&gt;
*[[Ambient]]&lt;br /&gt;
*[[Direct]]&lt;br /&gt;
*[[Reflect]]&lt;br /&gt;
*[[Ray_shadow_decay_factor]]&lt;br /&gt;
*[[Ray_shadow_decay_range]]&lt;br /&gt;
*[[Unset]]&lt;br /&gt;
*[[depth_cue]]&lt;br /&gt;
*[[Ray]]&lt;br /&gt;
*[[Set]]&lt;br /&gt;
*[[Property_Selectors |Short form Selectors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Tilt shift.png|size=500px|title=Simulating Tilt-shift|description=Tilt shift simulation&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fetch 1wld&lt;br /&gt;
as surface, poly&lt;br /&gt;
as sticks, org&lt;br /&gt;
h_add solvent&lt;br /&gt;
color grey, poly&lt;br /&gt;
orient org&lt;br /&gt;
png img.png&lt;br /&gt;
# now, go into Photoshop or the GIMP and apply a Gaussian or&lt;br /&gt;
# Focus blur to the top and bottom portions of the image&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[fetch]]&lt;br /&gt;
*[[show_as]]&lt;br /&gt;
*[[h_add]]&lt;br /&gt;
*[[color]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Rnt.png|size=500px|title=Ray-normal-based transparency|description=Ray-normal-based transparency&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
# grey surface&lt;br /&gt;
set surface_color, grey&lt;br /&gt;
&lt;br /&gt;
# cavity mode&lt;br /&gt;
set surface_mode, 3&lt;br /&gt;
&lt;br /&gt;
# layered transparency mode&lt;br /&gt;
set transparency_mode, 1&lt;br /&gt;
&lt;br /&gt;
# surface transparency&lt;br /&gt;
set transparency, 0.5&lt;br /&gt;
&lt;br /&gt;
# oblique and contrast define the&lt;br /&gt;
# look of the surface transparency:&lt;br /&gt;
# if the normal vector is &lt;br /&gt;
set ray_transparency_oblique&lt;br /&gt;
set ray_transparency_oblique_power, 8&lt;br /&gt;
set ray_transparency_contrast, 7&lt;br /&gt;
&lt;br /&gt;
# fetch a protein, with a &lt;br /&gt;
# small molecule in a nice&lt;br /&gt;
# hidden pocket&lt;br /&gt;
fetch 1hpv, async=0&lt;br /&gt;
&lt;br /&gt;
hide&lt;br /&gt;
&lt;br /&gt;
# show the small molecule as surface&lt;br /&gt;
show surface, org&lt;br /&gt;
&lt;br /&gt;
# arrange the view&lt;br /&gt;
orient org&lt;br /&gt;
&lt;br /&gt;
# zoom back a little&lt;br /&gt;
zoom org, 1&lt;br /&gt;
&lt;br /&gt;
# show the small molecule inside as sticks&lt;br /&gt;
show sticks, org&lt;br /&gt;
&lt;br /&gt;
# show some nearby sidechains&lt;br /&gt;
show lines, poly within 5 of org&lt;br /&gt;
&lt;br /&gt;
# enable frame caching for playback&lt;br /&gt;
set cache_frames, 1&lt;br /&gt;
&lt;br /&gt;
set ray_trace_frames, 1&lt;br /&gt;
&lt;br /&gt;
mset 1x120&lt;br /&gt;
&lt;br /&gt;
movie.roll 1, 120, 1, x&lt;br /&gt;
&lt;br /&gt;
mplay&lt;br /&gt;
&lt;br /&gt;
# now sit back and wait 5 minutes...&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
* [[surface_color]]&lt;br /&gt;
* [[surface_mode]]&lt;br /&gt;
* [[transparency_mode]]&lt;br /&gt;
* [[transparency]]&lt;br /&gt;
* [[ray_transparency_oblique]]&lt;br /&gt;
* [[ray_transparency_oblique_power]]&lt;br /&gt;
* [[ray_transparency_contrast]]&lt;br /&gt;
* [[fetch]]&lt;br /&gt;
* [[orient]]&lt;br /&gt;
* [[zoom]]&lt;br /&gt;
* [[show]]&lt;br /&gt;
* [[sticks]]&lt;br /&gt;
* [[lines]]&lt;br /&gt;
* [[cache_frames]]&lt;br /&gt;
* [[mset]]&lt;br /&gt;
* [[ray_trace_frames]]&lt;br /&gt;
* [[movie.roll]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
| title=Blobby Main Chain&lt;br /&gt;
| image=Gallery dark tube mc.png&lt;br /&gt;
| description=Main chain as a darkened tube with special shading&lt;br /&gt;
| seeAlso=&lt;br /&gt;
* [[remove]]&lt;br /&gt;
* [[alter]]&lt;br /&gt;
* [[gaussian_resolution]]&lt;br /&gt;
* [[map_new]]&lt;br /&gt;
* [[spectrum]]&lt;br /&gt;
* [[light_count]]&lt;br /&gt;
* [[spec_count]]&lt;br /&gt;
* [[shininess]]&lt;br /&gt;
* [[reflect]]&lt;br /&gt;
* [[direct]]&lt;br /&gt;
* [[ambient]]&lt;br /&gt;
* [[ray_shadow_decay_factor]]&lt;br /&gt;
* [[ray_shadow_decay_range]]&lt;br /&gt;
* [[fetch]]&lt;br /&gt;
| cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fetch 3uex, struct, async=0&lt;br /&gt;
&lt;br /&gt;
remove solvent&lt;br /&gt;
&lt;br /&gt;
# set the B-factors nice and high for smoothness&lt;br /&gt;
alter all, b=10&lt;br /&gt;
alter all, q=1&lt;br /&gt;
&lt;br /&gt;
# 3.5 A map resolution&lt;br /&gt;
set gaussian_resolution, 3.5&lt;br /&gt;
&lt;br /&gt;
# new gaussian map w/resolution=0.5 Ang&lt;br /&gt;
# on just the main chain&lt;br /&gt;
map_new map, gaussian, 0.5, n. C+O+N+CA, 5&lt;br /&gt;
&lt;br /&gt;
# create a surface from the map&lt;br /&gt;
isosurface surf, map, 3.0&lt;br /&gt;
&lt;br /&gt;
# color the protein by number&lt;br /&gt;
spectrum count, rainbow, struct&lt;br /&gt;
&lt;br /&gt;
# now color the map based on the underlying protein&lt;br /&gt;
cmd.ramp_new(&amp;quot;ramp&amp;quot;, &amp;quot;struct&amp;quot;, [0,10,10], [-1, -1, 0])&lt;br /&gt;
&lt;br /&gt;
# set the surface color&lt;br /&gt;
cmd.set(&amp;quot;surface_color&amp;quot;, &amp;quot;ramp&amp;quot;, &amp;quot;surf&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
# hide the ramp and lines&lt;br /&gt;
disable ramp&lt;br /&gt;
hide lines&lt;br /&gt;
&lt;br /&gt;
bg grey&lt;br /&gt;
&lt;br /&gt;
# soften out the image&lt;br /&gt;
set light_count,8&lt;br /&gt;
set spec_count,1&lt;br /&gt;
set shininess, 10&lt;br /&gt;
set specular, 0.075&lt;br /&gt;
set ambient,0&lt;br /&gt;
set direct,0&lt;br /&gt;
set reflect, 0.85&lt;br /&gt;
set ray_shadow_decay_factor, 0.1&lt;br /&gt;
set ray_shadow_decay_range, 4&lt;br /&gt;
&lt;br /&gt;
unset depth_cue&lt;br /&gt;
&lt;br /&gt;
# ray trace the image&lt;br /&gt;
orient&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
| title=Blobby Side Chains&lt;br /&gt;
| image=Gallery blob sc.png&lt;br /&gt;
| description=Main chain as tube with gaussian surfaced side chains&lt;br /&gt;
| seeAlso=&lt;br /&gt;
* [[cartoon]]&lt;br /&gt;
* [[show_as]]&lt;br /&gt;
* [[fetch]]&lt;br /&gt;
* [[cartoon_tube_radius]]&lt;br /&gt;
* [[cartoon_color]]&lt;br /&gt;
* [[cartoon_side_chain_helper]]&lt;br /&gt;
* [[alter]]&lt;br /&gt;
* [[gaussian_resolution]]&lt;br /&gt;
* [[map_new]]&lt;br /&gt;
* [[isosurface]]&lt;br /&gt;
* [[color]]&lt;br /&gt;
* [[hide]]&lt;br /&gt;
| cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
# fetch a protein&lt;br /&gt;
&lt;br /&gt;
fetch 1rx1, async=0&lt;br /&gt;
&lt;br /&gt;
# setup the cartoon tubes&lt;br /&gt;
&lt;br /&gt;
as cartoon&lt;br /&gt;
&lt;br /&gt;
cartoon tube&lt;br /&gt;
&lt;br /&gt;
set cartoon_tube_radius, 0.7&lt;br /&gt;
&lt;br /&gt;
set cartoon_color, brown&lt;br /&gt;
&lt;br /&gt;
set cartoon_side_chain_helper, on&lt;br /&gt;
&lt;br /&gt;
show sticks, poly&lt;br /&gt;
&lt;br /&gt;
color yellow&lt;br /&gt;
&lt;br /&gt;
# README&lt;br /&gt;
# stop here, or try this for &amp;quot;sloppy sticks&amp;quot;&lt;br /&gt;
# beefy video card required!&lt;br /&gt;
&lt;br /&gt;
select rep sticks&lt;br /&gt;
select sele and not n. C+O+N+CA&lt;br /&gt;
&lt;br /&gt;
# set the B-factors nice and high for smoothness&lt;br /&gt;
alter all, b=10&lt;br /&gt;
alter all, q=1&lt;br /&gt;
&lt;br /&gt;
# 2.5 A map resolution&lt;br /&gt;
&lt;br /&gt;
set gaussian_resolution, 2.5&lt;br /&gt;
&lt;br /&gt;
# 0.2 A sampling; lower=smoother&lt;br /&gt;
&lt;br /&gt;
map_new map, gaussian, 0.2, sele, 5&lt;br /&gt;
&lt;br /&gt;
# create a surface from the map&lt;br /&gt;
&lt;br /&gt;
isosurface surf, map, 5.0&lt;br /&gt;
&lt;br /&gt;
color yellow, surf&lt;br /&gt;
hide sticks&lt;br /&gt;
&lt;br /&gt;
# reconnect the main chain to the blobs&lt;br /&gt;
show sticks, n. CA+CB&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
| title=Smooth surface with ligand&lt;br /&gt;
| image=Abs surf.png&lt;br /&gt;
| description=Gaussian abstracted surface colored by underlying b-factors and shown with ligand&lt;br /&gt;
| seeAlso=&lt;br /&gt;
* [[ramp_new]]&lt;br /&gt;
* [[show_as]]&lt;br /&gt;
* [[gaussian_resolution]]&lt;br /&gt;
* [[fetch]]&lt;br /&gt;
* [[isosurface]]&lt;br /&gt;
* [[spectrum]]&lt;br /&gt;
* [[set]]&lt;br /&gt;
* [[alter]]&lt;br /&gt;
* [[Get_View|get_view]]&lt;br /&gt;
* [[set_view]]&lt;br /&gt;
| cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
fetch 3uex, struct, async=0&lt;br /&gt;
 &lt;br /&gt;
remove solvent&lt;br /&gt;
 &lt;br /&gt;
# set the B-factors nice and high for smoothness&lt;br /&gt;
alter all, b=10&lt;br /&gt;
alter all, q=1&lt;br /&gt;
 &lt;br /&gt;
# 3.5 A map resolution&lt;br /&gt;
set gaussian_resolution, 7.6&lt;br /&gt;
 &lt;br /&gt;
# new gaussian map w/resolution=0.5 Ang&lt;br /&gt;
# on just the main chain&lt;br /&gt;
map_new map, gaussian, 1, n. C+O+N+CA, 5&lt;br /&gt;
 &lt;br /&gt;
# create a surface from the map&lt;br /&gt;
isosurface surf, map, 1.5&lt;br /&gt;
 &lt;br /&gt;
# color the protein by number&lt;br /&gt;
spectrum count, rainbow, struct&lt;br /&gt;
 &lt;br /&gt;
# now color the map based on the b-factors of the&lt;br /&gt;
# underlying protein&lt;br /&gt;
cmd.ramp_new(&amp;quot;ramp&amp;quot;, &amp;quot;struct&amp;quot;, [0,10,10], &amp;quot;rainbow&amp;quot;)&lt;br /&gt;
 &lt;br /&gt;
# set the surface color&lt;br /&gt;
cmd.set(&amp;quot;surface_color&amp;quot;, &amp;quot;ramp&amp;quot;, &amp;quot;surf&amp;quot;)&lt;br /&gt;
 &lt;br /&gt;
# hide the ramp and lines&lt;br /&gt;
disable ramp&lt;br /&gt;
hide lines&lt;br /&gt;
&lt;br /&gt;
show sticks, org&lt;br /&gt;
show spheres, org&lt;br /&gt;
&lt;br /&gt;
color magenta, org&lt;br /&gt;
reinit&lt;br /&gt;
&lt;br /&gt;
fetch 3uex, struct, async=0&lt;br /&gt;
 &lt;br /&gt;
remove solvent&lt;br /&gt;
 &lt;br /&gt;
# set the B-factors nice and high for smoothness&lt;br /&gt;
alter all, b=10&lt;br /&gt;
alter all, q=1&lt;br /&gt;
 &lt;br /&gt;
# 3.5 A map resolution&lt;br /&gt;
set gaussian_resolution, 7.6&lt;br /&gt;
 &lt;br /&gt;
# new gaussian map w/resolution=0.5 Ang&lt;br /&gt;
# on just the main chain&lt;br /&gt;
map_new map, gaussian, 1, n. C+O+N+CA, 5&lt;br /&gt;
 &lt;br /&gt;
# create a surface from the map&lt;br /&gt;
isosurface surf, map, 1.5&lt;br /&gt;
 &lt;br /&gt;
# color the protein by number&lt;br /&gt;
spectrum count, rainbow, struct&lt;br /&gt;
 &lt;br /&gt;
# now color the map based on the b-factors of the&lt;br /&gt;
# underlying protein&lt;br /&gt;
cmd.ramp_new(&amp;quot;ramp&amp;quot;, &amp;quot;struct&amp;quot;, [0,10,10], &amp;quot;rainbow&amp;quot;)&lt;br /&gt;
 &lt;br /&gt;
# set the surface color&lt;br /&gt;
cmd.set(&amp;quot;surface_color&amp;quot;, &amp;quot;ramp&amp;quot;, &amp;quot;surf&amp;quot;)&lt;br /&gt;
 &lt;br /&gt;
# hide the ramp and lines&lt;br /&gt;
disable ramp&lt;br /&gt;
hide lines&lt;br /&gt;
&lt;br /&gt;
show sticks, org&lt;br /&gt;
show spheres, org&lt;br /&gt;
&lt;br /&gt;
color magenta, org&lt;br /&gt;
set_bond stick_radius, 0.13, org&lt;br /&gt;
set sphere_scale, 0.26, org&lt;br /&gt;
 &lt;br /&gt;
set_bond stick_radius, 0.13, org&lt;br /&gt;
set_bond stick_color, white, org&lt;br /&gt;
set sphere_scale, 0.26, org&lt;br /&gt;
set_view (\&lt;br /&gt;
    -0.877680123,    0.456324875,   -0.146428943,\&lt;br /&gt;
    0.149618521,   -0.029365506,   -0.988305628,\&lt;br /&gt;
    -0.455291569,   -0.889327347,   -0.042500813,\&lt;br /&gt;
    -0.000035629,    0.000030629,  -37.112102509,\&lt;br /&gt;
    -3.300258160,    6.586110592,   22.637466431,\&lt;br /&gt;
     8.231912613,   65.999290466,  -50.000000000 )&lt;br /&gt;
&lt;br /&gt;
# ray trace the image&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
| title=Complex Stylized Protein&lt;br /&gt;
| image=Cool.png&lt;br /&gt;
| description=A Cool, Stylized Rendering&lt;br /&gt;
| seeAlso=&lt;br /&gt;
* [[field_of_view]]&lt;br /&gt;
* [[set]]&lt;br /&gt;
* [[light_count]]&lt;br /&gt;
* [[ambient]]&lt;br /&gt;
* [[ramp_new]]&lt;br /&gt;
* [[color]]&lt;br /&gt;
* [[surface_quality]]&lt;br /&gt;
* [[transparency]]&lt;br /&gt;
* [[ambient_occlusion_mode]]&lt;br /&gt;
* [[spec_reflect]]&lt;br /&gt;
* [[spec_direct]]&lt;br /&gt;
* [[disable]]&lt;br /&gt;
* [[ray_shadows]]&lt;br /&gt;
* [[ray_opaque_background]]&lt;br /&gt;
* [[ray_transparency_oblique]]&lt;br /&gt;
* [[ray_transparency_oblique_power]]&lt;br /&gt;
* [[ray_transparency_contrast]]&lt;br /&gt;
| cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fetch 1eaz, async=0&lt;br /&gt;
&lt;br /&gt;
extract oo, org&lt;br /&gt;
&lt;br /&gt;
hide everything, solvent&lt;br /&gt;
&lt;br /&gt;
set field_of_view, 50&lt;br /&gt;
&lt;br /&gt;
preset.ball_and_stick(&amp;quot;oo&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
set_bond stick_color, 0xffff44, oo&lt;br /&gt;
&lt;br /&gt;
set_bond stick_transparency, 0.35, oo&lt;br /&gt;
&lt;br /&gt;
color grey, oo and e. C&lt;br /&gt;
&lt;br /&gt;
set valence, 1, oo&lt;br /&gt;
&lt;br /&gt;
ramp_new pRamp, oo, selection=poly, range=[5,30], color=rainbow&lt;br /&gt;
&lt;br /&gt;
set surface_color, pRamp, poly&lt;br /&gt;
&lt;br /&gt;
show spheres, poly&lt;br /&gt;
&lt;br /&gt;
color white, poly&lt;br /&gt;
&lt;br /&gt;
color grey30, poly and e. C&lt;br /&gt;
&lt;br /&gt;
set sphere_scale, 0.99, poly&lt;br /&gt;
&lt;br /&gt;
set ray_transparency_contrast, 0.20&lt;br /&gt;
&lt;br /&gt;
set ray_transparency_oblique, 1.0&lt;br /&gt;
&lt;br /&gt;
set ray_transparency_oblique_power, 20&lt;br /&gt;
&lt;br /&gt;
show surface, poly&lt;br /&gt;
&lt;br /&gt;
set surface_quality, 2&lt;br /&gt;
&lt;br /&gt;
set light_count, 5&lt;br /&gt;
&lt;br /&gt;
set ambient_occlusion_mode, 1&lt;br /&gt;
&lt;br /&gt;
set ambient_occlusion_scale, 50&lt;br /&gt;
&lt;br /&gt;
set ambient, 0.40&lt;br /&gt;
&lt;br /&gt;
set transparency, 0.50&lt;br /&gt;
&lt;br /&gt;
disable pRamp&lt;br /&gt;
&lt;br /&gt;
set spec_power, 1200&lt;br /&gt;
&lt;br /&gt;
set spec_reflect, 0.20&lt;br /&gt;
&lt;br /&gt;
set ray_opaque_background, 0&lt;br /&gt;
&lt;br /&gt;
set ray_shadow, 0&lt;br /&gt;
&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
| title=Goodsell-like&lt;br /&gt;
| image=Goodsell_like2.png&lt;br /&gt;
| description=Create Goodsell-like images in PyMOL&lt;br /&gt;
| seeAlso=&lt;br /&gt;
* [[set]]&lt;br /&gt;
* [[light_count]]&lt;br /&gt;
* [[color]]&lt;br /&gt;
* [[ray_shadows]]&lt;br /&gt;
* [[ray_trace_mode]]&lt;br /&gt;
* [[specular]]&lt;br /&gt;
* [[orient]]&lt;br /&gt;
* [[ray_trace_gain]]&lt;br /&gt;
* [[depth_cue]]&lt;br /&gt;
| cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
# fetch the protein&lt;br /&gt;
&lt;br /&gt;
fetch 1rx1, async=0&lt;br /&gt;
&lt;br /&gt;
# show it as blue/magenta spheres&lt;br /&gt;
&lt;br /&gt;
as spheres&lt;br /&gt;
&lt;br /&gt;
color lightblue, not org&lt;br /&gt;
&lt;br /&gt;
color magenta, org&lt;br /&gt;
&lt;br /&gt;
remove solvent&lt;br /&gt;
&lt;br /&gt;
# set the view&lt;br /&gt;
&lt;br /&gt;
orient all within 8 of org&lt;br /&gt;
&lt;br /&gt;
# set the lights, ray tracing setttings&lt;br /&gt;
# to get the Goodsell-like rendering&lt;br /&gt;
&lt;br /&gt;
unset specular&lt;br /&gt;
&lt;br /&gt;
set ray_trace_gain, 0&lt;br /&gt;
&lt;br /&gt;
set ray_trace_mode, 3&lt;br /&gt;
&lt;br /&gt;
bg_color white&lt;br /&gt;
&lt;br /&gt;
set ray_trace_color, black&lt;br /&gt;
&lt;br /&gt;
unset depth_cue&lt;br /&gt;
&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
| title=Stylized Ball and Stick&lt;br /&gt;
| image=Stylized bns.png&lt;br /&gt;
| description=Stylized Ball and Sticks&lt;br /&gt;
| seeAlso=&lt;br /&gt;
| cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
hide everything&lt;br /&gt;
show sticks&lt;br /&gt;
show spheres&lt;br /&gt;
set stick_radius, .07&lt;br /&gt;
set sphere_scale, .18&lt;br /&gt;
set sphere_scale, .13, elem H&lt;br /&gt;
set bg_rgb=[1, 1, 1]&lt;br /&gt;
set stick_quality, 50&lt;br /&gt;
set sphere_quality, 4&lt;br /&gt;
color gray85, elem C&lt;br /&gt;
color red, elem O&lt;br /&gt;
color slate, elem N&lt;br /&gt;
color gray98, elem H&lt;br /&gt;
set stick_color, black&lt;br /&gt;
set ray_trace_mode, 1&lt;br /&gt;
set ray_texture, 2&lt;br /&gt;
set antialias, 3&lt;br /&gt;
set ambient, 0.5&lt;br /&gt;
set spec_count, 5&lt;br /&gt;
set shininess, 50&lt;br /&gt;
set specular, 1&lt;br /&gt;
set reflect, .1&lt;br /&gt;
set dash_gap, 0&lt;br /&gt;
set dash_color, black&lt;br /&gt;
set dash_gap, .15&lt;br /&gt;
set dash_length, .05&lt;br /&gt;
set dash_round_ends, 0&lt;br /&gt;
set dash_radius, .05&lt;br /&gt;
python&lt;br /&gt;
preset.ball_and_stick(&amp;quot;vis&amp;quot;)&lt;br /&gt;
python end&lt;br /&gt;
fetch 1rx1, async=0&lt;br /&gt;
remove not org&lt;br /&gt;
orient org&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jaredsampson</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Gallery&amp;diff=5932&amp;oldid=prev</id>
		<title>Wayne461 at 19:14, 3 August 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Gallery&amp;diff=5932&amp;oldid=prev"/>
		<updated>2011-08-03T19:14:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:14, 3 August 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l174&quot; &gt;Line 174:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 174:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;set grid_mode&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;set grid_mode&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/source&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/source&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Hint:''' You may wish to execute the 'reset' command on the command line after running &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this mode &lt;/del&gt;to get full molecules in view of window and centered in a more useable manner.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Hint:''' You may wish to execute the 'reset' command on the command line after running &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the above commands &lt;/ins&gt;to get full molecules in view of window and centered in a more useable manner.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|seeAlso=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|seeAlso=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Fetch]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Fetch]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wayne461</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Gallery&amp;diff=5931&amp;oldid=prev</id>
		<title>Wayne461 at 19:13, 3 August 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Gallery&amp;diff=5931&amp;oldid=prev"/>
		<updated>2011-08-03T19:13:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:190%; font-weight: bold; color:#038; padding-bottom: 15px;&amp;quot; |PyMOLWiki Gallery&lt;br /&gt;
|- style=&amp;quot;text-align:center; font-weight: bold; font-size:120%; color:#333;&amp;quot;&lt;br /&gt;
| Cool PyMOL-generated Images and their Scripts.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''[[Talk:Gallery#Adding|Add Your Own]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
&amp;lt;!-- This creates a row entry for the Gallery section --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- Image --&amp;gt;&lt;br /&gt;
image=BW_raytraced_complex_image.jpg|size=200px&lt;br /&gt;
|&amp;lt;!-- Title above image --&amp;gt;&lt;br /&gt;
title=Complex B&amp;amp;W outline representation&lt;br /&gt;
|&amp;lt;!-- 'Description' section (shows up below image)--&amp;gt;&lt;br /&gt;
description=Making a B&amp;amp;W outlined image with depth.&lt;br /&gt;
|&amp;lt;!-- 'What to Type' section --&amp;gt;&lt;br /&gt;
cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
# first load lipid model&lt;br /&gt;
load lipids.pdb; &lt;br /&gt;
# hide the initially loaded representation&lt;br /&gt;
hide all; &lt;br /&gt;
# set background color to white&lt;br /&gt;
bg_color white; &lt;br /&gt;
# show lipid model as sticks&lt;br /&gt;
show sticks, lipids; &lt;br /&gt;
# color the lipids model by element CHNOS #2 (carbon green)&lt;br /&gt;
util.cbag lipids; &lt;br /&gt;
&lt;br /&gt;
# select all hydrogens and remove them from the model&lt;br /&gt;
select hideme, hydro; &lt;br /&gt;
hide everything, hideme; &lt;br /&gt;
delete hideme;&lt;br /&gt;
&lt;br /&gt;
# create phosphate spheres&lt;br /&gt;
create phos, elem p; &lt;br /&gt;
hide everything, phos;&lt;br /&gt;
show spheres, phos;&lt;br /&gt;
&lt;br /&gt;
# load helix model&lt;br /&gt;
load helix.pdb; &lt;br /&gt;
# hide the initially loaded representation&lt;br /&gt;
hide everything, helix;&lt;br /&gt;
# make the helical struct into a cartoon form&lt;br /&gt;
show cartoon, helix; &lt;br /&gt;
# style the cartoon form&lt;br /&gt;
cartoon putty; &lt;br /&gt;
&lt;br /&gt;
# reposition the helix among the lipids using&lt;br /&gt;
# the 3-Button Editing Mouse Mode&lt;br /&gt;
# basically&lt;br /&gt;
# Shift+Left Mouse to rotate the helix&lt;br /&gt;
# Shift+Middle Mouse to move the helix&lt;br /&gt;
# also, you may want to make liberal use of the&lt;br /&gt;
# get_view and set_view commands.&lt;br /&gt;
#&lt;br /&gt;
# When you have the scene set like you want,&lt;br /&gt;
# continue with...&lt;br /&gt;
&lt;br /&gt;
# move the model to find the view you want, &lt;br /&gt;
# and use get_view to get the coordinate description&lt;br /&gt;
get_view;&lt;br /&gt;
&lt;br /&gt;
# set ray_trace_mode to black and white outline&lt;br /&gt;
set ray_trace_mode, 2;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
Now, you'll need to save multiple versions of your model. (use '''ray''', then '''png''' ''&amp;lt;filename&amp;gt;'' to save each version)&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Version A: with all the elements except for the helix. This will become the background.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Version B: with the 'front' elements, and the helix. Basically this is just a few 'layers' of lipid, with the helix among them.  To do this:&amp;lt;/li&amp;gt;&amp;lt;ol type=&amp;quot;a&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;move the model around until you visually see the part to remove&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;switch your Mouse Mode to 3-button viewing, then use the +Box selection (Shift+Left mouse) to select the 'background' portion to hide.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;choose Hide&amp;gt;Everything for the selection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;use the code from get_view to go back to the original view&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
Finally, you will need to compose the image in Photoshop (or Gimp, here I'll use Photoshop).&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Load the two versions.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Select the white background in Version B, then choose Select&amp;gt;Color Range...&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Make sure 'Select' is set to 'Sampled Colors', and 'Fuzziness' is set to 150, then click okay.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;delete the white selection, then choose Select&amp;gt;All&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;copy the picture, then switch to Version A and paste the selection (it should paste into its own layer as 'Layer 1')&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Click on 'Layer 0' (which is Version A) and change its opacity to 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Create a new layer under 'Layer 0' which is filled with white only (or whatever background color you like)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Click on 'Layer 1' (which is Version B), and using the Move tool (and nudge), align the molecules in 'Layer 1' to 'Layer 0'&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Some parts of 'Layer 1' are transparent and shouldn't be.   Using the Paint Bucket tool fill in these areas with white (or whichever color you find appropriate).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Admire your handiwork; put it in a publication, presentation, or poster.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 'See Also' section (shows up below image)--&amp;gt;&lt;br /&gt;
seeAlso=&lt;br /&gt;
* [[Bg_Color|bg_color]]&lt;br /&gt;
* [[Get_View|get_view]]&lt;br /&gt;
* Mouse Modes (no good reference for this?)&lt;br /&gt;
* [[png]]&lt;br /&gt;
* [[Cartoon#Sausage_Representation|putty]]&lt;br /&gt;
* [[ray]]&lt;br /&gt;
* [[Ray#Modes|ray_trace_mode]]&lt;br /&gt;
* [[set]]&lt;br /&gt;
* [[Set_View|set_view]]&lt;br /&gt;
* [[Single-word_Selectors |single word property selectors]]&lt;br /&gt;
* [[Advanced_Coloring#Coloring_by_atom_type|util.cbag]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Image_merged.png|size=200px|title=A &amp;quot;Sliced&amp;quot; Image|description=A more complex example of how to create an image of a slice.&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
# example script for creation of an image with a slice region&lt;br /&gt;
load $PYMOL_PATH/test/dat/1tii.pdb&lt;br /&gt;
orient&lt;br /&gt;
&lt;br /&gt;
# must disable depth cue and shadows&lt;br /&gt;
unset depth_cue&lt;br /&gt;
unset ray_shadows&lt;br /&gt;
set ray_trace_mode, 0&lt;br /&gt;
&lt;br /&gt;
# this controls the z depth of the slice plane&lt;br /&gt;
# (sets it halfway between the clipping planes)&lt;br /&gt;
fraction = 0.42&lt;br /&gt;
view = cmd.get_view()&lt;br /&gt;
near_dist = fraction*(view[16]-view[15])&lt;br /&gt;
far_dist = (view[16]-view[15]) - near_dist&lt;br /&gt;
cmd.clip(&amp;quot;near&amp;quot;, -near_dist)&lt;br /&gt;
&lt;br /&gt;
# render opaque background image&lt;br /&gt;
as surface&lt;br /&gt;
set ray_interior_color, grey80&lt;br /&gt;
set opaque_background&lt;br /&gt;
set surface_color, white&lt;br /&gt;
ray&lt;br /&gt;
save image_back.png&lt;br /&gt;
&lt;br /&gt;
cmd.clip(&amp;quot;near&amp;quot;, near_dist)&lt;br /&gt;
cmd.clip(&amp;quot;far&amp;quot;, far_dist)&lt;br /&gt;
&lt;br /&gt;
# render the foreground image&lt;br /&gt;
as cartoon&lt;br /&gt;
util.cbc&lt;br /&gt;
unset opaque_background&lt;br /&gt;
ray&lt;br /&gt;
save image_front.png&lt;br /&gt;
&lt;br /&gt;
# now use Photoshop, Gimp, or ImageMagick to combine the images&lt;br /&gt;
system composite image_front.png image_back.png image_merged.png&lt;br /&gt;
system display image_merged.png&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[load]]&lt;br /&gt;
*[[orient]]&lt;br /&gt;
*[[set]]&lt;br /&gt;
*[[unset]]&lt;br /&gt;
*[[depth_cue]]&lt;br /&gt;
*[[ray_shadows]]&lt;br /&gt;
*[[Ray#Modes|ray_trace_mode]]&lt;br /&gt;
*[[Get_View]]&lt;br /&gt;
*[[clip]]&lt;br /&gt;
*[[as]]&lt;br /&gt;
*[[surface]]&lt;br /&gt;
*[[cartoon]]&lt;br /&gt;
*[[ray_interior_color]]&lt;br /&gt;
*[[color]]&lt;br /&gt;
*[[ray]]&lt;br /&gt;
*[[save]]&lt;br /&gt;
*[[util.cbc]]&lt;br /&gt;
*[[opaque_background]]&lt;br /&gt;
*[[save]]&lt;br /&gt;
*[[system]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Gm2.png|size=200px|title=Grid Mode|description=This image shows [[Grid mode|Grid Mode]] in action.&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fetch 1cll 1sra 1ggz 5pnt 1rlw 1cdy;&lt;br /&gt;
set grid_mode&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
'''Hint:''' You may wish to execute the 'reset' command on the command line after running this mode to get full molecules in view of window and centered in a more useable manner.&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[Fetch]]&lt;br /&gt;
*[[Set]]&lt;br /&gt;
*[[grid_mode]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Fov60.png|size=200px|title=Cool Perspective|description=This image shows a perspective through [[Field_Of_View]].&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
load prot.pdb;&lt;br /&gt;
zoom i. 46-49 and n. CA&lt;br /&gt;
set field_of_view, 60&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[Load]]&lt;br /&gt;
*[[Ray]]&lt;br /&gt;
*[[Zoom]]&lt;br /&gt;
*[[Set]]&lt;br /&gt;
*[[Property_Selectors |Short form Selectors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Pocket.png|size=200px|title=Representing a binding pocket|description=This image shows a nice way to show binding surfaces&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
load $TUT/1hpv.pdb, tmp&lt;br /&gt;
extract lig, organic&lt;br /&gt;
extract prot, polymer&lt;br /&gt;
delete tmp&lt;br /&gt;
&lt;br /&gt;
set surface_carve_cutoff, 4.5&lt;br /&gt;
set surface_carve_selection, lig&lt;br /&gt;
set surface_carve_normal_cutoff, -0.1&lt;br /&gt;
&lt;br /&gt;
show surface, prot within 8 of lig&lt;br /&gt;
set two_sided_lighting&lt;br /&gt;
set transparency, 0.5&lt;br /&gt;
show sticks, lig&lt;br /&gt;
orient lig&lt;br /&gt;
&lt;br /&gt;
set surface_color, white&lt;br /&gt;
set surface_type, 2  # mesh&lt;br /&gt;
unset ray_shadows&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[extract]]&lt;br /&gt;
*[[delete]]&lt;br /&gt;
*[[show]]&lt;br /&gt;
*[[set]]&lt;br /&gt;
*[[orient]]&lt;br /&gt;
*[[surface_carve_cutoff]]&lt;br /&gt;
*[[surface_carve_selection]]&lt;br /&gt;
*[[surface_carve_normal_cutoff]]&lt;br /&gt;
*[[surface_color]]&lt;br /&gt;
*[[surface_type]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=QuteMolLike.png|size=400px|title=QuteMol Like|description=QuteMol like image--modern ''feel'' to it.  Check out the [[Media:Depthmol.mpeg|movie]].&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
load $TUT/1hpv.pdb&lt;br /&gt;
set_color oxygen, [1.0,0.4,0.4]&lt;br /&gt;
set_color nitrogen, [0.5,0.5,1.0]&lt;br /&gt;
remove solvent&lt;br /&gt;
as spheres&lt;br /&gt;
util.cbaw&lt;br /&gt;
bg white&lt;br /&gt;
set light_count,10&lt;br /&gt;
set spec_count,1&lt;br /&gt;
set shininess, 10&lt;br /&gt;
set specular, 0.25&lt;br /&gt;
set ambient,0&lt;br /&gt;
set direct,0&lt;br /&gt;
set reflect,1.5&lt;br /&gt;
set ray_shadow_decay_factor, 0.1&lt;br /&gt;
set ray_shadow_decay_range, 2&lt;br /&gt;
unset depth_cue&lt;br /&gt;
# for added coolness&lt;br /&gt;
# set field_of_view, 60&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[Load]]&lt;br /&gt;
*[[Set_color]]&lt;br /&gt;
*[[Remove]]&lt;br /&gt;
*[[Solvent]]&lt;br /&gt;
*[[As]]&lt;br /&gt;
*[[Util]]&lt;br /&gt;
*[[Util.cbaw]]&lt;br /&gt;
*[[Bg]]&lt;br /&gt;
*[[Light_Count]]&lt;br /&gt;
*[[Spec_Count]]&lt;br /&gt;
*[[Shininess]]&lt;br /&gt;
*[[Specular]]&lt;br /&gt;
*[[Ambient]]&lt;br /&gt;
*[[Direct]]&lt;br /&gt;
*[[Reflect]]&lt;br /&gt;
*[[Ray_shadow_decay_factor]]&lt;br /&gt;
*[[Ray_shadow_decay_range]]&lt;br /&gt;
*[[Unset]]&lt;br /&gt;
*[[depth_cue]]&lt;br /&gt;
*[[Ray]]&lt;br /&gt;
*[[Set]]&lt;br /&gt;
*[[Property_Selectors |Short form Selectors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Tilt shift.png|size=500px|title=Simulating Tilt-shift|description=Tilt shift simulation&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fetch 1wld&lt;br /&gt;
as surface, poly&lt;br /&gt;
as sticks, org&lt;br /&gt;
h_add solvent&lt;br /&gt;
color grey, poly&lt;br /&gt;
orient org&lt;br /&gt;
png img.png&lt;br /&gt;
# now, go into Photoshop or the GIMP and apply a Gaussian or&lt;br /&gt;
# Focus blur to the top and bottom portions of the image&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[fetch]]&lt;br /&gt;
*[[show_as]]&lt;br /&gt;
*[[h_add]]&lt;br /&gt;
*[[color]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Rnt.png|size=500px|title=Ray-normal-based transparency|description=Ray-normal-based transparency&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
# grey surface&lt;br /&gt;
set surface_color, grey&lt;br /&gt;
&lt;br /&gt;
# cavity mode&lt;br /&gt;
set surface_mode, 3&lt;br /&gt;
&lt;br /&gt;
# layered transparency mode&lt;br /&gt;
set transparency_mode, 1&lt;br /&gt;
&lt;br /&gt;
# surface transparency&lt;br /&gt;
set transparency, 0.5&lt;br /&gt;
&lt;br /&gt;
# oblique and contrast define the&lt;br /&gt;
# look of the surface transparency:&lt;br /&gt;
# if the normal vector is &lt;br /&gt;
set ray_transparency_oblique&lt;br /&gt;
set ray_transparency_oblique_power, 8&lt;br /&gt;
set ray_transparency_contrast, 7&lt;br /&gt;
&lt;br /&gt;
# fetch a protein, with a &lt;br /&gt;
# small molecule in a nice&lt;br /&gt;
# hidden pocket&lt;br /&gt;
fetch 1hpv, async=0&lt;br /&gt;
&lt;br /&gt;
hide&lt;br /&gt;
&lt;br /&gt;
# show the small molecule as surface&lt;br /&gt;
show surface, org&lt;br /&gt;
&lt;br /&gt;
# arrange the view&lt;br /&gt;
orient org&lt;br /&gt;
&lt;br /&gt;
# zoom back a little&lt;br /&gt;
zoom org, 1&lt;br /&gt;
&lt;br /&gt;
# show the small molecule inside as sticks&lt;br /&gt;
show sticks, org&lt;br /&gt;
&lt;br /&gt;
# show some nearby sidechains&lt;br /&gt;
show lines, poly within 5 of org&lt;br /&gt;
&lt;br /&gt;
# enable frame caching for playback&lt;br /&gt;
set cache_frames, 1&lt;br /&gt;
&lt;br /&gt;
set ray_trace_frames, 1&lt;br /&gt;
&lt;br /&gt;
mset 1x120&lt;br /&gt;
&lt;br /&gt;
movie.roll 1, 120, 1, x&lt;br /&gt;
&lt;br /&gt;
mplay&lt;br /&gt;
&lt;br /&gt;
# now sit back and wait 5 minutes...&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
* [[surface_color]]&lt;br /&gt;
* [[surface_mode]]&lt;br /&gt;
* [[transparency_mode]]&lt;br /&gt;
* [[transparency]]&lt;br /&gt;
* [[ray_transparency_oblique]]&lt;br /&gt;
* [[ray_transparency_oblique_power]]&lt;br /&gt;
* [[ray_transparency_contrast]]&lt;br /&gt;
* [[fetch]]&lt;br /&gt;
* [[orient]]&lt;br /&gt;
* [[zoom]]&lt;br /&gt;
* [[show]]&lt;br /&gt;
* [[sticks]]&lt;br /&gt;
* [[lines]]&lt;br /&gt;
* [[cache_frames]]&lt;br /&gt;
* [[mset]]&lt;br /&gt;
* [[ray_trace_frames]]&lt;br /&gt;
* [[movie.roll]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Wayne461</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Gallery&amp;diff=5926&amp;oldid=prev</id>
		<title>Ojganesh at 15:12, 26 August 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Gallery&amp;diff=5926&amp;oldid=prev"/>
		<updated>2008-08-26T15:12:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:12, 26 August 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GalleryImage&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GalleryImage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- This creates a row entry for the Gallery section --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- This creates a row entry for the Gallery section --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- columns resize dynamically, and poorly --&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- the image and 'What to Type' sections define the space --&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- the 'Description' and 'See Also' sections take whatever's left --&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- Image --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- Image --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;image=BW_raytraced_complex_image.jpg|size=200px&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;image=BW_raytraced_complex_image.jpg|size=200px&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- Title above image --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- Title above image --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;title=Complex B&amp;amp;W outline representation&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;title=Complex B&amp;amp;W outline representation&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- 'Description' section (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/del&gt;shows up below image)--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- 'Description' section (shows up below image)--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;description=Making a B&amp;amp;W outlined image with depth.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;description=Making a B&amp;amp;W outlined image with depth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- 'What to Type' section --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- 'What to Type' section --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l89&quot; &gt;Line 89:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;Some parts of 'Layer 1' are transparent and shouldn't be.   Using the Paint Bucket tool fill in these areas with white (or whichever color you find appropriate).&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;Some parts of 'Layer 1' are transparent and shouldn't be.   Using the Paint Bucket tool fill in these areas with white (or whichever color you find appropriate).&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;Admire your handiwork; put it in a publication, presentation, or poster.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;Admire your handiwork; put it in a publication, presentation, or poster.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- 'See Also' section --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- 'See Also' section &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(shows up below image)&lt;/ins&gt;--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;seeAlso=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;seeAlso=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Bg_Color|bg_color]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Bg_Color|bg_color]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ojganesh</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Gallery&amp;diff=5925&amp;oldid=prev</id>
		<title>Ojganesh: added image to gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Gallery&amp;diff=5925&amp;oldid=prev"/>
		<updated>2008-08-25T19:43:58Z</updated>

		<summary type="html">&lt;p&gt;added image to gallery&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:190%; font-weight: bold; color:#038; padding-bottom: 15px;&amp;quot; |PyMOLWiki Gallery&lt;br /&gt;
|- style=&amp;quot;text-align:center; font-weight: bold; font-size:120%; color:#333;&amp;quot;&lt;br /&gt;
| Cool PyMOL-generated Images and their Scripts.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''[[Talk:Gallery#Adding|Add Your Own]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
&amp;lt;!-- This creates a row entry for the Gallery section --&amp;gt;&lt;br /&gt;
&amp;lt;!-- columns resize dynamically, and poorly --&amp;gt;&lt;br /&gt;
&amp;lt;!-- the image and 'What to Type' sections define the space --&amp;gt;&lt;br /&gt;
&amp;lt;!-- the 'Description' and 'See Also' sections take whatever's left --&amp;gt;&lt;br /&gt;
|&amp;lt;!-- Image --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
image=BW_raytraced_complex_image.jpg|size=200px&lt;br /&gt;
|&amp;lt;!-- Title above image --&amp;gt;&lt;br /&gt;
title=Complex B&amp;amp;W outline representation&lt;br /&gt;
|&amp;lt;!-- 'Description' section (also shows up below image)--&amp;gt;&lt;br /&gt;
description=Making a B&amp;amp;W outlined image with depth.&lt;br /&gt;
|&amp;lt;!-- 'What to Type' section --&amp;gt;&lt;br /&gt;
cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
# first load lipid model&lt;br /&gt;
load lipids.pdb; &lt;br /&gt;
# hide the initially loaded representation&lt;br /&gt;
hide all; &lt;br /&gt;
# set background color to white&lt;br /&gt;
bg_color white; &lt;br /&gt;
# show lipid model as sticks&lt;br /&gt;
show sticks, lipids; &lt;br /&gt;
# color the lipids model by element CHNOS #2 (carbon green)&lt;br /&gt;
util.cbag lipids; &lt;br /&gt;
&lt;br /&gt;
# select all hydrogens and remove them from the model&lt;br /&gt;
select hideme, hydro; &lt;br /&gt;
hide everything, hideme; &lt;br /&gt;
delete hideme;&lt;br /&gt;
&lt;br /&gt;
# create phosphate spheres&lt;br /&gt;
create phos, elem p; &lt;br /&gt;
hide everything, phos;&lt;br /&gt;
show spheres, phos;&lt;br /&gt;
&lt;br /&gt;
# load helix model&lt;br /&gt;
load helix.pdb; &lt;br /&gt;
# hide the initially loaded representation&lt;br /&gt;
hide everything, helix;&lt;br /&gt;
# make the helical struct into a cartoon form&lt;br /&gt;
show cartoon, helix; &lt;br /&gt;
# style the cartoon form&lt;br /&gt;
cartoon putty; &lt;br /&gt;
&lt;br /&gt;
# reposition the helix among the lipids using&lt;br /&gt;
# the 3-Button Editing Mouse Mode&lt;br /&gt;
# basically&lt;br /&gt;
# Shift+Left Mouse to rotate the helix&lt;br /&gt;
# Shift+Middle Mouse to move the helix&lt;br /&gt;
# also, you may want to make liberal use of the&lt;br /&gt;
# get_view and set_view commands.&lt;br /&gt;
#&lt;br /&gt;
# When you have the scene set like you want,&lt;br /&gt;
# continue with...&lt;br /&gt;
&lt;br /&gt;
# move the model to find the view you want, &lt;br /&gt;
# and use get_view to get the coordinate description&lt;br /&gt;
get_view;&lt;br /&gt;
&lt;br /&gt;
# set ray_trace_mode to black and white outline&lt;br /&gt;
set ray_trace_mode, 2;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
Now, you'll need to save multiple versions of your model. (use '''ray''', then '''png''' ''&amp;lt;filename&amp;gt;'' to save each version)&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Version A: with all the elements except for the helix. This will become the background.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Version B: with the 'front' elements, and the helix. Basically this is just a few 'layers' of lipid, with the helix among them.  To do this:&amp;lt;/li&amp;gt;&amp;lt;ol type=&amp;quot;a&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;move the model around until you visually see the part to remove&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;switch your Mouse Mode to 3-button viewing, then use the +Box selection (Shift+Left mouse) to select the 'background' portion to hide.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;choose Hide&amp;gt;Everything for the selection&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;use the code from get_view to go back to the original view&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
Finally, you will need to compose the image in Photoshop (or Gimp, here I'll use Photoshop).&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Load the two versions.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Select the white background in Version B, then choose Select&amp;gt;Color Range...&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Make sure 'Select' is set to 'Sampled Colors', and 'Fuzziness' is set to 150, then click okay.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;delete the white selection, then choose Select&amp;gt;All&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;copy the picture, then switch to Version A and paste the selection (it should paste into its own layer as 'Layer 1')&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Click on 'Layer 0' (which is Version A) and change its opacity to 30%&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Create a new layer under 'Layer 0' which is filled with white only (or whatever background color you like)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Click on 'Layer 1' (which is Version B), and using the Move tool (and nudge), align the molecules in 'Layer 1' to 'Layer 0'&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Some parts of 'Layer 1' are transparent and shouldn't be.   Using the Paint Bucket tool fill in these areas with white (or whichever color you find appropriate).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Admire your handiwork; put it in a publication, presentation, or poster.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
|&amp;lt;!-- 'See Also' section --&amp;gt;&lt;br /&gt;
seeAlso=&lt;br /&gt;
* [[Bg_Color|bg_color]]&lt;br /&gt;
* [[Get_View|get_view]]&lt;br /&gt;
* Mouse Modes (no good reference for this?)&lt;br /&gt;
* [[png]]&lt;br /&gt;
* [[Cartoon#Sausage_Representation|putty]]&lt;br /&gt;
* [[ray]]&lt;br /&gt;
* [[Ray#Modes|ray_trace_mode]]&lt;br /&gt;
* [[set]]&lt;br /&gt;
* [[Set_View|set_view]]&lt;br /&gt;
* [[Single-word_Selectors |single word property selectors]]&lt;br /&gt;
* [[Advanced_Coloring#Coloring_by_atom_type|util.cbag]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Image_merged.png|size=200px|title=A &amp;quot;Sliced&amp;quot; Image|description=A more complex example of how to create an image of a slice.&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
# example script for creation of an image with a slice region&lt;br /&gt;
load $PYMOL_PATH/test/dat/1tii.pdb&lt;br /&gt;
orient&lt;br /&gt;
&lt;br /&gt;
# must disable depth cue and shadows&lt;br /&gt;
unset depth_cue&lt;br /&gt;
unset ray_shadows&lt;br /&gt;
set ray_trace_mode, 0&lt;br /&gt;
&lt;br /&gt;
# this controls the z depth of the slice plane&lt;br /&gt;
# (sets it halfway between the clipping planes)&lt;br /&gt;
fraction = 0.42&lt;br /&gt;
view = cmd.get_view()&lt;br /&gt;
near_dist = fraction*(view[16]-view[15])&lt;br /&gt;
far_dist = (view[16]-view[15]) - near_dist&lt;br /&gt;
cmd.clip(&amp;quot;near&amp;quot;, -near_dist)&lt;br /&gt;
&lt;br /&gt;
# render opaque background image&lt;br /&gt;
as surface&lt;br /&gt;
set ray_interior_color, grey80&lt;br /&gt;
set opaque_background&lt;br /&gt;
set surface_color, white&lt;br /&gt;
ray&lt;br /&gt;
save image_back.png&lt;br /&gt;
&lt;br /&gt;
cmd.clip(&amp;quot;near&amp;quot;, near_dist)&lt;br /&gt;
cmd.clip(&amp;quot;far&amp;quot;, far_dist)&lt;br /&gt;
&lt;br /&gt;
# render the foreground image&lt;br /&gt;
as cartoon&lt;br /&gt;
util.cbc&lt;br /&gt;
unset opaque_background&lt;br /&gt;
ray&lt;br /&gt;
save image_front.png&lt;br /&gt;
&lt;br /&gt;
# now use Photoshop, Gimp, or ImageMagick to combine the images&lt;br /&gt;
system composite image_front.png image_back.png image_merged.png&lt;br /&gt;
system display image_merged.png&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[load]]&lt;br /&gt;
*[[orient]]&lt;br /&gt;
*[[set]]&lt;br /&gt;
*[[unset]]&lt;br /&gt;
*[[depth_cue]]&lt;br /&gt;
*[[ray_shadows]]&lt;br /&gt;
*[[Ray#Modes|ray_trace_mode]]&lt;br /&gt;
*[[Get_View]]&lt;br /&gt;
*[[clip]]&lt;br /&gt;
*[[as]]&lt;br /&gt;
*[[surface]]&lt;br /&gt;
*[[cartoon]]&lt;br /&gt;
*[[ray_interior_color]]&lt;br /&gt;
*[[color]]&lt;br /&gt;
*[[ray]]&lt;br /&gt;
*[[save]]&lt;br /&gt;
*[[util.cbc]]&lt;br /&gt;
*[[opaque_background]]&lt;br /&gt;
*[[save]]&lt;br /&gt;
*[[system]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Gm2.png|size=200px|title=Grid Mode|description=This image shows [[Grid mode|Grid Mode]] in action.&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fetch 1cll 1sra 1ggz 5pnt 1rlw 1cdy;&lt;br /&gt;
set grid_mode&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[Fetch]]&lt;br /&gt;
*[[Set]]&lt;br /&gt;
*[[grid_mode]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Fov60.png|size=200px|title=Cool Perspective|description=This image shows a perspective through [[Field_Of_View]].&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
load prot.pdb;&lt;br /&gt;
zoom i. 46-49 and n. CA&lt;br /&gt;
set field_of_view, 60&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[Load]]&lt;br /&gt;
*[[Ray]]&lt;br /&gt;
*[[Zoom]]&lt;br /&gt;
*[[Set]]&lt;br /&gt;
*[[Property_Selectors |Short form Selectors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Pocket.png|size=200px|title=Representing a binding pocket|description=This image shows a nice way to show binding surfaces&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
load $TUT/1hpv.pdb, tmp&lt;br /&gt;
extract lig, organic&lt;br /&gt;
extract prot, polymer&lt;br /&gt;
delete tmp&lt;br /&gt;
&lt;br /&gt;
set surface_carve_cutoff, 4.5&lt;br /&gt;
set surface_carve_selection, lig&lt;br /&gt;
set surface_carve_normal_cutoff, -0.1&lt;br /&gt;
&lt;br /&gt;
show surface, prot within 8 of lig&lt;br /&gt;
set two_sided_lighting&lt;br /&gt;
set transparency, 0.5&lt;br /&gt;
show sticks, lig&lt;br /&gt;
orient lig&lt;br /&gt;
&lt;br /&gt;
set surface_color, white&lt;br /&gt;
set surface_type, 2  # mesh&lt;br /&gt;
unset ray_shadows&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[extract]]&lt;br /&gt;
*[[delete]]&lt;br /&gt;
*[[show]]&lt;br /&gt;
*[[set]]&lt;br /&gt;
*[[orient]]&lt;br /&gt;
*[[surface_carve_cutoff]]&lt;br /&gt;
*[[surface_carve_selection]]&lt;br /&gt;
*[[surface_carve_normal_cutoff]]&lt;br /&gt;
*[[surface_color]]&lt;br /&gt;
*[[surface_type]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=QuteMolLike.png|size=400px|title=QuteMol Like|description=QuteMol like image--modern ''feel'' to it.&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
load $TUT/1hpv.pdb&lt;br /&gt;
set_color oxygen, [1.0,0.4,0.4]&lt;br /&gt;
set_color nitrogen, [0.5,0.5,1.0]&lt;br /&gt;
remove solvent&lt;br /&gt;
as spheres&lt;br /&gt;
util.cbaw&lt;br /&gt;
bg white&lt;br /&gt;
set light_count,10&lt;br /&gt;
set spec_count,1&lt;br /&gt;
set shininess, 10&lt;br /&gt;
set specular, 0.25&lt;br /&gt;
set ambient,0&lt;br /&gt;
set direct,0&lt;br /&gt;
set reflect,1.5&lt;br /&gt;
set ray_shadow_decay_factor, 0.1&lt;br /&gt;
set ray_shadow_decay_range, 2&lt;br /&gt;
unset depth_cue&lt;br /&gt;
# for added coolness&lt;br /&gt;
# set field_of_view, 60&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[Load]]&lt;br /&gt;
*[[Set_color]]&lt;br /&gt;
*[[Remove]]&lt;br /&gt;
*[[Solvent]]&lt;br /&gt;
*[[As]]&lt;br /&gt;
*[[Util]]&lt;br /&gt;
*[[Util.cbaw]]&lt;br /&gt;
*[[Bg]]&lt;br /&gt;
*[[Light_Count]]&lt;br /&gt;
*[[Spec_Count]]&lt;br /&gt;
*[[Shininess]]&lt;br /&gt;
*[[Specular]]&lt;br /&gt;
*[[Ambient]]&lt;br /&gt;
*[[Direct]]&lt;br /&gt;
*[[Reflect]]&lt;br /&gt;
*[[Ray_shadow_decay_factor]]&lt;br /&gt;
*[[Ray_shadow_decay_range]]&lt;br /&gt;
*[[Unset]]&lt;br /&gt;
*[[depth_cue]]&lt;br /&gt;
*[[Ray]]&lt;br /&gt;
*[[Set]]&lt;br /&gt;
*[[Property_Selectors |Short form Selectors]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ojganesh</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Gallery&amp;diff=5922&amp;oldid=prev</id>
		<title>Marcocamma: Correct typo &quot;deday&quot;-&gt;&quot;decay&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Gallery&amp;diff=5922&amp;oldid=prev"/>
		<updated>2008-07-23T12:36:10Z</updated>

		<summary type="html">&lt;p&gt;Correct typo &amp;quot;deday&amp;quot;-&amp;gt;&amp;quot;decay&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size:190%; font-weight: bold; color:#038; padding-bottom: 15px;&amp;quot; |PyMOLWiki Gallery&lt;br /&gt;
|- style=&amp;quot;text-align:center; font-weight: bold; font-size:120%; color:#333;&amp;quot;&lt;br /&gt;
| Cool PyMOL-generated Images and their Scripts.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''[[Talk:Gallery#Adding|Add Your Own]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Gm2.png|size=200px|title=Grid Mode|description=This image shows [[Grid mode|Grid Mode]] in action.&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
fetch 1cll 1sra 1ggz 5pnt 1rlw 1cdy;&lt;br /&gt;
set grid_mode&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[Fetch]]&lt;br /&gt;
*[[Set]]&lt;br /&gt;
*[[grid_mode]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Fov60.png|size=200px|title=Cool Perspective|description=This image shows a perspective through [[Field_Of_View]].&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
load prot.pdb;&lt;br /&gt;
zoom i. 46-49 and n. CA&lt;br /&gt;
set field_of_view, 60&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[Load]]&lt;br /&gt;
*[[Ray]]&lt;br /&gt;
*[[Zoom]]&lt;br /&gt;
*[[Set]]&lt;br /&gt;
*[[Property_Selectors |Short form Selectors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=Pocket.png|size=200px|title=Representing a binding pocket|description=This image shows a nice way to show binding surfaces&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
load $TUT/1hpv.pdb, tmp&lt;br /&gt;
extract lig, organic&lt;br /&gt;
extract prot, polymer&lt;br /&gt;
delete tmp&lt;br /&gt;
&lt;br /&gt;
set surface_carve_cutoff, 4.5&lt;br /&gt;
set surface_carve_selection, lig&lt;br /&gt;
set surface_carve_normal_cutoff, -0.1&lt;br /&gt;
&lt;br /&gt;
show surface, prot within 8 of lig&lt;br /&gt;
set two_sided_lighting&lt;br /&gt;
set transparency, 0.5&lt;br /&gt;
show sticks, lig&lt;br /&gt;
orient lig&lt;br /&gt;
&lt;br /&gt;
set surface_color, white&lt;br /&gt;
set surface_type, 2  # mesh&lt;br /&gt;
unset ray_shadows&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[extract]]&lt;br /&gt;
*[[delete]]&lt;br /&gt;
*[[show]]&lt;br /&gt;
*[[set]]&lt;br /&gt;
*[[orient]]&lt;br /&gt;
*[[surface_carve_cutoff]]&lt;br /&gt;
*[[surface_carve_selection]]&lt;br /&gt;
*[[surface_carve_normal_cutoff]]&lt;br /&gt;
*[[surface_color]]&lt;br /&gt;
*[[surface_type]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GalleryImage&lt;br /&gt;
|image=QuteMolLike.png|size=400px|title=QuteMol Like|description=QuteMol like image--modern ''feel'' to it.&lt;br /&gt;
|cmdString=&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
load $TUT/1hpv.pdb&lt;br /&gt;
set_color oxygen, [1.0,0.4,0.4]&lt;br /&gt;
set_color nitrogen, [0.5,0.5,1.0]&lt;br /&gt;
remove solvent&lt;br /&gt;
as spheres&lt;br /&gt;
util.cbaw&lt;br /&gt;
bg white&lt;br /&gt;
set light_count,10&lt;br /&gt;
set spec_count,1&lt;br /&gt;
set shininess, 10&lt;br /&gt;
set specular, 0.25&lt;br /&gt;
set ambient,0&lt;br /&gt;
set direct,0&lt;br /&gt;
set reflect,1.5&lt;br /&gt;
set ray_shadow_decay_factor, 0.1&lt;br /&gt;
set ray_shadow_decay_range, 2&lt;br /&gt;
unset depth_cue&lt;br /&gt;
# for added coolness&lt;br /&gt;
# set field_of_view, 60&lt;br /&gt;
ray&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|seeAlso=&lt;br /&gt;
*[[Load]]&lt;br /&gt;
*[[Set_color]]&lt;br /&gt;
*[[Remove]]&lt;br /&gt;
*[[Solvent]]&lt;br /&gt;
*[[As]]&lt;br /&gt;
*[[Util]]&lt;br /&gt;
*[[Util.cbaw]]&lt;br /&gt;
*[[Bg]]&lt;br /&gt;
*[[Light_Count]]&lt;br /&gt;
*[[Spec_Count]]&lt;br /&gt;
*[[Shininess]]&lt;br /&gt;
*[[Specular]]&lt;br /&gt;
*[[Ambient]]&lt;br /&gt;
*[[Direct]]&lt;br /&gt;
*[[Reflect]]&lt;br /&gt;
*[[Ray_shadow_decay_factor]]&lt;br /&gt;
*[[Ray_shadow_decay_range]]&lt;br /&gt;
*[[Unset]]&lt;br /&gt;
*[[depth_cue]]&lt;br /&gt;
*[[Ray]]&lt;br /&gt;
*[[Set]]&lt;br /&gt;
*[[Property_Selectors |Short form Selectors]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Marcocamma</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Gallery&amp;diff=5919&amp;oldid=prev</id>
		<title>Harijay at 17:17, 11 June 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Gallery&amp;diff=5919&amp;oldid=prev"/>
		<updated>2008-06-11T17:17:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:17, 11 June 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Zoom]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Zoom]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Set]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Set]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Property_Selectors |Short form Selectors]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Harijay</name></author>
	</entry>
</feed>