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	<updated>2026-05-02T10:15:59Z</updated>
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	<entry>
		<id>https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8343</id>
		<title>ImmersiveViz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8343"/>
		<updated>2008-04-21T12:20:14Z</updated>

		<summary type="html">&lt;p&gt;Rlilien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ImmersiveViz==&lt;br /&gt;
ImmersiveViz was developed as a component to monitor head tracking and rotate the molecule displayed in such a manner to provide an immersive experience. The ImmersiveViz (MolViz) software integrates two forms of head tracking: Wiimote ''infrared (IR) based'' (active tracking) and ''webcam based'' (passive tracking). By rotating the molecule in a direction opposite to the motion of the user's head we provide a 3D experience; to the user, it appears as if they are 'peeking' around the side of the object.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are also developing a Wiimote-based interface whereby the Wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comments, questions, and feedback''' can be sent to [http://groups.google.com/group/molviz molviz (at) googlegroups (dot) com]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Contributed by [http://www.haz.ca/ Christian Muise] and [http://www.cs.toronto.edu/~lilien Ryan Lilien] at the University of Toronto.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
* '''Project Information:''' http://molviz.cs.toronto.edu/molviz&lt;br /&gt;
* '''Project Discussion:''' http://groups.google.com/group/molviz&lt;br /&gt;
&lt;br /&gt;
=== PyMol Script ===&lt;br /&gt;
* '''Project Page:''' http://code.google.com/p/immersive-viz/&lt;br /&gt;
* '''Source:''' [[http://code.google.com/p/immersive-viz/source/browse/trunk/MolViz.py here]] and [[http://code.google.com/p/immersive-viz/source/browse here]]&lt;br /&gt;
* '''Instructions:''' [[http://code.google.com/p/immersive-viz/ here]] and [[http://code.google.com/p/immersive-viz/wiki/UserManual here]]&lt;br /&gt;
&lt;br /&gt;
=== Head Tracking ===&lt;br /&gt;
* '''Project Page:''' http://code.google.com/p/htdp/&lt;br /&gt;
* '''Source:''' http://code.google.com/p/htdp/source/browse&lt;br /&gt;
* '''Instructions:''' http://code.google.com/p/htdp/wiki/Users&lt;br /&gt;
&lt;br /&gt;
[[Category:Script_Library|ImmersiveViz]]&lt;/div&gt;</summary>
		<author><name>Rlilien</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8342</id>
		<title>ImmersiveViz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8342"/>
		<updated>2008-04-21T12:20:04Z</updated>

		<summary type="html">&lt;p&gt;Rlilien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ImmersiveViz==&lt;br /&gt;
ImmersiveViz was developed as a component to monitor head tracking and rotate the molecule displayed in such a manner to provide an immersive experience. The ImmersiveViz (MolViz) software integrates two forms of head tracking: Wiimote ''infrared (IR) based'' (active tracking) and ''webcam based'' (passive tracking). By rotating the molecule in a direction opposite to the motion of the user's head we provide a 3D experience; to the user, it appears as if they are 'peeking' around the side of the object.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are also developing a Wiimote-based interface whereby the Wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comments, questions, and feedback'''&amp;lt;br&amp;gt;&lt;br /&gt;
can be sent to [http://groups.google.com/group/molviz molviz (at) googlegroups (dot) com]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Contributed by [http://www.haz.ca/ Christian Muise] and [http://www.cs.toronto.edu/~lilien Ryan Lilien] at the University of Toronto.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
* '''Project Information:''' http://molviz.cs.toronto.edu/molviz&lt;br /&gt;
* '''Project Discussion:''' http://groups.google.com/group/molviz&lt;br /&gt;
&lt;br /&gt;
=== PyMol Script ===&lt;br /&gt;
* '''Project Page:''' http://code.google.com/p/immersive-viz/&lt;br /&gt;
* '''Source:''' [[http://code.google.com/p/immersive-viz/source/browse/trunk/MolViz.py here]] and [[http://code.google.com/p/immersive-viz/source/browse here]]&lt;br /&gt;
* '''Instructions:''' [[http://code.google.com/p/immersive-viz/ here]] and [[http://code.google.com/p/immersive-viz/wiki/UserManual here]]&lt;br /&gt;
&lt;br /&gt;
=== Head Tracking ===&lt;br /&gt;
* '''Project Page:''' http://code.google.com/p/htdp/&lt;br /&gt;
* '''Source:''' http://code.google.com/p/htdp/source/browse&lt;br /&gt;
* '''Instructions:''' http://code.google.com/p/htdp/wiki/Users&lt;br /&gt;
&lt;br /&gt;
[[Category:Script_Library|ImmersiveViz]]&lt;/div&gt;</summary>
		<author><name>Rlilien</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8341</id>
		<title>ImmersiveViz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8341"/>
		<updated>2008-04-21T12:19:52Z</updated>

		<summary type="html">&lt;p&gt;Rlilien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ImmersiveViz==&lt;br /&gt;
ImmersiveViz was developed as a component to monitor head tracking and rotate the molecule displayed in such a manner to provide an immersive experience. The ImmersiveViz (MolViz) software integrates two forms of head tracking: Wiimote ''infrared (IR) based'' (active tracking) and ''webcam based'' (passive tracking). By rotating the molecule in a direction opposite to the motion of the user's head we provide a 3D experience; to the user, it appears as if they are 'peeking' around the side of the object.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are also developing a Wiimote-based interface whereby the Wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).&amp;lt;br&amp;gt;&lt;br /&gt;
'''Comments, questions, and feedback'''&amp;lt;br&amp;gt;&lt;br /&gt;
 can be sent to [http://groups.google.com/group/molviz molviz (at) googlegroups (dot) com]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Contributed by [http://www.haz.ca/ Christian Muise] and [http://www.cs.toronto.edu/~lilien Ryan Lilien] at the University of Toronto.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
* '''Project Information:''' http://molviz.cs.toronto.edu/molviz&lt;br /&gt;
* '''Project Discussion:''' http://groups.google.com/group/molviz&lt;br /&gt;
&lt;br /&gt;
=== PyMol Script ===&lt;br /&gt;
* '''Project Page:''' http://code.google.com/p/immersive-viz/&lt;br /&gt;
* '''Source:''' [[http://code.google.com/p/immersive-viz/source/browse/trunk/MolViz.py here]] and [[http://code.google.com/p/immersive-viz/source/browse here]]&lt;br /&gt;
* '''Instructions:''' [[http://code.google.com/p/immersive-viz/ here]] and [[http://code.google.com/p/immersive-viz/wiki/UserManual here]]&lt;br /&gt;
&lt;br /&gt;
=== Head Tracking ===&lt;br /&gt;
* '''Project Page:''' http://code.google.com/p/htdp/&lt;br /&gt;
* '''Source:''' http://code.google.com/p/htdp/source/browse&lt;br /&gt;
* '''Instructions:''' http://code.google.com/p/htdp/wiki/Users&lt;br /&gt;
&lt;br /&gt;
[[Category:Script_Library|ImmersiveViz]]&lt;/div&gt;</summary>
		<author><name>Rlilien</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8338</id>
		<title>ImmersiveViz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8338"/>
		<updated>2008-04-17T15:34:29Z</updated>

		<summary type="html">&lt;p&gt;Rlilien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ImmersiveViz==&lt;br /&gt;
ImmersiveViz was developed as a component to monitor head tracking and rotate the molecule displayed in such a manner to provide an immersive experience. The ImmersiveViz (MolViz) software integrates two forms of head tracking: Wiimote ''infrared (IR) based'' (active tracking) and ''webcam based'' (passive tracking). By rotating the molecule in a direction opposite to the motion of the user's head we provide a 3D experience; to the user, it appears as if they are 'peeking' around the side of the object.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are also developing a Wiimote-based interface whereby the Wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Contributed by [http://www.haz.ca/ Christian Muise] and [http://www.cs.toronto.edu/~lilien Ryan Lilien] at the University of Toronto.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
* '''Project Information:''' [http://molviz.cs.toronto.edu/molviz MolViz]&lt;br /&gt;
&lt;br /&gt;
=== PyMol Script ===&lt;br /&gt;
* '''Project Page:''' http://code.google.com/p/immersive-viz/&lt;br /&gt;
* '''Source:''' [[http://code.google.com/p/immersive-viz/source/browse/trunk/MolViz.py here]] and [[http://code.google.com/p/immersive-viz/source/browse here]]&lt;br /&gt;
* '''Instructions:''' [[http://code.google.com/p/immersive-viz/ here]] and [[http://code.google.com/p/immersive-viz/wiki/UserManual here]]&lt;br /&gt;
&lt;br /&gt;
=== Head Tracking ===&lt;br /&gt;
* '''Project Page:''' http://code.google.com/p/htdp/&lt;br /&gt;
* '''Source:''' http://code.google.com/p/htdp/source/browse&lt;br /&gt;
* '''Instructions:''' http://code.google.com/p/htdp/wiki/Users&lt;br /&gt;
&lt;br /&gt;
[[Category:Script_Library|ImmersiveViz]]&lt;/div&gt;</summary>
		<author><name>Rlilien</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8337</id>
		<title>ImmersiveViz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8337"/>
		<updated>2008-04-17T15:34:10Z</updated>

		<summary type="html">&lt;p&gt;Rlilien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ImmersiveViz==&lt;br /&gt;
ImmersiveViz was developed as a component to monitor head tracking and rotate the molecule displayed in such a manner to provide an immersive experience. The ImmersiveViz (MolViz) software integrates two forms of head tracking: Wiimote ''infrared (IR) based'' (active tracking) and ''webcam based'' (passive tracking). By rotating the molecule in a direction opposite to the motion of the user's head we provide a 3D experience; to the user, it appears as if they are 'peeking' around the side of the object.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are also developing a Wiimote-based interface whereby the Wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Contributed by [http://www.haz.ca/ Christian Muise] and [http://www.cs.toronto.edu/~lilien Ryan Lilien] at the University of Toronto.'''&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
* '''Project Information:''' [http://molviz.cs.toronto.edu/molviz MolViz]&lt;br /&gt;
&lt;br /&gt;
=== PyMol Script ===&lt;br /&gt;
* '''Project Page:''' http://code.google.com/p/immersive-viz/&lt;br /&gt;
* '''Source:''' [[http://code.google.com/p/immersive-viz/source/browse/trunk/MolViz.py here]] and [[http://code.google.com/p/immersive-viz/source/browse here]]&lt;br /&gt;
* '''Instructions:''' [[http://code.google.com/p/immersive-viz/ here]] and [[http://code.google.com/p/immersive-viz/wiki/UserManual here]]&lt;br /&gt;
&lt;br /&gt;
=== Head Tracking ===&lt;br /&gt;
* '''Project Page:''' http://code.google.com/p/htdp/&lt;br /&gt;
* '''Source:''' http://code.google.com/p/htdp/source/browse&lt;br /&gt;
* '''Instructions:''' http://code.google.com/p/htdp/wiki/Users&lt;br /&gt;
&lt;br /&gt;
[[Category:Script_Library|ImmersiveViz]]&lt;/div&gt;</summary>
		<author><name>Rlilien</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8336</id>
		<title>ImmersiveViz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8336"/>
		<updated>2008-04-15T22:32:53Z</updated>

		<summary type="html">&lt;p&gt;Rlilien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ImmersiveViz==&lt;br /&gt;
ImmersiveViz was developed as a component to monitor head tracking and rotate the molecule displayed in such a manner to provide an immersive experience. The ImmersiveViz (MolViz) software integrates two forms of head tracking: Wiimote ''infrared (IR) based'' (active tracking) and ''webcam based'' (passive tracking). By rotating the molecule in a direction opposite to the motion of the user's head we provide a 3D experience; to the user, it appears as if they are 'peeking' around the side of the object.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are also developing a Wiimote-based interface whereby the Wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
* '''Project Information:''' [http://molviz.cs.toronto.edu/molviz MolViz]&lt;br /&gt;
&lt;br /&gt;
=== PyMol Script ===&lt;br /&gt;
* '''Project Page:''' http://code.google.com/p/immersive-viz/&lt;br /&gt;
* '''Source:''' [[http://code.google.com/p/immersive-viz/source/browse/trunk/MolViz.py here]] and [[http://code.google.com/p/immersive-viz/source/browse here]]&lt;br /&gt;
* '''Instructions:''' [[http://code.google.com/p/immersive-viz/ here]] and [[http://code.google.com/p/immersive-viz/wiki/UserManual here]]&lt;br /&gt;
&lt;br /&gt;
=== Head Tracking ===&lt;br /&gt;
* '''Project Page:''' http://code.google.com/p/htdp/&lt;br /&gt;
* '''Source:''' http://code.google.com/p/htdp/source/browse&lt;br /&gt;
* '''Instructions:''' http://code.google.com/p/htdp/wiki/Users&lt;br /&gt;
&lt;br /&gt;
Contributed by [http://www.haz.ca/ Christian Muise] and [http://www.cs.toronto.edu/~lilien Ryan Lilien] at the University of Toronto.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Script_Library|ImmersiveViz]]&lt;/div&gt;</summary>
		<author><name>Rlilien</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8335</id>
		<title>ImmersiveViz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8335"/>
		<updated>2008-04-15T22:31:20Z</updated>

		<summary type="html">&lt;p&gt;Rlilien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ImmersiveViz==&lt;br /&gt;
ImmersiveViz was developed as a component to monitor head tracking and rotate the molecule displayed in such a manner to provide an immersive experience. The ImmersiveViz (MolViz) software integrates two forms of head tracking: Wiimote ''infrared (IR) based'' (active tracking) and ''webcam based'' (passive tracking). By rotating the molecule in a direction opposite to the motion of the user's head we provide a 3D experience; to the user, it appears as if they are 'peeking' around the side of the object.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are also developing a Wiimote-based interface whereby the Wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
=== PyMol Script ===&lt;br /&gt;
* '''Project Page:''' http://code.google.com/p/immersive-viz/&lt;br /&gt;
* '''Source:''' [[http://code.google.com/p/immersive-viz/source/browse/trunk/MolViz.py here]] and [[http://code.google.com/p/immersive-viz/source/browse here]]&lt;br /&gt;
* '''Instructions:''' [[http://code.google.com/p/immersive-viz/ here]] and [[http://code.google.com/p/immersive-viz/wiki/UserManual here]]&lt;br /&gt;
&lt;br /&gt;
=== Head Tracking ===&lt;br /&gt;
* '''Project Page:''' http://code.google.com/p/htdp/&lt;br /&gt;
* '''Source:''' http://code.google.com/p/htdp/source/browse&lt;br /&gt;
* '''Instructions:''' http://code.google.com/p/htdp/wiki/Users&lt;br /&gt;
&lt;br /&gt;
For more information, please visit our primary project site [http://molviz.cs.toronto.edu/molviz MolViz].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contributed by [http://www.haz.ca/ Christian Muise] and [http://www.cs.toronto.edu/~lilien Ryan Lilien] at the University of Toronto.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Script_Library|ImmersiveViz]]&lt;/div&gt;</summary>
		<author><name>Rlilien</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8333</id>
		<title>ImmersiveViz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8333"/>
		<updated>2008-03-11T19:40:34Z</updated>

		<summary type="html">&lt;p&gt;Rlilien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ImmersiveViz==&lt;br /&gt;
ImmersiveViz was developed as a component to monitor head tracking and rotate the molecule displayed in such a manner to provide an immersive experience. The ImmersiveViz (MolViz) software integrates two forms of head tracking: wiimote ''infrared (IR) based'' (active tracking) and ''webcam based'' (passive tracking). By rotating the molecule in a direction opposite to the motion of the user's head we provide a 3D experience; to the user, it appears as if they are 'peeking' around the side of the object.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are also developing a wiimote-based interface whereby the wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
For more information, please visit our site [http://molviz.cs.toronto.edu/molviz MolViz]. Free downloads will be available by the end of March '08.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Script_Library|ImmersiveViz]]&lt;/div&gt;</summary>
		<author><name>Rlilien</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8332</id>
		<title>ImmersiveViz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8332"/>
		<updated>2008-03-11T19:38:04Z</updated>

		<summary type="html">&lt;p&gt;Rlilien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ImmersiveViz==&lt;br /&gt;
ImmersiveViz was developed as a component to monitor head tracking and rotate the molecule displayed in such a manner to provide an immersive experience. Our ImmersiveViz (MolViz) software integrate two forms of head tracking (wiimote infrared (IR) based (active tracking) and webcam based (passive tracking)). By rotating the molecule in a direction opposite to the motion of the user's head we provide a 3D experience; to the user, it appears as if they are 'peeking' around the side of the object.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are also developing a wiimote-based interface whereby the wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
For more information, please visit our site [http://molviz.cs.toronto.edu/molviz MolViz]. Downloads will be available by the end of March '08.&lt;br /&gt;
&lt;br /&gt;
[[Category:Script_Library|ImmersiveViz]]&lt;/div&gt;</summary>
		<author><name>Rlilien</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8331</id>
		<title>ImmersiveViz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=ImmersiveViz&amp;diff=8331"/>
		<updated>2008-03-11T19:37:34Z</updated>

		<summary type="html">&lt;p&gt;Rlilien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==ImmersiveViz==&lt;br /&gt;
ImmersiveViz was developed as a component to monitor head tracking and rotate the molecule displayed in such a manner to provide an immersive experience. Our ImmersiveViz (MolViz) software integrate two forms of head tracking (wiimote infrared (IR) based (active tracking) and webcam based (passive tracking)). By rotating the molecule in a direction opposite to the motion of the user's head we provide a 3D experience; to the user, it appears as if they are 'peeking' around the side of the object.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our system contains a head tracking thread which communicates the users position to a PyMol script via a socket. The PyMol script unpacks the message and updates the world respectively. All rotation is done around the virtual origin in PyMol and zoom is also considered.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are also developing a wiimote-based interface whereby the wii remote can be used as an high degree-of-freedom input device (i.e. a 3d mouse).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more information, please visit our site [http://molviz.cs.toronto.edu/molviz MolViz]. Downloads will be available by the end of March '08.&lt;br /&gt;
&lt;br /&gt;
[[Category:Script_Library|ImmersiveViz]]&lt;/div&gt;</summary>
		<author><name>Rlilien</name></author>
	</entry>
</feed>