<?xml version="1.0"?>
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	<id>https://wiki.pymol.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Philaltist</id>
	<title>PyMOL Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pymol.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Philaltist"/>
	<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php/Special:Contributions/Philaltist"/>
	<updated>2026-07-04T15:48:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Resicolor_plugin&amp;diff=8610</id>
		<title>Resicolor plugin</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Resicolor_plugin&amp;diff=8610"/>
		<updated>2008-07-30T01:53:27Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Here is a small plugin to color proteins according to residue type. Save the following text as &amp;quot;resicolor.py&amp;quot; in your somewhere/PyMOL/modules/pmg_tk/startup directory, and it should add itself to the plugin menu at the next pymol startup. This functionality is also available as a script ([[resicolor]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
#plugin contributed by Philippe Garteiser garteiserp@omrf.org&lt;br /&gt;
from Tkinter import *&lt;br /&gt;
from pymol import cmd&lt;br /&gt;
import tkSimpleDialog&lt;br /&gt;
&lt;br /&gt;
def __init__(self):&lt;br /&gt;
    # Simply add the menu entry and callback&lt;br /&gt;
    self.menuBar.addmenuitem('Plugin', 'command',&lt;br /&gt;
                                     'resicolor',&lt;br /&gt;
                                     label = 'resicolor',&lt;br /&gt;
                                     command = lambda s=self : getselection(s))&lt;br /&gt;
&lt;br /&gt;
def resicolor(selection):&lt;br /&gt;
    if selection:   # None is returned for user cancel&lt;br /&gt;
        cmd.select ('calcium','resn ca or resn cal')&lt;br /&gt;
        cmd.select ('acid','resn asp or resn glu or resn cgu')&lt;br /&gt;
        cmd.select ('basic','resn arg or resn lys or resn his')&lt;br /&gt;
        cmd.select ('nonpolar','resn met or resn phe or resn pro or resn trp or resn val or resn leu or resn ile or resn ala')&lt;br /&gt;
        cmd.select ('polar','resn ser or resn thr or resn asn or resn gln or resn tyr')&lt;br /&gt;
        cmd.select ('cys','resn cys or resn cyx')&lt;br /&gt;
        cmd.select ('backbone','name ca or name n or name c or name o')&lt;br /&gt;
        cmd.select ('none')     &lt;br /&gt;
        code={'acid'    :  'red'    ,&lt;br /&gt;
              'basic'   :  'blue'   ,&lt;br /&gt;
              'nonpolar':  'orange' ,&lt;br /&gt;
              'polar'   :  'green'  ,&lt;br /&gt;
              'cys'     :  'yellow'}&lt;br /&gt;
        cmd.select ('none')&lt;br /&gt;
        for elem in code:&lt;br /&gt;
            line='color '+code[elem]+','+elem+'&amp;amp;'+selection&lt;br /&gt;
            print line&lt;br /&gt;
            cmd.do (line)&lt;br /&gt;
        word='color white,backbone &amp;amp;'+selection&lt;br /&gt;
        print word&lt;br /&gt;
        cmd.do (word)&lt;br /&gt;
&lt;br /&gt;
def getselection(app):&lt;br /&gt;
    selection=tkSimpleDialog.askstring('resicolor',&lt;br /&gt;
                                              'Please enter a selection',&lt;br /&gt;
                                              parent=app.root)&lt;br /&gt;
    resicolor(selection)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Plugins]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Resicolor_plugin&amp;diff=8609</id>
		<title>Resicolor plugin</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Resicolor_plugin&amp;diff=8609"/>
		<updated>2007-04-21T18:53:31Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Here is a small plugin to color proteins according to residue type. Save the following text as &amp;quot;resicolor.py&amp;quot; in your somewhere/PyMOL/modules/pmg_tk/startup directory, and it should add itself to the plugin menu at the next pymol startup. This functionality is also available as a script ([[resicolor]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
#plugin contributed by Philippe Garteiser garteiserp@omrf.ouhsc.edu&lt;br /&gt;
from Tkinter import *&lt;br /&gt;
from pymol import cmd&lt;br /&gt;
import tkSimpleDialog&lt;br /&gt;
&lt;br /&gt;
def __init__(self):&lt;br /&gt;
    # Simply add the menu entry and callback&lt;br /&gt;
    self.menuBar.addmenuitem('Plugin', 'command',&lt;br /&gt;
                                     'resicolor',&lt;br /&gt;
                                     label = 'resicolor',&lt;br /&gt;
                                     command = lambda s=self : getselection(s))&lt;br /&gt;
&lt;br /&gt;
def resicolor(selection):&lt;br /&gt;
    if selection:   # None is returned for user cancel&lt;br /&gt;
        cmd.select ('calcium','resn ca or resn cal')&lt;br /&gt;
        cmd.select ('acid','resn asp or resn glu or resn cgu')&lt;br /&gt;
        cmd.select ('basic','resn arg or resn lys or resn his')&lt;br /&gt;
        cmd.select ('nonpolar','resn met or resn phe or resn pro or resn trp or resn val or resn leu or resn ile or resn ala')&lt;br /&gt;
        cmd.select ('polar','resn ser or resn thr or resn asn or resn gln or resn tyr')&lt;br /&gt;
        cmd.select ('cys','resn cys or resn cyx')&lt;br /&gt;
        cmd.select ('backbone','name ca or name n or name c or name o')&lt;br /&gt;
        cmd.select ('none')     &lt;br /&gt;
        code={'acid'    :  'red'    ,&lt;br /&gt;
              'basic'   :  'blue'   ,&lt;br /&gt;
              'nonpolar':  'orange' ,&lt;br /&gt;
              'polar'   :  'green'  ,&lt;br /&gt;
              'cys'     :  'yellow'}&lt;br /&gt;
        cmd.select ('none')&lt;br /&gt;
        for elem in code:&lt;br /&gt;
            line='color '+code[elem]+','+elem+'&amp;amp;'+selection&lt;br /&gt;
            print line&lt;br /&gt;
            cmd.do (line)&lt;br /&gt;
        word='color white,backbone &amp;amp;'+selection&lt;br /&gt;
        print word&lt;br /&gt;
        cmd.do (word)&lt;br /&gt;
&lt;br /&gt;
def getselection(app):&lt;br /&gt;
    selection=tkSimpleDialog.askstring('resicolor',&lt;br /&gt;
                                              'Please enter a selection',&lt;br /&gt;
                                              parent=app.root)&lt;br /&gt;
    resicolor(selection)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Plugins]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Resicolor&amp;diff=9462</id>
		<title>Resicolor</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Resicolor&amp;diff=9462"/>
		<updated>2007-04-21T18:41:11Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Here is a small script to color proteins according to residue type. Call it from your .pymolrc or from within pymol: &amp;quot;run resicolor.py&amp;quot;. Then, issuing &amp;quot;resicolor&amp;quot; will apply the scheme. Selections are supported: &amp;quot;resicolor chain A&amp;quot; will apply the scheme only to chain A.&lt;br /&gt;
This functionality is also available as a plugin ([[Resicolor_plugin]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
#script contributed by Philippe Garteiser; garteiserp@omrf.ouhsc.edu&lt;br /&gt;
from pymol import cmd&lt;br /&gt;
&lt;br /&gt;
def resicolor(selection='all'):&lt;br /&gt;
    &lt;br /&gt;
    '''USAGE: resicolor &amp;lt;selection&amp;gt;&lt;br /&gt;
    colors all or the given selection with arbitrary&lt;br /&gt;
    coloring scheme.&lt;br /&gt;
    '''&lt;br /&gt;
    cmd.select ('calcium','resn ca or resn cal')&lt;br /&gt;
    cmd.select ('acid','resn asp or resn glu or resn cgu')&lt;br /&gt;
    cmd.select ('basic','resn arg or resn lys or resn his')&lt;br /&gt;
    cmd.select ('nonpolar','resn met or resn phe or resn pro or resn trp or resn val or resn leu or resn ile or resn ala')&lt;br /&gt;
    cmd.select ('polar','resn ser or resn thr or resn asn or resn gln or resn tyr')&lt;br /&gt;
    cmd.select ('cys','resn cys or resn cyx')&lt;br /&gt;
    cmd.select ('backbone','name ca or name n or name c or name o')&lt;br /&gt;
    cmd.select ('none')&lt;br /&gt;
&lt;br /&gt;
    print selection&lt;br /&gt;
    code={'acid'    :  'red'    ,&lt;br /&gt;
          'basic'   :  'blue'   ,&lt;br /&gt;
          'nonpolar':  'orange' ,&lt;br /&gt;
          'polar'   :  'green'  ,&lt;br /&gt;
          'cys'     :  'yellow'}&lt;br /&gt;
    cmd.select ('none')&lt;br /&gt;
    for elem in code:&lt;br /&gt;
        line='color '+code[elem]+','+elem+'&amp;amp;'+selection&lt;br /&gt;
        print line&lt;br /&gt;
        cmd.do (line)&lt;br /&gt;
    word='color white,backbone &amp;amp;'+selection&lt;br /&gt;
    print word&lt;br /&gt;
    cmd.do (word)                  #Used to be in code, but looks like&lt;br /&gt;
                                   #dictionnaries are accessed at random&lt;br /&gt;
    cmd.hide ('everything','resn HOH')&lt;br /&gt;
&lt;br /&gt;
cmd.extend ('resicolor',resicolor)&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Script_Library]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Resicolor_plugin&amp;diff=8608</id>
		<title>Resicolor plugin</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Resicolor_plugin&amp;diff=8608"/>
		<updated>2007-04-21T18:39:26Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Here is a small plugin to color proteins according to residue type. Save the following text as &amp;quot;resicolor.py&amp;quot; in your somewhere/PyMOL/modules/pmg_tk/startup directory, and it should add itself to the plugin menu at the next pymol startup. This functionality is also available as a script ([[resicolor]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
#plugin contributed by Philippe Garteiser garteiserp@omrf.ouhsc.edu&lt;br /&gt;
from Tkinter import *&lt;br /&gt;
from pymol import cmd&lt;br /&gt;
import tkSimpleDialog&lt;br /&gt;
&lt;br /&gt;
def __init__(self):&lt;br /&gt;
    # Simply add the menu entry and callback&lt;br /&gt;
    self.menuBar.addmenuitem('Plugin', 'command',&lt;br /&gt;
                                     'resicolor',&lt;br /&gt;
                                     label = 'resicolor2',&lt;br /&gt;
                                     command = lambda s=self : getselection(s))&lt;br /&gt;
&lt;br /&gt;
def resicolor(selection):&lt;br /&gt;
    if selection:   # None is returned for user cancel&lt;br /&gt;
        cmd.select ('calcium','resn ca or resn cal')&lt;br /&gt;
        cmd.select ('acid','resn asp or resn glu or resn cgu')&lt;br /&gt;
        cmd.select ('basic','resn arg or resn lys or resn his')&lt;br /&gt;
        cmd.select ('nonpolar','resn met or resn phe or resn pro or resn trp or resn val or resn leu or resn ile or resn ala')&lt;br /&gt;
        cmd.select ('polar','resn ser or resn thr or resn asn or resn gln or resn tyr')&lt;br /&gt;
        cmd.select ('cys','resn cys or resn cyx')&lt;br /&gt;
        cmd.select ('backbone','name ca or name n or name c or name o')&lt;br /&gt;
        cmd.select ('none')     &lt;br /&gt;
        code={'acid'    :  'red'    ,&lt;br /&gt;
              'basic'   :  'blue'   ,&lt;br /&gt;
              'nonpolar':  'orange' ,&lt;br /&gt;
              'polar'   :  'green'  ,&lt;br /&gt;
              'cys'     :  'yellow'}&lt;br /&gt;
        cmd.select ('none')&lt;br /&gt;
        for elem in code:&lt;br /&gt;
            line='color '+code[elem]+','+elem+'&amp;amp;'+selection&lt;br /&gt;
            print line&lt;br /&gt;
            cmd.do (line)&lt;br /&gt;
        word='color white,backbone &amp;amp;'+selection&lt;br /&gt;
        print word&lt;br /&gt;
        cmd.do (word)&lt;br /&gt;
&lt;br /&gt;
def getselection(app):&lt;br /&gt;
    selection=tkSimpleDialog.askstring('resicolor',&lt;br /&gt;
                                              'Please enter a selection',&lt;br /&gt;
                                              parent=app.root)&lt;br /&gt;
    resicolor(selection)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Plugins]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Resicolor&amp;diff=9461</id>
		<title>Resicolor</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Resicolor&amp;diff=9461"/>
		<updated>2007-04-21T18:37:54Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello !&lt;br /&gt;
&lt;br /&gt;
Here is a small script to color proteins according to residue type. Call it from your .pymolrc or from within pymol: &amp;quot;run resicolor.py&amp;quot;. Then, issuing &amp;quot;resicolor&amp;quot; will apply the scheme. Selections are supported: &amp;quot;resicolor chain A&amp;quot; will apply the scheme only to chain A.&lt;br /&gt;
This functionality is also available as a [http://pymolwiki.org/index.php/Resicolor_plugin plugin].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
#script contributed by Philippe Garteiser; garteiserp@omrf.ouhsc.edu&lt;br /&gt;
from pymol import cmd&lt;br /&gt;
&lt;br /&gt;
def resicolor(selection='all'):&lt;br /&gt;
    &lt;br /&gt;
    '''USAGE: resicolor &amp;lt;selection&amp;gt;&lt;br /&gt;
    colors all or the given selection with arbitrary&lt;br /&gt;
    coloring scheme.&lt;br /&gt;
    '''&lt;br /&gt;
    cmd.select ('calcium','resn ca or resn cal')&lt;br /&gt;
    cmd.select ('acid','resn asp or resn glu or resn cgu')&lt;br /&gt;
    cmd.select ('basic','resn arg or resn lys or resn his')&lt;br /&gt;
    cmd.select ('nonpolar','resn met or resn phe or resn pro or resn trp or resn val or resn leu or resn ile or resn ala')&lt;br /&gt;
    cmd.select ('polar','resn ser or resn thr or resn asn or resn gln or resn tyr')&lt;br /&gt;
    cmd.select ('cys','resn cys or resn cyx')&lt;br /&gt;
    cmd.select ('backbone','name ca or name n or name c or name o')&lt;br /&gt;
    cmd.select ('none')&lt;br /&gt;
&lt;br /&gt;
    print selection&lt;br /&gt;
    code={'acid'    :  'red'    ,&lt;br /&gt;
          'basic'   :  'blue'   ,&lt;br /&gt;
          'nonpolar':  'orange' ,&lt;br /&gt;
          'polar'   :  'green'  ,&lt;br /&gt;
          'cys'     :  'yellow'}&lt;br /&gt;
    cmd.select ('none')&lt;br /&gt;
    for elem in code:&lt;br /&gt;
        line='color '+code[elem]+','+elem+'&amp;amp;'+selection&lt;br /&gt;
        print line&lt;br /&gt;
        cmd.do (line)&lt;br /&gt;
    word='color white,backbone &amp;amp;'+selection&lt;br /&gt;
    print word&lt;br /&gt;
    cmd.do (word)                  #Used to be in code, but looks like&lt;br /&gt;
                                   #dictionnaries are accessed at random&lt;br /&gt;
    cmd.hide ('everything','resn HOH')&lt;br /&gt;
&lt;br /&gt;
cmd.extend ('resicolor',resicolor)&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Script_Library]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Resicolor_plugin&amp;diff=8607</id>
		<title>Resicolor plugin</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Resicolor_plugin&amp;diff=8607"/>
		<updated>2007-04-21T18:36:08Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: New page: ==Description== Here is a small plugin to color proteins according to residue type. Save the following text as &amp;quot;resicolor.py&amp;quot; in your somewhere/PyMOL/modules/pmg_tk/startup directory, and ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Here is a small plugin to color proteins according to residue type. Save the following text as &amp;quot;resicolor.py&amp;quot; in your somewhere/PyMOL/modules/pmg_tk/startup directory, and it should add itself to the plugin menu at the next pymol startup. This functionality is also available as a script.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
#plugin contributed by Philippe Garteiser garteiserp@omrf.ouhsc.edu&lt;br /&gt;
from Tkinter import *&lt;br /&gt;
from pymol import cmd&lt;br /&gt;
import tkSimpleDialog&lt;br /&gt;
&lt;br /&gt;
def __init__(self):&lt;br /&gt;
    # Simply add the menu entry and callback&lt;br /&gt;
    self.menuBar.addmenuitem('Plugin', 'command',&lt;br /&gt;
                                     'resicolor',&lt;br /&gt;
                                     label = 'resicolor2',&lt;br /&gt;
                                     command = lambda s=self : getselection(s))&lt;br /&gt;
&lt;br /&gt;
def resicolor(selection):&lt;br /&gt;
    if selection:   # None is returned for user cancel&lt;br /&gt;
        cmd.select ('calcium','resn ca or resn cal')&lt;br /&gt;
        cmd.select ('acid','resn asp or resn glu or resn cgu')&lt;br /&gt;
        cmd.select ('basic','resn arg or resn lys or resn his')&lt;br /&gt;
        cmd.select ('nonpolar','resn met or resn phe or resn pro or resn trp or resn val or resn leu or resn ile or resn ala')&lt;br /&gt;
        cmd.select ('polar','resn ser or resn thr or resn asn or resn gln or resn tyr')&lt;br /&gt;
        cmd.select ('cys','resn cys or resn cyx')&lt;br /&gt;
        cmd.select ('backbone','name ca or name n or name c or name o')&lt;br /&gt;
        cmd.select ('none')     &lt;br /&gt;
        code={'acid'    :  'red'    ,&lt;br /&gt;
              'basic'   :  'blue'   ,&lt;br /&gt;
              'nonpolar':  'orange' ,&lt;br /&gt;
              'polar'   :  'green'  ,&lt;br /&gt;
              'cys'     :  'yellow'}&lt;br /&gt;
        cmd.select ('none')&lt;br /&gt;
        for elem in code:&lt;br /&gt;
            line='color '+code[elem]+','+elem+'&amp;amp;'+selection&lt;br /&gt;
            print line&lt;br /&gt;
            cmd.do (line)&lt;br /&gt;
        word='color white,backbone &amp;amp;'+selection&lt;br /&gt;
        print word&lt;br /&gt;
        cmd.do (word)&lt;br /&gt;
&lt;br /&gt;
def getselection(app):&lt;br /&gt;
    selection=tkSimpleDialog.askstring('resicolor',&lt;br /&gt;
                                              'Please enter a selection',&lt;br /&gt;
                                              parent=app.root)&lt;br /&gt;
    resicolor(selection)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Plugins]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Resicolor&amp;diff=9460</id>
		<title>Resicolor</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Resicolor&amp;diff=9460"/>
		<updated>2007-04-21T18:27:17Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello !&lt;br /&gt;
&lt;br /&gt;
Here is a small script to color proteins according to residue type. Call it from your .pymolrc or from within pymol: &amp;quot;run resicolor.py&amp;quot;. Then, issuing &amp;quot;resicolor&amp;quot; will apply the scheme. Selections are supported: &amp;quot;resicolor chain A&amp;quot; will apply the scheme only to chain A.&lt;br /&gt;
This functionality is also available as a plugin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
#script contributed by Philippe Garteiser; garteiserp@omrf.ouhsc.edu&lt;br /&gt;
from pymol import cmd&lt;br /&gt;
&lt;br /&gt;
def resicolor(selection='all'):&lt;br /&gt;
    &lt;br /&gt;
    '''USAGE: resicolor &amp;lt;selection&amp;gt;&lt;br /&gt;
    colors all or the given selection with arbitrary&lt;br /&gt;
    coloring scheme.&lt;br /&gt;
    '''&lt;br /&gt;
    cmd.select ('calcium','resn ca or resn cal')&lt;br /&gt;
    cmd.select ('acid','resn asp or resn glu or resn cgu')&lt;br /&gt;
    cmd.select ('basic','resn arg or resn lys or resn his')&lt;br /&gt;
    cmd.select ('nonpolar','resn met or resn phe or resn pro or resn trp or resn val or resn leu or resn ile or resn ala')&lt;br /&gt;
    cmd.select ('polar','resn ser or resn thr or resn asn or resn gln or resn tyr')&lt;br /&gt;
    cmd.select ('cys','resn cys or resn cyx')&lt;br /&gt;
    cmd.select ('backbone','name ca or name n or name c or name o')&lt;br /&gt;
    cmd.select ('none')&lt;br /&gt;
&lt;br /&gt;
    print selection&lt;br /&gt;
    code={'acid'    :  'red'    ,&lt;br /&gt;
          'basic'   :  'blue'   ,&lt;br /&gt;
          'nonpolar':  'orange' ,&lt;br /&gt;
          'polar'   :  'green'  ,&lt;br /&gt;
          'cys'     :  'yellow'}&lt;br /&gt;
    cmd.select ('none')&lt;br /&gt;
    for elem in code:&lt;br /&gt;
        line='color '+code[elem]+','+elem+'&amp;amp;'+selection&lt;br /&gt;
        print line&lt;br /&gt;
        cmd.do (line)&lt;br /&gt;
    word='color white,backbone &amp;amp;'+selection&lt;br /&gt;
    print word&lt;br /&gt;
    cmd.do (word)                  #Used to be in code, but looks like&lt;br /&gt;
                                   #dictionnaries are accessed at random&lt;br /&gt;
    cmd.hide ('everything','resn HOH')&lt;br /&gt;
&lt;br /&gt;
cmd.extend ('resicolor',resicolor)&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Script_Library]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Resicolor&amp;diff=9459</id>
		<title>Resicolor</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Resicolor&amp;diff=9459"/>
		<updated>2007-04-10T20:25:05Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello !&lt;br /&gt;
&lt;br /&gt;
Here is a small plugin to color proteins according to residue type. Copy this into a file saved as resicolor.py inside your plugins startup directory, and it should add itself to the plugins menu at the next pymol startup. The script version (accessible from command line) is presented below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
#plugin contributed by Philippe Garteiser garteiserp@omrf.ouhsc.edu&lt;br /&gt;
from Tkinter import *&lt;br /&gt;
from pymol import cmd&lt;br /&gt;
&lt;br /&gt;
def __init__(self):&lt;br /&gt;
    # Simply add the menu entry and callback&lt;br /&gt;
    self.menuBar.addmenuitem('Plugin', 'command',&lt;br /&gt;
                                     'resicolor',&lt;br /&gt;
                                     label = 'resicolor',&lt;br /&gt;
                                     command = lambda s=self : resicolor(s))&lt;br /&gt;
class resicolor:&lt;br /&gt;
    def __init__(self,app):&lt;br /&gt;
        import tkSimpleDialog&lt;br /&gt;
        selection=tkSimpleDialog.askstring('resicolor',&lt;br /&gt;
                                                  'Please enter a selection',&lt;br /&gt;
                                                  parent=app.root)&lt;br /&gt;
        if selection:   # None is returned for user cancel&lt;br /&gt;
            cmd.select ('calcium','resn ca or resn cal')&lt;br /&gt;
            cmd.select ('acid','resn asp or resn glu or resn cgu')&lt;br /&gt;
            cmd.select ('basic','resn arg or resn lys or resn his')&lt;br /&gt;
            cmd.select ('nonpolar','resn met or resn phe or resn pro or resn trp or resn val or resn leu or resn ile or resn ala')&lt;br /&gt;
            cmd.select ('polar','resn ser or resn thr or resn asn or resn gln or resn tyr')&lt;br /&gt;
            cmd.select ('cys','resn cys or resn cyx')&lt;br /&gt;
            cmd.select ('backbone','name ca or name n or name c or name o')&lt;br /&gt;
            cmd.select ('none')     &lt;br /&gt;
            code={'acid'    :  'red'    ,&lt;br /&gt;
                  'basic'   :  'blue'   ,&lt;br /&gt;
                  'nonpolar':  'orange' ,&lt;br /&gt;
                  'polar'   :  'green'  ,&lt;br /&gt;
                  'cys'     :  'yellow'}&lt;br /&gt;
            cmd.select ('none')&lt;br /&gt;
            for elem in code:&lt;br /&gt;
                line='color '+code[elem]+','+elem+'&amp;amp;'+selection&lt;br /&gt;
                print line&lt;br /&gt;
                cmd.do (line)&lt;br /&gt;
            word='color white,backbone &amp;amp;'+selection&lt;br /&gt;
            print word&lt;br /&gt;
            cmd.do (word)                  #Used to be in code, but looks like&lt;br /&gt;
                                           #dictionnaries are accessed at random&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here is the corresponding script file. Call it from your .pymolrc or from within pymol: &amp;quot;run resicolor.py&amp;quot;. Then, issuing &amp;quot;resicolor&amp;quot; will apply the scheme. Selections are supported: &amp;quot;resicolor chain A&amp;quot; will apply the scheme only to chain A. &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
#script contributed by Philippe Garteiser; garteiserp@omrf.ouhsc.edu&lt;br /&gt;
from pymol import cmd&lt;br /&gt;
&lt;br /&gt;
def resicolor(selection='all'):&lt;br /&gt;
    &lt;br /&gt;
    '''USAGE: resicolor &amp;lt;selection&amp;gt;&lt;br /&gt;
    colors all or the given selection with arbitrary&lt;br /&gt;
    coloring scheme.&lt;br /&gt;
    '''&lt;br /&gt;
    cmd.select ('calcium','resn ca or resn cal')&lt;br /&gt;
    cmd.select ('acid','resn asp or resn glu or resn cgu')&lt;br /&gt;
    cmd.select ('basic','resn arg or resn lys or resn his')&lt;br /&gt;
    cmd.select ('nonpolar','resn met or resn phe or resn pro or resn trp or resn val or resn leu or resn ile or resn ala')&lt;br /&gt;
    cmd.select ('polar','resn ser or resn thr or resn asn or resn gln or resn tyr')&lt;br /&gt;
    cmd.select ('cys','resn cys or resn cyx')&lt;br /&gt;
    cmd.select ('backbone','name ca or name n or name c or name o')&lt;br /&gt;
    cmd.select ('none')&lt;br /&gt;
&lt;br /&gt;
    print selection&lt;br /&gt;
    code={'acid'    :  'red'    ,&lt;br /&gt;
          'basic'   :  'blue'   ,&lt;br /&gt;
          'nonpolar':  'orange' ,&lt;br /&gt;
          'polar'   :  'green'  ,&lt;br /&gt;
          'cys'     :  'yellow'}&lt;br /&gt;
    cmd.select ('none')&lt;br /&gt;
    for elem in code:&lt;br /&gt;
        line='color '+code[elem]+','+elem+'&amp;amp;'+selection&lt;br /&gt;
        print line&lt;br /&gt;
        cmd.do (line)&lt;br /&gt;
    word='color white,backbone &amp;amp;'+selection&lt;br /&gt;
    print word&lt;br /&gt;
    cmd.do (word)                  #Used to be in code, but looks like&lt;br /&gt;
                                   #dictionnaries are accessed at random&lt;br /&gt;
    cmd.hide ('everything','resn HOH')&lt;br /&gt;
&lt;br /&gt;
cmd.extend ('resicolor',resicolor)&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Script_Library]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Resicolor&amp;diff=9458</id>
		<title>Resicolor</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Resicolor&amp;diff=9458"/>
		<updated>2007-04-10T19:01:43Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello !&lt;br /&gt;
&lt;br /&gt;
Here is a small plugin to color proteins according to residue type. Copy this into a file saved as resicolor.py inside your plugins startup directory, and it should add itself to the plugins menu at the next pymol startup. The script version (accessible from command line) is presented below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
#plugin contributed by Philippe Garteiser garteiserp@omrf.ouhsc.edu&lt;br /&gt;
from Tkinter import *&lt;br /&gt;
from pymol import cmd&lt;br /&gt;
&lt;br /&gt;
def __init__(self):&lt;br /&gt;
    # Simply add the menu entry and callback&lt;br /&gt;
    self.menuBar.addmenuitem('Plugin', 'command',&lt;br /&gt;
                                     'resicolor',&lt;br /&gt;
                                     label = 'resicolor',&lt;br /&gt;
                                     command = lambda s=self : resicolor(s))&lt;br /&gt;
class resicolor:&lt;br /&gt;
    def __init__(self,app):&lt;br /&gt;
        import tkSimpleDialog&lt;br /&gt;
        selection=tkSimpleDialog.askstring('resicolor',&lt;br /&gt;
                                                  'Please enter a selection',&lt;br /&gt;
                                                  parent=app.root)&lt;br /&gt;
        if selection:   # None is returned for user cancel&lt;br /&gt;
            cmd.select ('calcium','resn ca or resn cal')&lt;br /&gt;
            cmd.select ('acid','resn asp or resn glu or resn cgu')&lt;br /&gt;
            cmd.select ('basic','resn arg or resn lys or resn his')&lt;br /&gt;
            cmd.select ('nonpolar','resn met or resn phe or resn pro or resn trp or resn val or resn leu or resn ile or resn ala')&lt;br /&gt;
            cmd.select ('polar','resn ser or resn thr or resn asn or resn gln or resn tyr')&lt;br /&gt;
            cmd.select ('cys','resn cys or resn cyx')&lt;br /&gt;
            cmd.select ('backbone','name ca or name n or name c or name o')&lt;br /&gt;
            cmd.select ('none')     &lt;br /&gt;
            code={'acid'    :  'red'    ,&lt;br /&gt;
                  'basic'   :  'blue'   ,&lt;br /&gt;
                  'nonpolar':  'orange' ,&lt;br /&gt;
                  'polar'   :  'green'  ,&lt;br /&gt;
                  'cys'     :  'yellow'}&lt;br /&gt;
            cmd.do ('getchem')&lt;br /&gt;
            cmd.select ('none')&lt;br /&gt;
            for elem in code:&lt;br /&gt;
                line='color '+code[elem]+','+elem+'&amp;amp;'+selection&lt;br /&gt;
                print line&lt;br /&gt;
                cmd.do (line)&lt;br /&gt;
            word='color white,backbone &amp;amp;'+selection&lt;br /&gt;
            print word&lt;br /&gt;
            cmd.do (word)                  #Used to be in code, but looks like&lt;br /&gt;
                                           #dictionnaries are accessed at random&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here is the corresponding script file. Call it from your .pymolrc or from within pymol: &amp;quot;run resicolor.py&amp;quot;. Then, issuing &amp;quot;resicolor&amp;quot; will apply the scheme. Selections are supported: &amp;quot;resicolor chain A&amp;quot; will apply the scheme only to chain A. &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
#script contributed by Philippe Garteiser; garteiserp@omrf.ouhsc.edu&lt;br /&gt;
from pymol import cmd&lt;br /&gt;
&lt;br /&gt;
def resicolor(selection='all'):&lt;br /&gt;
    &lt;br /&gt;
    '''USAGE: resicolor &amp;lt;selection&amp;gt;&lt;br /&gt;
    colors all or the given selection with arbitrary&lt;br /&gt;
    coloring scheme.&lt;br /&gt;
    '''&lt;br /&gt;
    cmd.select ('calcium','resn ca or resn cal')&lt;br /&gt;
    cmd.select ('acid','resn asp or resn glu or resn cgu')&lt;br /&gt;
    cmd.select ('basic','resn arg or resn lys or resn his')&lt;br /&gt;
    cmd.select ('nonpolar','resn met or resn phe or resn pro or resn trp or resn val or resn leu or resn ile or resn ala')&lt;br /&gt;
    cmd.select ('polar','resn ser or resn thr or resn asn or resn gln or resn tyr')&lt;br /&gt;
    cmd.select ('cys','resn cys or resn cyx')&lt;br /&gt;
    cmd.select ('backbone','name ca or name n or name c or name o')&lt;br /&gt;
    cmd.select ('none')&lt;br /&gt;
&lt;br /&gt;
    print selection&lt;br /&gt;
    code={'acid'    :  'red'    ,&lt;br /&gt;
          'basic'   :  'blue'   ,&lt;br /&gt;
          'nonpolar':  'orange' ,&lt;br /&gt;
          'polar'   :  'green'  ,&lt;br /&gt;
          'cys'     :  'yellow'}&lt;br /&gt;
    cmd.do ('getchem')&lt;br /&gt;
    cmd.select ('none')&lt;br /&gt;
    for elem in code:&lt;br /&gt;
        line='color '+code[elem]+','+elem+'&amp;amp;'+selection&lt;br /&gt;
        print line&lt;br /&gt;
        cmd.do (line)&lt;br /&gt;
    word='color white,backbone &amp;amp;'+selection&lt;br /&gt;
    print word&lt;br /&gt;
    cmd.do (word)                  #Used to be in code, but looks like&lt;br /&gt;
                                   #dictionnaries are accessed at random&lt;br /&gt;
    cmd.hide ('everything','resn HOH')&lt;br /&gt;
&lt;br /&gt;
cmd.extend ('resicolor',resicolor)&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Script_Library]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Resicolor&amp;diff=9457</id>
		<title>Resicolor</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Resicolor&amp;diff=9457"/>
		<updated>2007-04-10T18:49:27Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello !&lt;br /&gt;
&lt;br /&gt;
Here is a small plugin to color proteins according to residue type. Copy this into a file saved as resicolor.py inside your plugins startup directory, and it should add itself to the plugins menu at the next pymol startup. The script version (accessible from command line) is presented below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
from Tkinter import *&lt;br /&gt;
from pymol import cmd&lt;br /&gt;
&lt;br /&gt;
def __init__(self):&lt;br /&gt;
    # Simply add the menu entry and callback&lt;br /&gt;
    self.menuBar.addmenuitem('Plugin', 'command',&lt;br /&gt;
                                     'resicolor',&lt;br /&gt;
                                     label = 'resicolor',&lt;br /&gt;
                                     command = lambda s=self : resicolor(s))&lt;br /&gt;
class resicolor:&lt;br /&gt;
    def __init__(self,app):&lt;br /&gt;
        import tkSimpleDialog&lt;br /&gt;
        selection=tkSimpleDialog.askstring('resicolor',&lt;br /&gt;
                                                  'Please enter a selection',&lt;br /&gt;
                                                  parent=app.root)&lt;br /&gt;
        if selection:&lt;br /&gt;
            cmd.select ('calcium','resn ca or resn cal')&lt;br /&gt;
            cmd.select ('acid','resn asp or resn glu or resn cgu')&lt;br /&gt;
            cmd.select ('basic','resn arg or resn lys or resn his')&lt;br /&gt;
            cmd.select ('nonpolar','resn met or resn phe or resn pro or resn trp or resn val or resn leu or resn ile or resn ala')&lt;br /&gt;
            cmd.select ('polar','resn ser or resn thr or resn asn or resn gln or resn tyr')&lt;br /&gt;
            cmd.select ('cys','resn cys or resn cyx')&lt;br /&gt;
            cmd.select ('backbone','name ca or name n or name c or name o')&lt;br /&gt;
            cmd.select ('none')     &lt;br /&gt;
            code={'acid'    :  'red'    ,&lt;br /&gt;
                  'basic'   :  'blue'   ,&lt;br /&gt;
                  'nonpolar':  'orange' ,&lt;br /&gt;
                  'polar'   :  'green'  ,&lt;br /&gt;
                  'cys'     :  'yellow'}&lt;br /&gt;
            cmd.do ('getchem')&lt;br /&gt;
            cmd.select ('none')&lt;br /&gt;
            for elem in code:&lt;br /&gt;
                line='color '+code[elem]+','+elem+'&amp;amp;'+selection&lt;br /&gt;
                print line&lt;br /&gt;
                cmd.do (line)&lt;br /&gt;
            word='color white,backbone &amp;amp;'+selection&lt;br /&gt;
            print word&lt;br /&gt;
            cmd.do (word)                  #Used to be in code, but looks like&lt;br /&gt;
                                           #dictionnaries are accessed at random&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here is the corresponding script file. Call it from your .pymolrc or from within pymol: &amp;quot;run resicolor.py&amp;quot;. Then, issuing &amp;quot;resicolor&amp;quot; will apply the scheme. Selections are supported: &amp;quot;resicolor chain A&amp;quot; will apply the scheme only to chain A. &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
from pymol import cmd&lt;br /&gt;
&lt;br /&gt;
def resicolor(selection='all'):&lt;br /&gt;
    &lt;br /&gt;
    '''USAGE: resicolor &amp;lt;selection&amp;gt;&lt;br /&gt;
    colors all or the given selection with arbitrary&lt;br /&gt;
    coloring scheme.&lt;br /&gt;
    '''&lt;br /&gt;
    cmd.select ('calcium','resn ca or resn cal')&lt;br /&gt;
    cmd.select ('acid','resn asp or resn glu or resn cgu')&lt;br /&gt;
    cmd.select ('basic','resn arg or resn lys or resn his')&lt;br /&gt;
    cmd.select ('nonpolar','resn met or resn phe or resn pro or resn trp or resn val or resn leu or resn ile or resn ala')&lt;br /&gt;
    cmd.select ('polar','resn ser or resn thr or resn asn or resn gln or resn tyr')&lt;br /&gt;
    cmd.select ('cys','resn cys or resn cyx')&lt;br /&gt;
    cmd.select ('backbone','name ca or name n or name c or name o')&lt;br /&gt;
    cmd.select ('none')&lt;br /&gt;
&lt;br /&gt;
    print selection&lt;br /&gt;
    code={'acid'    :  'red'    ,&lt;br /&gt;
          'basic'   :  'blue'   ,&lt;br /&gt;
          'nonpolar':  'orange' ,&lt;br /&gt;
          'polar'   :  'green'  ,&lt;br /&gt;
          'cys'     :  'yellow'}&lt;br /&gt;
    cmd.do ('getchem')&lt;br /&gt;
    cmd.select ('none')&lt;br /&gt;
    for elem in code:&lt;br /&gt;
        line='color '+code[elem]+','+elem+'&amp;amp;'+selection&lt;br /&gt;
        print line&lt;br /&gt;
        cmd.do (line)&lt;br /&gt;
    word='color white,backbone &amp;amp;'+selection&lt;br /&gt;
    print word&lt;br /&gt;
    cmd.do (word)                  #Used to be in code, but looks like&lt;br /&gt;
                                   #dictionnaries are accessed at random&lt;br /&gt;
    cmd.hide ('everything','resn HOH')&lt;br /&gt;
&lt;br /&gt;
cmd.extend ('resicolor',resicolor)&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Script_Library]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Resicolor&amp;diff=9456</id>
		<title>Resicolor</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Resicolor&amp;diff=9456"/>
		<updated>2007-04-10T15:16:18Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello !&lt;br /&gt;
&lt;br /&gt;
Here is a small script to color proteins according to residue type. Call it from your .pymolrc or from within pymol: &amp;quot;run resicolor.py&amp;quot;. Then, issuing &amp;quot;resicolor&amp;quot; will apply the scheme. Selections are supported: &amp;quot;resicolor chain A&amp;quot; will apply the scheme only to chain A. &lt;br /&gt;
&amp;lt;source lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
from pymol import cmd&lt;br /&gt;
&lt;br /&gt;
def resicolor(selection='all'):&lt;br /&gt;
    &lt;br /&gt;
    '''USAGE: resicolor &amp;lt;selection&amp;gt;&lt;br /&gt;
    colors all or the given selection with arbitrary&lt;br /&gt;
    coloring scheme.&lt;br /&gt;
    '''&lt;br /&gt;
    cmd.select ('calcium','resn ca or resn cal')&lt;br /&gt;
    cmd.select ('acid','resn asp or resn glu or resn cgu')&lt;br /&gt;
    cmd.select ('basic','resn arg or resn lys or resn his')&lt;br /&gt;
    cmd.select ('nonpolar','resn met or resn phe or resn pro or resn trp or resn val or resn leu or resn ile or resn ala')&lt;br /&gt;
    cmd.select ('polar','resn ser or resn thr or resn asn or resn gln or resn tyr')&lt;br /&gt;
    cmd.select ('cys','resn cys or resn cyx')&lt;br /&gt;
    cmd.select ('backbone','name ca or name n or name c or name o')&lt;br /&gt;
    cmd.select ('none')&lt;br /&gt;
&lt;br /&gt;
    print selection&lt;br /&gt;
    code={'acid'    :  'red'    ,&lt;br /&gt;
          'basic'   :  'blue'   ,&lt;br /&gt;
          'nonpolar':  'orange' ,&lt;br /&gt;
          'polar'   :  'green'  ,&lt;br /&gt;
          'cys'     :  'yellow'}&lt;br /&gt;
    cmd.do ('getchem')&lt;br /&gt;
    cmd.select ('none')&lt;br /&gt;
    for elem in code:&lt;br /&gt;
        line='color '+code[elem]+','+elem+'&amp;amp;'+selection&lt;br /&gt;
        print line&lt;br /&gt;
        cmd.do (line)&lt;br /&gt;
    word='color white,backbone &amp;amp;'+selection&lt;br /&gt;
    print word&lt;br /&gt;
    cmd.do (word)                  #Used to be in code, but looks like&lt;br /&gt;
                                   #dictionnaries are accessed at random&lt;br /&gt;
    cmd.hide ('everything','resn HOH')&lt;br /&gt;
&lt;br /&gt;
cmd.extend ('resicolor',resicolor)&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Script_Library]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Resicolor&amp;diff=9455</id>
		<title>Resicolor</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Resicolor&amp;diff=9455"/>
		<updated>2007-04-10T15:15:03Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: New page: Hello !  Here is a small script to color proteins according to residue type. Call it from your .pymolrc or from within pymol: &amp;quot;run resicolor.py&amp;quot;. Then, issuing &amp;quot;resicolor&amp;quot; will apply the s...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello !&lt;br /&gt;
&lt;br /&gt;
Here is a small script to color proteins according to residue type. Call it from your .pymolrc or from within pymol: &amp;quot;run resicolor.py&amp;quot;. Then, issuing &amp;quot;resicolor&amp;quot; will apply the scheme. Selections are supported: &amp;quot;resicolor chain A&amp;quot; will apply the scheme only to chain A. &lt;br /&gt;
&lt;br /&gt;
from pymol import cmd&lt;br /&gt;
&lt;br /&gt;
def resicolor(selection='all'):&lt;br /&gt;
    &lt;br /&gt;
    '''USAGE: resicolor &amp;lt;selection&amp;gt;&lt;br /&gt;
    colors all or the given selection with arbitrary&lt;br /&gt;
    coloring scheme.&lt;br /&gt;
    '''&lt;br /&gt;
    cmd.select ('calcium','resn ca or resn cal')&lt;br /&gt;
    cmd.select ('acid','resn asp or resn glu or resn cgu')&lt;br /&gt;
    cmd.select ('basic','resn arg or resn lys or resn his')&lt;br /&gt;
    cmd.select ('nonpolar','resn met or resn phe or resn pro or resn trp or resn val or resn leu or resn ile or resn ala')&lt;br /&gt;
    cmd.select ('polar','resn ser or resn thr or resn asn or resn gln or resn tyr')&lt;br /&gt;
    cmd.select ('cys','resn cys or resn cyx')&lt;br /&gt;
    cmd.select ('backbone','name ca or name n or name c or name o')&lt;br /&gt;
    cmd.select ('none')&lt;br /&gt;
&lt;br /&gt;
    print selection&lt;br /&gt;
    code={'acid'    :  'red'    ,&lt;br /&gt;
          'basic'   :  'blue'   ,&lt;br /&gt;
          'nonpolar':  'orange' ,&lt;br /&gt;
          'polar'   :  'green'  ,&lt;br /&gt;
          'cys'     :  'yellow'}&lt;br /&gt;
    cmd.do ('getchem')&lt;br /&gt;
    cmd.select ('none')&lt;br /&gt;
    for elem in code:&lt;br /&gt;
        line='color '+code[elem]+','+elem+'&amp;amp;'+selection&lt;br /&gt;
        print line&lt;br /&gt;
        cmd.do (line)&lt;br /&gt;
    word='color white,backbone &amp;amp;'+selection&lt;br /&gt;
    print word&lt;br /&gt;
    cmd.do (word)                  #Used to be in code, but looks like&lt;br /&gt;
                                   #dictionnaries are accessed at random&lt;br /&gt;
    cmd.hide ('everything','resn HOH')&lt;br /&gt;
&lt;br /&gt;
cmd.extend ('resicolor',resicolor)&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Category:Script_Library&amp;diff=3885</id>
		<title>Category:Script Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Category:Script_Library&amp;diff=3885"/>
		<updated>2007-04-10T15:10:56Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Zero_residues]] -- Renumber residues such that the first residue is 0.  Useful for alignments.&lt;br /&gt;
&lt;br /&gt;
* [[Cealign]] -- Implementation of the CE Structure Alignment algorithm as a PyMOL plugin.&lt;br /&gt;
&lt;br /&gt;
* [[WriteSS]] -- Writes secondary structural elements, for each residues, to a file.&lt;br /&gt;
&lt;br /&gt;
* [[Process_All_Files_In_Directory]] -- Do something to all files in a directory.  The examples show how to print the disulfide bond lengths, then in general all sulfur distances (not necessarily bound).&lt;br /&gt;
&lt;br /&gt;
* [[Kabsch]] -- Kabsch alignment of two sets of vectors.  (Part 2 of a protein alignment.)&lt;br /&gt;
&lt;br /&gt;
* [[Transform_odb]] -- Transform a selection of an existing object and output as a new object.  The transformation matrix is read from an &amp;quot;O&amp;quot;-style tranformation matrix file (.odb) written by &amp;quot;O&amp;quot; or by any of the Uppsala Software Factory programs (from Gerard Klegweit) such as LSQMAN.&lt;br /&gt;
&lt;br /&gt;
* [[Stereo_Ray]] -- This script will create two resolution specific ray traced images rotated appropriately for inclusion into a single file to represent a stereo view of the desired macromolecule.&lt;br /&gt;
&lt;br /&gt;
* [[Translate_And_Measure]] -- prints '''overlap''' if any of the atoms in molA or molB were within 4 Angstrom after translating by 1 along X&lt;br /&gt;
&lt;br /&gt;
* [[Show aromatics]] -- This script will display a backbone &amp;quot;worm&amp;quot; for your protein, with all of the sidechains for aromatic residues displayed as green &amp;quot;sticks&amp;quot;.  Usage: Save this as &amp;quot;show_aromatics.pml&amp;quot;, load your protein in PyMOL, and run the script (select &amp;quot;Run&amp;quot; from the &amp;quot;File&amp;quot; menu). (PyMOL script; TStout)&lt;br /&gt;
&lt;br /&gt;
* [[Show hydrophobics]] -- This script will display a backbone &amp;quot;worm&amp;quot; for your protein, with all of the sidechains for hydrophobic residues displayed as orange &amp;quot;sticks&amp;quot;.  Usage: Same as &amp;quot;show aromatics&amp;quot;. (PyMOL script; TStout)&lt;br /&gt;
&lt;br /&gt;
* [[Show charged]] -- This script will display a backbone &amp;quot;worm&amp;quot; for your protein, with all of the sidechains for charged residues displayed as red (negative) or blue (posititve) &amp;quot;sticks&amp;quot;.  Usage: Same as &amp;quot;show aromatics&amp;quot;. (PyMOL script; TStout)&lt;br /&gt;
&lt;br /&gt;
* [[Show hydrophilic]] -- This script will display a backbone &amp;quot;worm&amp;quot; for your protein, with all of the sidechains for hydrophilic residues displayed as green &amp;quot;sticks&amp;quot;.  Usage: Same as &amp;quot;show aromatics&amp;quot;. (PyMOL script; TStout)&lt;br /&gt;
&lt;br /&gt;
* [[Show NMR constrains]] -- This script will display the NMR constrains used for a structure calculation atop a structure.  Usage: Save this as &amp;quot;NMRcnstr.py&amp;quot; load your protein in PyMOL, and run the script. type upl('fname') or cns('fname') where fname is the filename with the NMR constrains you want to display. &lt;br /&gt;
&lt;br /&gt;
* [[Perp Maker]] -- Creates a perpendicular plane through the center of your protein with respect to the camera's current position.  (If you translate the protein towards the camera a bit, you get a nice surface, sometimes.) A stupid little script I wrote in response to a request a few months ago (and it doesn't even conform to the request!)  Load a protein, run the script (read the documentation in the script). (Jason Vertrees/[[User:Tree|Tree]])&lt;br /&gt;
&lt;br /&gt;
* [[PythonTerminal]] -- Allows execution of python commands from the PyMOL command line.&lt;br /&gt;
&lt;br /&gt;
* [[Axes]] -- Creates a 3D-CGO object that shows the three coordinate axes.&lt;br /&gt;
&lt;br /&gt;
* [[CGO Text]] -- Creates a 3D-CGO text object.&lt;br /&gt;
&lt;br /&gt;
* [[List Selection]] -- Prints a list of all residues in a selection (both Python and .pml).&lt;br /&gt;
&lt;br /&gt;
* [[List Colors]] -- Lists the color of all residues in a selection (both Python and .pml).&lt;br /&gt;
&lt;br /&gt;
* [[List Secondary Structures]] -- Secondary structures (both predefined and those calculated with the 'dss' command) can be exported as a long string ('HHHHLLLLSSS').&lt;br /&gt;
&lt;br /&gt;
* [[Split Movement]] -- Moves two parts of one object into different directions.&lt;br /&gt;
&lt;br /&gt;
* [[Selection Exists]] -- Python method that returns true if a selection of a given name exists.&lt;br /&gt;
&lt;br /&gt;
* [[Get Coordinates I]] -- Retrieves atom coordinates as Python objects.&lt;br /&gt;
&lt;br /&gt;
* [[Get Coordinates II]] -- Retrieves atom coordinates as Python array (list object).&lt;br /&gt;
&lt;br /&gt;
* [[grepset]] -- List all settings matching a given keyword. - ''by EHP''&lt;br /&gt;
&lt;br /&gt;
* [[apropos]] -- List all commands matching a given keyword or whose docs contain the keyword. - ''by EHP''&lt;br /&gt;
&lt;br /&gt;
* [[mouse_modes]] -- customize the default mouse bindings for Viewing or Editing modes. - ''by EHP''&lt;br /&gt;
&lt;br /&gt;
* [[Measure Distance]] -- Measures the distance between two atoms (Python script).&lt;br /&gt;
&lt;br /&gt;
* [[Read PDB-String]] -- Parses a string in PDB format to a PyMOL object.&lt;br /&gt;
&lt;br /&gt;
* [[Color Objects]] -- Colors all objects differently (Python script).&lt;br /&gt;
&lt;br /&gt;
* [[Key Wait]] -- Process key events in a Python script.&lt;br /&gt;
&lt;br /&gt;
* [[Bounding Box]] -- Create a bounding box around a selection (Python script; requires numarray and Scientific; gilleain)&lt;br /&gt;
&lt;br /&gt;
* [[Ellipsoid]] -- Create callback object (opengl) ellipsoids. (Python script;  gilleain)&lt;br /&gt;
&lt;br /&gt;
* [[pdbsurvey]] -- Surveys the pdb for recently added structures that are relevant to a user-specified keywords list (in a text file)&lt;br /&gt;
&lt;br /&gt;
* [[resicolor]] -- Colors proteins according to residue type.&lt;br /&gt;
&lt;br /&gt;
* [[TransformSelectionByCameraView]] -- Transforms the selection by the camera view.&lt;br /&gt;
&lt;br /&gt;
* [[WFMesh]] -- Imports wavefront object mesh files; Starwars as an example!&lt;br /&gt;
&lt;br /&gt;
* [[grepsel]] -- Make named selections using regular expressions (protein sequence).&lt;br /&gt;
&lt;br /&gt;
* [[PowerMate Dial OS X]] -- Script and instructions to use the PowerMate dial on Mac OS X.&lt;br /&gt;
&lt;br /&gt;
* [[Plane Wizard]] -- Wizard to draw planes between three picked points.&lt;br /&gt;
&lt;br /&gt;
* [[Slerpy]] -- Pymol command extensions for key frame animation movie making.&lt;br /&gt;
&lt;br /&gt;
* [[Helicity_check]] -- helicity_check show the evolution of O - N distances over an amino acid sequence&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting|Script Library]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=User_talk:Philaltist&amp;diff=10761</id>
		<title>User talk:Philaltist</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=User_talk:Philaltist&amp;diff=10761"/>
		<updated>2006-06-02T18:02:37Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do you think that a singe page for all the cartoon_helix types would be better than separate pages? e.g. putting the fance, normal, and cylindrical all on one page --Adam Shea&lt;br /&gt;
&lt;br /&gt;
Yes I think it would be best to have all the cartoon_helix links of the settings page point to the same page. Do you know how to do that ? I think it would be less hairy/redundant than a 'related settings' section in multiple pages. --Philippe Garteiser&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Cartoon_cylindrical_helices&amp;diff=4965</id>
		<title>Cartoon cylindrical helices</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Cartoon_cylindrical_helices&amp;diff=4965"/>
		<updated>2006-06-02T15:10:54Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
This is a display setting. It replaces cartoon-represented helices by cylinders.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
set cartoon_cylindrical_helices, 1 to turn on&lt;br /&gt;
&lt;br /&gt;
set cartoon_cylindrical_helices, 0 to turn off&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[image:Notcylindre.JPG|frame|Default representation|left]]&lt;br /&gt;
[[image:Cylindre.JPG|frame|Cylindre helix|center]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Cartoon_cylindrical_helices&amp;diff=4964</id>
		<title>Cartoon cylindrical helices</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Cartoon_cylindrical_helices&amp;diff=4964"/>
		<updated>2006-06-02T15:10:41Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
This is a display setting. It replaces cartoon-represented helices by cylinders.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
set cartoon_cylindrical_helices, 1 to turn on&lt;br /&gt;
&lt;br /&gt;
set cartoon_cylindrical_helices, 0 to turn off&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[image:Notcylindre.JPG|frame|Default representation|left]]&lt;br /&gt;
[[image:Cylindre.JPG|frame|Cylindre helices|center]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=File:Cylindre.JPG&amp;diff=1495</id>
		<title>File:Cylindre.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=File:Cylindre.JPG&amp;diff=1495"/>
		<updated>2006-06-02T15:09:14Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=File:Notcylindre.JPG&amp;diff=2181</id>
		<title>File:Notcylindre.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=File:Notcylindre.JPG&amp;diff=2181"/>
		<updated>2006-06-02T15:08:45Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Cartoon_cylindrical_helices&amp;diff=4963</id>
		<title>Cartoon cylindrical helices</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Cartoon_cylindrical_helices&amp;diff=4963"/>
		<updated>2006-06-02T15:08:26Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
This is a display setting. It replaces cartoon-represented helices by cylinders.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
set cartoon_cylindrical_helices, 1 to turn on&lt;br /&gt;
&lt;br /&gt;
set cartoon_cylindrical_helices, 0 to turn off&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Settings&amp;diff=10081</id>
		<title>Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Settings&amp;diff=10081"/>
		<updated>2006-06-02T15:05:47Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the PyMol settings.  If you feel like documenting them, and what they do, feel free.  6 done, 494 to go !&lt;br /&gt;
&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  all_states                     ray_direct_shade             &lt;br /&gt;
  ambient                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  antialias                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  atom_name_wildcard             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       ray_opaque_background        &lt;br /&gt;
  auto_hide_selections           ray_orthoscopic              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          ray_shadow                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           ray_shadows                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  auto_zoom                      ray_texture_settings         &lt;br /&gt;
  backface_cull                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  [[bg_rgb]]                         ray_trace_fog                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    ray_trace_frames             &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  ray_trace_mode               &lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  [[cartoon_color]]                  ray_transparency_shadows     &lt;br /&gt;
  [[cartoon_cylindrical_helices]]    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  cartoon_discrete_colors        ray_triangle_fudge           &lt;br /&gt;
  cartoon_dumbbell_length        reflect                      &lt;br /&gt;
  cartoon_dumbbell_radius        reflect_power                &lt;br /&gt;
  cartoon_dumbbell_width         retain_order                 &lt;br /&gt;
  [[cartoon_fancy_helices]]          ribbon_color                 &lt;br /&gt;
  [[cartoon_fancy_sheets]]           ribbon_nucleic_acid_mode     &lt;br /&gt;
  cartoon_flat_cycles            ribbon_power                 &lt;br /&gt;
  cartoon_flat_sheets            ribbon_power_b               &lt;br /&gt;
  cartoon_helix_radius           ribbon_radius                &lt;br /&gt;
  cartoon_highlight_color        ribbon_sampling              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            ribbon_smooth                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           ribbon_width                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  cartoon_nucleic_acid_color     rock_delay                   &lt;br /&gt;
  cartoon_nucleic_acid_mode      roving_byres                 &lt;br /&gt;
  cartoon_oval_length            roving_cartoon               &lt;br /&gt;
  cartoon_oval_quality           roving_delay                 &lt;br /&gt;
  cartoon_oval_width             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  cartoon_rect_length            roving_map3_level            &lt;br /&gt;
  cartoon_rect_width             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  cartoon_ring_mode              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  cartoon_ring_transparency      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  cartoon_round_helices          roving_spheres               &lt;br /&gt;
  cartoon_sampling               roving_sticks                &lt;br /&gt;
  cartoon_side_chain_helper      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  [[cartoon_smooth_loops]]           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  cartoon_transparency           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  cavity_cull                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  dash_gap                       sculpt_plan_weight           &lt;br /&gt;
  dash_length                    sculpt_pyra_weight           &lt;br /&gt;
  dash_radius                    sculpt_tors_tolerance        &lt;br /&gt;
  dash_round_ends                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  depth_cue                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  dot_radius                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter                  &lt;br /&gt;
  dot_width                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             selection_width              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     [[seq_view]]                     &lt;br /&gt;
  field_of_view                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  fog                            seq_view_fill_color          &lt;br /&gt;
  fog_start                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               [[seq_view_location]]            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               shininess                    &lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  half_bonds                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  [[Internal Gui|internal_gui]]                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  [[internal_prompt]]                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  label_color                    spec_power                   &lt;br /&gt;
  label_font_id                  spec_reflect                 &lt;br /&gt;
  label_outline_color            specular                     &lt;br /&gt;
  label_position                 specular_intensity           &lt;br /&gt;
  label_shadow_mode              [[sphere_color]]                 &lt;br /&gt;
  label_size                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         [[sphere_scale]]                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         sphere_transparency          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  light_count                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  line_smooth                    ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  mesh_color                     static_singletons            &lt;br /&gt;
  mesh_lighting                  stereo                       &lt;br /&gt;
  mesh_mode                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  mesh_quality                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   stick_ball                   &lt;br /&gt;
  mesh_type                      stick_ball_ratio             &lt;br /&gt;
  mesh_width                     stick_color                  &lt;br /&gt;
  min_mesh_spacing               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    stick_nub                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    stick_transparency           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  orthoscopic                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  pickable                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         transparency                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          two_sided_lighting           &lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         valence                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               virtual_trackball            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output                  &lt;br /&gt;
&lt;br /&gt;
[[Category:Settings|All Settings]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Sphere_color&amp;diff=5536</id>
		<title>Sphere color</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Sphere_color&amp;diff=5536"/>
		<updated>2006-06-01T21:20:23Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
set sphere_color allows to color spheres independently from the rest of the representations. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
PyMOL&amp;gt;set sphere_color,''color''&lt;br /&gt;
&lt;br /&gt;
where ''color'' can be :&lt;br /&gt;
&lt;br /&gt;
-any usual colors (blue, yellow, grey50,...)&lt;br /&gt;
&lt;br /&gt;
-number-coded colors (1:black, 2:blue, 3:greenish, ...)&lt;br /&gt;
&lt;br /&gt;
-special code -1 to revert to original chameleon setting (''set sphere_color,-1'')&lt;br /&gt;
&lt;br /&gt;
==Related settings==&lt;br /&gt;
&lt;br /&gt;
[[cartoon_color]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Cartoon_color&amp;diff=938</id>
		<title>Cartoon color</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Cartoon_color&amp;diff=938"/>
		<updated>2006-06-01T21:18:55Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
set cartoon_color allows to color cartoons independently from the rest of the representations. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
PyMOL&amp;gt;set cartoon_color,''color''&lt;br /&gt;
&lt;br /&gt;
where ''color'' can be :&lt;br /&gt;
&lt;br /&gt;
-any usual colors (blue, yellow, grey50,...)&lt;br /&gt;
&lt;br /&gt;
-number-coded colors (1:black, 2:blue, 3:greenish, ...)&lt;br /&gt;
&lt;br /&gt;
-special code -1 to revert to original chameleon setting (''set cartoon_color,-1'')&lt;br /&gt;
&lt;br /&gt;
==Related settings==&lt;br /&gt;
&lt;br /&gt;
[[sphere_color]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Settings&amp;diff=10080</id>
		<title>Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Settings&amp;diff=10080"/>
		<updated>2006-06-01T21:16:28Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the PyMol settings.  If you feel like documenting them, and what they do, feel free.  6 done, 494 to go !&lt;br /&gt;
&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  all_states                     ray_direct_shade             &lt;br /&gt;
  ambient                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  antialias                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  atom_name_wildcard             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       ray_opaque_background        &lt;br /&gt;
  auto_hide_selections           ray_orthoscopic              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          ray_shadow                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           ray_shadows                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  auto_zoom                      ray_texture_settings         &lt;br /&gt;
  backface_cull                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  [[bg_rgb]]                         ray_trace_fog                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    ray_trace_frames             &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  ray_trace_mode               &lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  [[cartoon_color]]                  ray_transparency_shadows     &lt;br /&gt;
  cartoon_cylindrical_helices    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  cartoon_discrete_colors        ray_triangle_fudge           &lt;br /&gt;
  cartoon_dumbbell_length        reflect                      &lt;br /&gt;
  cartoon_dumbbell_radius        reflect_power                &lt;br /&gt;
  cartoon_dumbbell_width         retain_order                 &lt;br /&gt;
  [[cartoon_fancy_helices]]          ribbon_color                 &lt;br /&gt;
  [[cartoon_fancy_sheets]]           ribbon_nucleic_acid_mode     &lt;br /&gt;
  cartoon_flat_cycles            ribbon_power                 &lt;br /&gt;
  cartoon_flat_sheets            ribbon_power_b               &lt;br /&gt;
  cartoon_helix_radius           ribbon_radius                &lt;br /&gt;
  cartoon_highlight_color        ribbon_sampling              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            ribbon_smooth                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           ribbon_width                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  cartoon_nucleic_acid_color     rock_delay                   &lt;br /&gt;
  cartoon_nucleic_acid_mode      roving_byres                 &lt;br /&gt;
  cartoon_oval_length            roving_cartoon               &lt;br /&gt;
  cartoon_oval_quality           roving_delay                 &lt;br /&gt;
  cartoon_oval_width             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  cartoon_rect_length            roving_map3_level            &lt;br /&gt;
  cartoon_rect_width             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  cartoon_ring_mode              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  cartoon_ring_transparency      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  cartoon_round_helices          roving_spheres               &lt;br /&gt;
  cartoon_sampling               roving_sticks                &lt;br /&gt;
  cartoon_side_chain_helper      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  [[cartoon_smooth_loops]]           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  cartoon_transparency           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  cavity_cull                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  dash_gap                       sculpt_plan_weight           &lt;br /&gt;
  dash_length                    sculpt_pyra_weight           &lt;br /&gt;
  dash_radius                    sculpt_tors_tolerance        &lt;br /&gt;
  dash_round_ends                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  depth_cue                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  dot_radius                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter                  &lt;br /&gt;
  dot_width                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             selection_width              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     [[seq_view]]                     &lt;br /&gt;
  field_of_view                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  fog                            seq_view_fill_color          &lt;br /&gt;
  fog_start                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               [[seq_view_location]]            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               shininess                    &lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  half_bonds                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  [[Internal Gui|internal_gui]]                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  [[internal_prompt]]                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  label_color                    spec_power                   &lt;br /&gt;
  label_font_id                  spec_reflect                 &lt;br /&gt;
  label_outline_color            specular                     &lt;br /&gt;
  label_position                 specular_intensity           &lt;br /&gt;
  label_shadow_mode              [[sphere_color]]                 &lt;br /&gt;
  label_size                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         [[sphere_scale]]                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         sphere_transparency          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  light_count                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  line_smooth                    ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  mesh_color                     static_singletons            &lt;br /&gt;
  mesh_lighting                  stereo                       &lt;br /&gt;
  mesh_mode                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  mesh_quality                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   stick_ball                   &lt;br /&gt;
  mesh_type                      stick_ball_ratio             &lt;br /&gt;
  mesh_width                     stick_color                  &lt;br /&gt;
  min_mesh_spacing               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    stick_nub                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    stick_transparency           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  orthoscopic                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  pickable                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         transparency                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          two_sided_lighting           &lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         valence                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               virtual_trackball            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output                  &lt;br /&gt;
&lt;br /&gt;
[[Category:Settings|All Settings]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Cartoon_color&amp;diff=937</id>
		<title>Cartoon color</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Cartoon_color&amp;diff=937"/>
		<updated>2006-06-01T21:14:07Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
set cartoon_color allows to color cartoons independently from the rest of the representations. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
PyMOL&amp;gt;set cartoon_color,''color''&lt;br /&gt;
&lt;br /&gt;
where ''color'' can be :&lt;br /&gt;
&lt;br /&gt;
-any usual colors (blue, yellow, grey50,...)&lt;br /&gt;
&lt;br /&gt;
-number-coded colors (1:black, 2:blue, 3:greenish, ...)&lt;br /&gt;
&lt;br /&gt;
-special code -1 to revert to original chameleon setting (''set cartoon_color,-1'')&lt;br /&gt;
&lt;br /&gt;
==Related settings==&lt;br /&gt;
&lt;br /&gt;
[[set sphere_color]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Seq_view_location&amp;diff=9771</id>
		<title>Seq view location</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Seq_view_location&amp;diff=9771"/>
		<updated>2006-06-01T18:24:36Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
seq_view_location affects the location of the sequence viewer.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
set seq_view_location, ''integer''&lt;br /&gt;
&lt;br /&gt;
set ''integer'' to 0 to get the default (the viewer is on top of the internal window)&lt;br /&gt;
&lt;br /&gt;
set ''integer'' to 1 or higher to locate the sequence viewer just above the command line.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related settings==&lt;br /&gt;
[[seq_view]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_color]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_discrete_by_state]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_fill_char]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_fill_color]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_format]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_label_color]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_label_mode]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_label_spacing]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_label_start]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_overlay]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_unaligned_color]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_unaligned_mode]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Seq_view_location&amp;diff=9770</id>
		<title>Seq view location</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Seq_view_location&amp;diff=9770"/>
		<updated>2006-06-01T18:24:03Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
seq_view_locations affects the location of the sequence viewer.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
set seq_view, ''integer''&lt;br /&gt;
&lt;br /&gt;
set ''integer'' to 0 to get the default (the viewer is on top of the internal window)&lt;br /&gt;
&lt;br /&gt;
set ''integer'' to 1 or higher to locate the sequence viewer just above the command line.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related settings==&lt;br /&gt;
[[seq_view]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_color]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_discrete_by_state]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_fill_char]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_fill_color]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_format]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_label_color]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_label_mode]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_label_spacing]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_label_start]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_overlay]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_unaligned_color]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_unaligned_mode]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Settings&amp;diff=10079</id>
		<title>Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Settings&amp;diff=10079"/>
		<updated>2006-06-01T18:19:57Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the PyMol settings.  If you feel like documenting them, and what they do, feel free.  6 done, 494 to go !&lt;br /&gt;
&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  all_states                     ray_direct_shade             &lt;br /&gt;
  ambient                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  antialias                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  atom_name_wildcard             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       ray_opaque_background        &lt;br /&gt;
  auto_hide_selections           ray_orthoscopic              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          ray_shadow                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           ray_shadows                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  auto_zoom                      ray_texture_settings         &lt;br /&gt;
  backface_cull                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  [[bg_rgb]]                         ray_trace_fog                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    ray_trace_frames             &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  ray_trace_mode               &lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  [[cartoon_color]]                  ray_transparency_shadows     &lt;br /&gt;
  cartoon_cylindrical_helices    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  cartoon_discrete_colors        ray_triangle_fudge           &lt;br /&gt;
  cartoon_dumbbell_length        reflect                      &lt;br /&gt;
  cartoon_dumbbell_radius        reflect_power                &lt;br /&gt;
  cartoon_dumbbell_width         retain_order                 &lt;br /&gt;
  [[cartoon_fancy_helices]]          ribbon_color                 &lt;br /&gt;
  [[cartoon_fancy_sheets]]           ribbon_nucleic_acid_mode     &lt;br /&gt;
  cartoon_flat_cycles            ribbon_power                 &lt;br /&gt;
  cartoon_flat_sheets            ribbon_power_b               &lt;br /&gt;
  cartoon_helix_radius           ribbon_radius                &lt;br /&gt;
  cartoon_highlight_color        ribbon_sampling              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            ribbon_smooth                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           ribbon_width                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  cartoon_nucleic_acid_color     rock_delay                   &lt;br /&gt;
  cartoon_nucleic_acid_mode      roving_byres                 &lt;br /&gt;
  cartoon_oval_length            roving_cartoon               &lt;br /&gt;
  cartoon_oval_quality           roving_delay                 &lt;br /&gt;
  cartoon_oval_width             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  cartoon_rect_length            roving_map3_level            &lt;br /&gt;
  cartoon_rect_width             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  cartoon_ring_mode              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  cartoon_ring_transparency      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  cartoon_round_helices          roving_spheres               &lt;br /&gt;
  cartoon_sampling               roving_sticks                &lt;br /&gt;
  cartoon_side_chain_helper      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  [[cartoon_smooth_loops]]           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  cartoon_transparency           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  cavity_cull                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  dash_gap                       sculpt_plan_weight           &lt;br /&gt;
  dash_length                    sculpt_pyra_weight           &lt;br /&gt;
  dash_radius                    sculpt_tors_tolerance        &lt;br /&gt;
  dash_round_ends                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  depth_cue                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  dot_radius                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter                  &lt;br /&gt;
  dot_width                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             selection_width              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     [[seq_view]]                     &lt;br /&gt;
  field_of_view                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  fog                            seq_view_fill_color          &lt;br /&gt;
  fog_start                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               [[seq_view_location]]            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               shininess                    &lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  half_bonds                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  [[Internal Gui|internal_gui]]                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  [[internal_prompt]]                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  label_color                    spec_power                   &lt;br /&gt;
  label_font_id                  spec_reflect                 &lt;br /&gt;
  label_outline_color            specular                     &lt;br /&gt;
  label_position                 specular_intensity           &lt;br /&gt;
  label_shadow_mode              sphere_color                 &lt;br /&gt;
  label_size                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         [[sphere_scale]]                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         sphere_transparency          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  light_count                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  line_smooth                    ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  mesh_color                     static_singletons            &lt;br /&gt;
  mesh_lighting                  stereo                       &lt;br /&gt;
  mesh_mode                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  mesh_quality                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   stick_ball                   &lt;br /&gt;
  mesh_type                      stick_ball_ratio             &lt;br /&gt;
  mesh_width                     stick_color                  &lt;br /&gt;
  min_mesh_spacing               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    stick_nub                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    stick_transparency           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  orthoscopic                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  pickable                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         transparency                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          two_sided_lighting           &lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         valence                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               virtual_trackball            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output                  &lt;br /&gt;
&lt;br /&gt;
[[Category:Settings|All Settings]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Talk:Settings&amp;diff=130</id>
		<title>Talk:Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Talk:Settings&amp;diff=130"/>
		<updated>2006-06-01T16:54:56Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;awesome idea, Shea !&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Sphere_scale&amp;diff=10329</id>
		<title>Sphere scale</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Sphere_scale&amp;diff=10329"/>
		<updated>2006-06-01T16:02:57Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
This setting affects the apparent radius of spheres in the sphere representation. Default scale is set to 1.0.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
set sphere_scale, ''size''&lt;br /&gt;
&lt;br /&gt;
''size'' can be any float number. Using 0.25 gives a nice balls&amp;amp;sticks representation with both lines and spheres turned on.&lt;br /&gt;
&lt;br /&gt;
set sphere_scale by itself will revert to default.&lt;br /&gt;
&lt;br /&gt;
==Related settings==&lt;br /&gt;
[[sphere_color]]&lt;br /&gt;
&lt;br /&gt;
[[sphere_mode]]&lt;br /&gt;
&lt;br /&gt;
[[sphere_point_max_size]]&lt;br /&gt;
&lt;br /&gt;
[[sphere_point_size]]&lt;br /&gt;
&lt;br /&gt;
[[sphere_quality]]&lt;br /&gt;
&lt;br /&gt;
[[sphere_solvent]]&lt;br /&gt;
&lt;br /&gt;
[[sphere_transparency]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Sphere_scale&amp;diff=10328</id>
		<title>Sphere scale</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Sphere_scale&amp;diff=10328"/>
		<updated>2006-06-01T16:02:42Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
This setting affects the apparent radius of spheres in the sphere representation. Default scale is set to 1.0.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
set sphere_scale, ''size''&lt;br /&gt;
&lt;br /&gt;
''size'' can be any float number. Using 0.25 gives a nice balls&amp;amp;sticks representation with both lines and spheres turned on.&lt;br /&gt;
&lt;br /&gt;
set sphere_scale by itself will revert to default.&lt;br /&gt;
&lt;br /&gt;
==Related settings==&lt;br /&gt;
[[sphere_color]]&lt;br /&gt;
[[sphere_mode]]&lt;br /&gt;
[[sphere_point_max_size]]&lt;br /&gt;
[[sphere_point_size]]&lt;br /&gt;
[[sphere_quality]]&lt;br /&gt;
[[sphere_solvent]]&lt;br /&gt;
[[sphere_transparency]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Sphere_scale&amp;diff=10327</id>
		<title>Sphere scale</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Sphere_scale&amp;diff=10327"/>
		<updated>2006-06-01T15:59:51Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
This setting affects the apparent radius of spheres in the sphere representation. Default scale is set to 1.0.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
set sphere_scale, ''size''&lt;br /&gt;
&lt;br /&gt;
''size'' can be any float number. Using 0.25 gives a nice balls&amp;amp;sticks representation with both lines and spheres turned on.&lt;br /&gt;
&lt;br /&gt;
set sphere_scale by itself will revert to default.&lt;br /&gt;
&lt;br /&gt;
==Related settings==&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Settings&amp;diff=10078</id>
		<title>Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Settings&amp;diff=10078"/>
		<updated>2006-06-01T15:55:59Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the PyMol settings.  If you feel like documenting them, and what they do, feel free.  6 done, 494 to go !&lt;br /&gt;
&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  all_states                     ray_direct_shade             &lt;br /&gt;
  ambient                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  antialias                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  atom_name_wildcard             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       ray_opaque_background        &lt;br /&gt;
  auto_hide_selections           ray_orthoscopic              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          ray_shadow                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           ray_shadows                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  auto_zoom                      ray_texture_settings         &lt;br /&gt;
  backface_cull                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  [[bg_rgb]]                         ray_trace_fog                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    ray_trace_frames             &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  ray_trace_mode               &lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  [[cartoon_color]]                  ray_transparency_shadows     &lt;br /&gt;
  cartoon_cylindrical_helices    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  cartoon_discrete_colors        ray_triangle_fudge           &lt;br /&gt;
  cartoon_dumbbell_length        reflect                      &lt;br /&gt;
  cartoon_dumbbell_radius        reflect_power                &lt;br /&gt;
  cartoon_dumbbell_width         retain_order                 &lt;br /&gt;
  [[cartoon_fancy_helices]]          ribbon_color                 &lt;br /&gt;
  [[cartoon_fancy_sheets]]           ribbon_nucleic_acid_mode     &lt;br /&gt;
  cartoon_flat_cycles            ribbon_power                 &lt;br /&gt;
  cartoon_flat_sheets            ribbon_power_b               &lt;br /&gt;
  cartoon_helix_radius           ribbon_radius                &lt;br /&gt;
  cartoon_highlight_color        ribbon_sampling              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            ribbon_smooth                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           ribbon_width                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  cartoon_nucleic_acid_color     rock_delay                   &lt;br /&gt;
  cartoon_nucleic_acid_mode      roving_byres                 &lt;br /&gt;
  cartoon_oval_length            roving_cartoon               &lt;br /&gt;
  cartoon_oval_quality           roving_delay                 &lt;br /&gt;
  cartoon_oval_width             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  cartoon_rect_length            roving_map3_level            &lt;br /&gt;
  cartoon_rect_width             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  cartoon_ring_mode              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  cartoon_ring_transparency      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  cartoon_round_helices          roving_spheres               &lt;br /&gt;
  cartoon_sampling               roving_sticks                &lt;br /&gt;
  cartoon_side_chain_helper      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  [[cartoon_smooth_loops]]           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  cartoon_transparency           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  cavity_cull                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  dash_gap                       sculpt_plan_weight           &lt;br /&gt;
  dash_length                    sculpt_pyra_weight           &lt;br /&gt;
  dash_radius                    sculpt_tors_tolerance        &lt;br /&gt;
  dash_round_ends                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  depth_cue                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  dot_radius                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter                  &lt;br /&gt;
  dot_width                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             selection_width              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     [[seq_view]]                     &lt;br /&gt;
  field_of_view                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  fog                            seq_view_fill_color          &lt;br /&gt;
  fog_start                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               seq_view_location            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               shininess                    &lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  half_bonds                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  [[Internal Gui|internal_gui]]                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  [[internal_prompt]]                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  label_color                    spec_power                   &lt;br /&gt;
  label_font_id                  spec_reflect                 &lt;br /&gt;
  label_outline_color            specular                     &lt;br /&gt;
  label_position                 specular_intensity           &lt;br /&gt;
  label_shadow_mode              sphere_color                 &lt;br /&gt;
  label_size                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         [[sphere_scale]]                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         sphere_transparency          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  light_count                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  line_smooth                    ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  mesh_color                     static_singletons            &lt;br /&gt;
  mesh_lighting                  stereo                       &lt;br /&gt;
  mesh_mode                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  mesh_quality                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   stick_ball                   &lt;br /&gt;
  mesh_type                      stick_ball_ratio             &lt;br /&gt;
  mesh_width                     stick_color                  &lt;br /&gt;
  min_mesh_spacing               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    stick_nub                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    stick_transparency           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  orthoscopic                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  pickable                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         transparency                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          two_sided_lighting           &lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         valence                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               virtual_trackball            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output                  &lt;br /&gt;
&lt;br /&gt;
[[Category:Settings|All Settings]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Seq_view&amp;diff=9745</id>
		<title>Seq view</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Seq_view&amp;diff=9745"/>
		<updated>2006-06-01T15:52:52Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: /* Related settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
seq_view turns the sequence viewer on and off. The sequence viewer is a very handy tool, you can use it for example to select residues very easily.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
set seq_view, 1   to turn the sequence viewer on.&lt;br /&gt;
&lt;br /&gt;
set seq_view, 0   to turn the sequence viewer off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related settings==&lt;br /&gt;
[[seq_view_color]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_discrete_by_state]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_fill_char]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_fill_color]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_format]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_label_color]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_label_mode]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_label_spacing]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_label_start]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_location]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_overlay]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_unaligned_color]]&lt;br /&gt;
&lt;br /&gt;
[[seq_view_unaligned_mode]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Seq_view&amp;diff=9744</id>
		<title>Seq view</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Seq_view&amp;diff=9744"/>
		<updated>2006-06-01T15:52:31Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
seq_view turns the sequence viewer on and off. The sequence viewer is a very handy tool, you can use it for example to select residues very easily.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
set seq_view, 1   to turn the sequence viewer on.&lt;br /&gt;
&lt;br /&gt;
set seq_view, 0   to turn the sequence viewer off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related settings==&lt;br /&gt;
[[seq_view_color]]&lt;br /&gt;
[[seq_view_discrete_by_state]]&lt;br /&gt;
[[seq_view_fill_char]]&lt;br /&gt;
[[seq_view_fill_color]]&lt;br /&gt;
[[seq_view_format]]&lt;br /&gt;
[[seq_view_label_color]]&lt;br /&gt;
[[seq_view_label_mode]]&lt;br /&gt;
[[seq_view_label_spacing]]&lt;br /&gt;
[[seq_view_label_start]]&lt;br /&gt;
[[seq_view_location]]&lt;br /&gt;
[[seq_view_overlay]]&lt;br /&gt;
[[seq_view_unaligned_color]]&lt;br /&gt;
[[seq_view_unaligned_mode]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Seq_view&amp;diff=9743</id>
		<title>Seq view</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Seq_view&amp;diff=9743"/>
		<updated>2006-06-01T15:43:28Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
seq_view turns the sequence viewer on and off. The sequence viewer is a very handy tool, you can use it for example to select residues very easily.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
set seq_view, 1   to turn the sequence viewer on.&lt;br /&gt;
&lt;br /&gt;
set seq_view, 0   to turn the sequence viewer off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related settings==&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Settings&amp;diff=10077</id>
		<title>Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Settings&amp;diff=10077"/>
		<updated>2006-06-01T15:40:37Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the PyMol settings.  If you feel like documenting them, and what they do, feel free.  6 done, 494 to go !&lt;br /&gt;
&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  all_states                     ray_direct_shade             &lt;br /&gt;
  ambient                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  antialias                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  atom_name_wildcard             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       ray_opaque_background        &lt;br /&gt;
  auto_hide_selections           ray_orthoscopic              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          ray_shadow                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           ray_shadows                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  auto_zoom                      ray_texture_settings         &lt;br /&gt;
  backface_cull                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  [[bg_rgb]]                         ray_trace_fog                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    ray_trace_frames             &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  ray_trace_mode               &lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  [[cartoon_color]]                  ray_transparency_shadows     &lt;br /&gt;
  cartoon_cylindrical_helices    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  cartoon_discrete_colors        ray_triangle_fudge           &lt;br /&gt;
  cartoon_dumbbell_length        reflect                      &lt;br /&gt;
  cartoon_dumbbell_radius        reflect_power                &lt;br /&gt;
  cartoon_dumbbell_width         retain_order                 &lt;br /&gt;
  [[cartoon_fancy_helices]]          ribbon_color                 &lt;br /&gt;
  [[cartoon_fancy_sheets]]           ribbon_nucleic_acid_mode     &lt;br /&gt;
  cartoon_flat_cycles            ribbon_power                 &lt;br /&gt;
  cartoon_flat_sheets            ribbon_power_b               &lt;br /&gt;
  cartoon_helix_radius           ribbon_radius                &lt;br /&gt;
  cartoon_highlight_color        ribbon_sampling              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            ribbon_smooth                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           ribbon_width                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  cartoon_nucleic_acid_color     rock_delay                   &lt;br /&gt;
  cartoon_nucleic_acid_mode      roving_byres                 &lt;br /&gt;
  cartoon_oval_length            roving_cartoon               &lt;br /&gt;
  cartoon_oval_quality           roving_delay                 &lt;br /&gt;
  cartoon_oval_width             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  cartoon_rect_length            roving_map3_level            &lt;br /&gt;
  cartoon_rect_width             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  cartoon_ring_mode              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  cartoon_ring_transparency      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  cartoon_round_helices          roving_spheres               &lt;br /&gt;
  cartoon_sampling               roving_sticks                &lt;br /&gt;
  cartoon_side_chain_helper      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  [[cartoon_smooth_loops]]           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  cartoon_transparency           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  cavity_cull                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  dash_gap                       sculpt_plan_weight           &lt;br /&gt;
  dash_length                    sculpt_pyra_weight           &lt;br /&gt;
  dash_radius                    sculpt_tors_tolerance        &lt;br /&gt;
  dash_round_ends                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  depth_cue                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  dot_radius                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter                  &lt;br /&gt;
  dot_width                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             selection_width              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     [[seq_view]]                     &lt;br /&gt;
  field_of_view                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  fog                            seq_view_fill_color          &lt;br /&gt;
  fog_start                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               seq_view_location            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               shininess                    &lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  half_bonds                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  [[Internal Gui|internal_gui]]                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  [[internal_prompt]]                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  label_color                    spec_power                   &lt;br /&gt;
  label_font_id                  spec_reflect                 &lt;br /&gt;
  label_outline_color            specular                     &lt;br /&gt;
  label_position                 specular_intensity           &lt;br /&gt;
  label_shadow_mode              sphere_color                 &lt;br /&gt;
  label_size                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         sphere_scale                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         sphere_transparency          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  light_count                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  line_smooth                    ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  mesh_color                     static_singletons            &lt;br /&gt;
  mesh_lighting                  stereo                       &lt;br /&gt;
  mesh_mode                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  mesh_quality                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   stick_ball                   &lt;br /&gt;
  mesh_type                      stick_ball_ratio             &lt;br /&gt;
  mesh_width                     stick_color                  &lt;br /&gt;
  min_mesh_spacing               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    stick_nub                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    stick_transparency           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  orthoscopic                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  pickable                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         transparency                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          two_sided_lighting           &lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         valence                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               virtual_trackball            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output                  &lt;br /&gt;
&lt;br /&gt;
[[Category:Settings|All Settings]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Settings&amp;diff=10074</id>
		<title>Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Settings&amp;diff=10074"/>
		<updated>2006-05-31T20:01:51Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the PyMol settings.  If you feel like documenting them, and what they do, feel free.  6 done, 494 to go !&lt;br /&gt;
&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  all_states                     ray_direct_shade             &lt;br /&gt;
  ambient                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  antialias                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  atom_name_wildcard             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       ray_opaque_background        &lt;br /&gt;
  auto_hide_selections           ray_orthoscopic              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          ray_shadow                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           ray_shadows                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  auto_zoom                      ray_texture_settings         &lt;br /&gt;
  backface_cull                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  [[bg_rgb]]                         ray_trace_fog                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    ray_trace_frames             &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  ray_trace_mode               &lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  [[cartoon_color]]                  ray_transparency_shadows     &lt;br /&gt;
  cartoon_cylindrical_helices    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  cartoon_discrete_colors        ray_triangle_fudge           &lt;br /&gt;
  cartoon_dumbbell_length        reflect                      &lt;br /&gt;
  cartoon_dumbbell_radius        reflect_power                &lt;br /&gt;
  cartoon_dumbbell_width         retain_order                 &lt;br /&gt;
  [[cartoon_fancy_helices]]          ribbon_color                 &lt;br /&gt;
  cartoon_fancy_sheets           ribbon_nucleic_acid_mode     &lt;br /&gt;
  cartoon_flat_cycles            ribbon_power                 &lt;br /&gt;
  cartoon_flat_sheets            ribbon_power_b               &lt;br /&gt;
  cartoon_helix_radius           ribbon_radius                &lt;br /&gt;
  cartoon_highlight_color        ribbon_sampling              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            ribbon_smooth                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           ribbon_width                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  cartoon_nucleic_acid_color     rock_delay                   &lt;br /&gt;
  cartoon_nucleic_acid_mode      roving_byres                 &lt;br /&gt;
  cartoon_oval_length            roving_cartoon               &lt;br /&gt;
  cartoon_oval_quality           roving_delay                 &lt;br /&gt;
  cartoon_oval_width             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  cartoon_rect_length            roving_map3_level            &lt;br /&gt;
  cartoon_rect_width             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  cartoon_ring_mode              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  cartoon_ring_transparency      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  cartoon_round_helices          roving_spheres               &lt;br /&gt;
  cartoon_sampling               roving_sticks                &lt;br /&gt;
  cartoon_side_chain_helper      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  [[cartoon_smooth_loops]]           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  cartoon_transparency           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  cavity_cull                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  dash_gap                       sculpt_plan_weight           &lt;br /&gt;
  dash_length                    sculpt_pyra_weight           &lt;br /&gt;
  dash_radius                    sculpt_tors_tolerance        &lt;br /&gt;
  dash_round_ends                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  depth_cue                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  dot_radius                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter                  &lt;br /&gt;
  dot_width                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             selection_width              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     seq_view                     &lt;br /&gt;
  field_of_view                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  fog                            seq_view_fill_color          &lt;br /&gt;
  fog_start                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               seq_view_location            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               shininess                    &lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  half_bonds                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  [[Internal Gui|internal_gui]]                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  [[internal_prompt]]                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  label_color                    spec_power                   &lt;br /&gt;
  label_font_id                  spec_reflect                 &lt;br /&gt;
  label_outline_color            specular                     &lt;br /&gt;
  label_position                 specular_intensity           &lt;br /&gt;
  label_shadow_mode              sphere_color                 &lt;br /&gt;
  label_size                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         sphere_scale                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         sphere_transparency          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  light_count                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  line_smooth                    ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  mesh_color                     static_singletons            &lt;br /&gt;
  mesh_lighting                  stereo                       &lt;br /&gt;
  mesh_mode                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  mesh_quality                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   stick_ball                   &lt;br /&gt;
  mesh_type                      stick_ball_ratio             &lt;br /&gt;
  mesh_width                     stick_color                  &lt;br /&gt;
  min_mesh_spacing               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    stick_nub                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    stick_transparency           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  orthoscopic                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  pickable                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         transparency                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          two_sided_lighting           &lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         valence                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               virtual_trackball            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output                  &lt;br /&gt;
 parser: matching setting:&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  all_states                     ray_direct_shade             &lt;br /&gt;
  ambient                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  antialias                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  atom_name_wildcard             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       ray_opaque_background        &lt;br /&gt;
  auto_hide_selections           ray_orthoscopic              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          ray_shadow                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           ray_shadows                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  auto_zoom                      ray_texture_settings         &lt;br /&gt;
  backface_cull                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  bg_rgb                         ray_trace_fog                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    ray_trace_frames             &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  ray_trace_mode               &lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  cartoon_color                  ray_transparency_shadows     &lt;br /&gt;
  cartoon_cylindrical_helices    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  cartoon_discrete_colors        ray_triangle_fudge           &lt;br /&gt;
  cartoon_dumbbell_length        reflect                      &lt;br /&gt;
  cartoon_dumbbell_radius        reflect_power                &lt;br /&gt;
  cartoon_dumbbell_width         retain_order                 &lt;br /&gt;
  cartoon_fancy_helices          ribbon_color                 &lt;br /&gt;
  cartoon_fancy_sheets           ribbon_nucleic_acid_mode     &lt;br /&gt;
  cartoon_flat_cycles            ribbon_power                 &lt;br /&gt;
  cartoon_flat_sheets            ribbon_power_b               &lt;br /&gt;
  cartoon_helix_radius           ribbon_radius                &lt;br /&gt;
  cartoon_highlight_color        ribbon_sampling              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            ribbon_smooth                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           ribbon_width                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  cartoon_nucleic_acid_color     rock_delay                   &lt;br /&gt;
  cartoon_nucleic_acid_mode      roving_byres                 &lt;br /&gt;
  cartoon_oval_length            roving_cartoon               &lt;br /&gt;
  cartoon_oval_quality           roving_delay                 &lt;br /&gt;
  cartoon_oval_width             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  cartoon_rect_length            roving_map3_level            &lt;br /&gt;
  cartoon_rect_width             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  cartoon_ring_mode              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  cartoon_ring_transparency      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  cartoon_round_helices          roving_spheres               &lt;br /&gt;
  cartoon_sampling               roving_sticks                &lt;br /&gt;
  cartoon_side_chain_helper      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  cartoon_smooth_loops           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  cartoon_transparency           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  cavity_cull                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  dash_gap                       sculpt_plan_weight           &lt;br /&gt;
  dash_length                    sculpt_pyra_weight           &lt;br /&gt;
  dash_radius                    sculpt_tors_tolerance        &lt;br /&gt;
  dash_round_ends                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  depth_cue                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  dot_radius                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter                  &lt;br /&gt;
  dot_width                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             selection_width              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     seq_view                     &lt;br /&gt;
  field_of_view                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  fog                            seq_view_fill_color          &lt;br /&gt;
  fog_start                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               seq_view_location            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               shininess                    &lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  half_bonds                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  internal_gui                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  internal_prompt                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  label_color                    spec_power                   &lt;br /&gt;
  label_font_id                  spec_reflect                 &lt;br /&gt;
  label_outline_color            specular                     &lt;br /&gt;
  label_position                 specular_intensity           &lt;br /&gt;
  label_shadow_mode              sphere_color                 &lt;br /&gt;
  label_size                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         sphere_scale                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         sphere_transparency          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  light_count                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  line_smooth                    ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  mesh_color                     static_singletons            &lt;br /&gt;
  mesh_lighting                  stereo                       &lt;br /&gt;
  mesh_mode                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  mesh_quality                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   stick_ball                   &lt;br /&gt;
  mesh_type                      stick_ball_ratio             &lt;br /&gt;
  mesh_width                     stick_color                  &lt;br /&gt;
  min_mesh_spacing               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    stick_nub                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    stick_transparency           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  orthoscopic                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  pickable                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         transparency                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          two_sided_lighting           &lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         valence                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               virtual_trackball            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output&lt;br /&gt;
&lt;br /&gt;
[[Category:Settings|All Settings]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Internal_prompt&amp;diff=8360</id>
		<title>Internal prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Internal_prompt&amp;diff=8360"/>
		<updated>2006-05-31T20:01:26Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Look even nerdier in front of your friends ! set internal_prompt,f ! &lt;br /&gt;
&lt;br /&gt;
internal_prompt turns the internal 'PyMOL&amp;gt;' prompt on or off. The typed commands are not seen anymore, unless you use the esc toggle, which allows you as usual to see the console dialogue. The last line of verbose is still visible where the command line used to be. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
set internal_prompt,''boolean''&lt;br /&gt;
&lt;br /&gt;
where ''boolean'' can be either of true, false, t, f, 1 or 0.&lt;br /&gt;
&lt;br /&gt;
==Feature request==&lt;br /&gt;
I wish it was possible to replace the usual prompt by any given string, and especially by the current path like it is possible in other consoles.&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Settings&amp;diff=10073</id>
		<title>Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Settings&amp;diff=10073"/>
		<updated>2006-05-31T19:52:10Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the PyMol settings.  If you feel like documenting them, and what they do, feel free.  5 done, 495 to go !&lt;br /&gt;
&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  all_states                     ray_direct_shade             &lt;br /&gt;
  ambient                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  antialias                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  atom_name_wildcard             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       ray_opaque_background        &lt;br /&gt;
  auto_hide_selections           ray_orthoscopic              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          ray_shadow                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           ray_shadows                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  auto_zoom                      ray_texture_settings         &lt;br /&gt;
  backface_cull                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  [[bg_rgb]]                         ray_trace_fog                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    ray_trace_frames             &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  ray_trace_mode               &lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  [[cartoon_color]]                  ray_transparency_shadows     &lt;br /&gt;
  cartoon_cylindrical_helices    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  cartoon_discrete_colors        ray_triangle_fudge           &lt;br /&gt;
  cartoon_dumbbell_length        reflect                      &lt;br /&gt;
  cartoon_dumbbell_radius        reflect_power                &lt;br /&gt;
  cartoon_dumbbell_width         retain_order                 &lt;br /&gt;
  [[cartoon_fancy_helices]]          ribbon_color                 &lt;br /&gt;
  cartoon_fancy_sheets           ribbon_nucleic_acid_mode     &lt;br /&gt;
  cartoon_flat_cycles            ribbon_power                 &lt;br /&gt;
  cartoon_flat_sheets            ribbon_power_b               &lt;br /&gt;
  cartoon_helix_radius           ribbon_radius                &lt;br /&gt;
  cartoon_highlight_color        ribbon_sampling              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            ribbon_smooth                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           ribbon_width                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  cartoon_nucleic_acid_color     rock_delay                   &lt;br /&gt;
  cartoon_nucleic_acid_mode      roving_byres                 &lt;br /&gt;
  cartoon_oval_length            roving_cartoon               &lt;br /&gt;
  cartoon_oval_quality           roving_delay                 &lt;br /&gt;
  cartoon_oval_width             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  cartoon_rect_length            roving_map3_level            &lt;br /&gt;
  cartoon_rect_width             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  cartoon_ring_mode              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  cartoon_ring_transparency      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  cartoon_round_helices          roving_spheres               &lt;br /&gt;
  cartoon_sampling               roving_sticks                &lt;br /&gt;
  cartoon_side_chain_helper      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  [[cartoon_smooth_loops]]           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  cartoon_transparency           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  cavity_cull                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  dash_gap                       sculpt_plan_weight           &lt;br /&gt;
  dash_length                    sculpt_pyra_weight           &lt;br /&gt;
  dash_radius                    sculpt_tors_tolerance        &lt;br /&gt;
  dash_round_ends                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  depth_cue                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  dot_radius                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter                  &lt;br /&gt;
  dot_width                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             selection_width              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     seq_view                     &lt;br /&gt;
  field_of_view                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  fog                            seq_view_fill_color          &lt;br /&gt;
  fog_start                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               seq_view_location            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               shininess                    &lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  half_bonds                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  [[Internal Gui|internal_gui]]                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  [[internal_prompt]]                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  label_color                    spec_power                   &lt;br /&gt;
  label_font_id                  spec_reflect                 &lt;br /&gt;
  label_outline_color            specular                     &lt;br /&gt;
  label_position                 specular_intensity           &lt;br /&gt;
  label_shadow_mode              sphere_color                 &lt;br /&gt;
  label_size                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         sphere_scale                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         sphere_transparency          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  light_count                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  line_smooth                    ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  mesh_color                     static_singletons            &lt;br /&gt;
  mesh_lighting                  stereo                       &lt;br /&gt;
  mesh_mode                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  mesh_quality                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   stick_ball                   &lt;br /&gt;
  mesh_type                      stick_ball_ratio             &lt;br /&gt;
  mesh_width                     stick_color                  &lt;br /&gt;
  min_mesh_spacing               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    stick_nub                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    stick_transparency           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  orthoscopic                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  pickable                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         transparency                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          two_sided_lighting           &lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         valence                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               virtual_trackball            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output                  &lt;br /&gt;
 parser: matching setting:&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  all_states                     ray_direct_shade             &lt;br /&gt;
  ambient                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  antialias                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  atom_name_wildcard             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       ray_opaque_background        &lt;br /&gt;
  auto_hide_selections           ray_orthoscopic              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          ray_shadow                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           ray_shadows                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  auto_zoom                      ray_texture_settings         &lt;br /&gt;
  backface_cull                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  bg_rgb                         ray_trace_fog                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    ray_trace_frames             &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  ray_trace_mode               &lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  cartoon_color                  ray_transparency_shadows     &lt;br /&gt;
  cartoon_cylindrical_helices    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  cartoon_discrete_colors        ray_triangle_fudge           &lt;br /&gt;
  cartoon_dumbbell_length        reflect                      &lt;br /&gt;
  cartoon_dumbbell_radius        reflect_power                &lt;br /&gt;
  cartoon_dumbbell_width         retain_order                 &lt;br /&gt;
  cartoon_fancy_helices          ribbon_color                 &lt;br /&gt;
  cartoon_fancy_sheets           ribbon_nucleic_acid_mode     &lt;br /&gt;
  cartoon_flat_cycles            ribbon_power                 &lt;br /&gt;
  cartoon_flat_sheets            ribbon_power_b               &lt;br /&gt;
  cartoon_helix_radius           ribbon_radius                &lt;br /&gt;
  cartoon_highlight_color        ribbon_sampling              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            ribbon_smooth                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           ribbon_width                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  cartoon_nucleic_acid_color     rock_delay                   &lt;br /&gt;
  cartoon_nucleic_acid_mode      roving_byres                 &lt;br /&gt;
  cartoon_oval_length            roving_cartoon               &lt;br /&gt;
  cartoon_oval_quality           roving_delay                 &lt;br /&gt;
  cartoon_oval_width             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  cartoon_rect_length            roving_map3_level            &lt;br /&gt;
  cartoon_rect_width             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  cartoon_ring_mode              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  cartoon_ring_transparency      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  cartoon_round_helices          roving_spheres               &lt;br /&gt;
  cartoon_sampling               roving_sticks                &lt;br /&gt;
  cartoon_side_chain_helper      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  cartoon_smooth_loops           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  cartoon_transparency           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  cavity_cull                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  dash_gap                       sculpt_plan_weight           &lt;br /&gt;
  dash_length                    sculpt_pyra_weight           &lt;br /&gt;
  dash_radius                    sculpt_tors_tolerance        &lt;br /&gt;
  dash_round_ends                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  depth_cue                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  dot_radius                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter                  &lt;br /&gt;
  dot_width                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             selection_width              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     seq_view                     &lt;br /&gt;
  field_of_view                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  fog                            seq_view_fill_color          &lt;br /&gt;
  fog_start                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               seq_view_location            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               shininess                    &lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  half_bonds                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  internal_gui                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  internal_prompt                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  label_color                    spec_power                   &lt;br /&gt;
  label_font_id                  spec_reflect                 &lt;br /&gt;
  label_outline_color            specular                     &lt;br /&gt;
  label_position                 specular_intensity           &lt;br /&gt;
  label_shadow_mode              sphere_color                 &lt;br /&gt;
  label_size                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         sphere_scale                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         sphere_transparency          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  light_count                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  line_smooth                    ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  mesh_color                     static_singletons            &lt;br /&gt;
  mesh_lighting                  stereo                       &lt;br /&gt;
  mesh_mode                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  mesh_quality                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   stick_ball                   &lt;br /&gt;
  mesh_type                      stick_ball_ratio             &lt;br /&gt;
  mesh_width                     stick_color                  &lt;br /&gt;
  min_mesh_spacing               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    stick_nub                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    stick_transparency           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  orthoscopic                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  pickable                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         transparency                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          two_sided_lighting           &lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         valence                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               virtual_trackball            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output&lt;br /&gt;
&lt;br /&gt;
[[Category:Settings|All Settings]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Cartoon_smooth_loops&amp;diff=5005</id>
		<title>Cartoon smooth loops</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Cartoon_smooth_loops&amp;diff=5005"/>
		<updated>2006-05-31T19:20:00Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
This is a display setting. When set to off, the cartoon will follow a path that is splined between each alpha carbons. This sometimes yields representations that are pretty frizzy. Turning this setting on will make the cartoon follow a smoother (but less conservative) path so that the representation is easier on the eyes. Use with caution, since false conclusions can be drawn by solely examining a smoothed cartoon trace. It is always best (for non-representation purposes) to also have a line trace so that the backbone is precisely located.&lt;br /&gt;
[[Image:Frizz.JPG|frame|set cartoon_smooth_loops,0 : the cartoon passes through each alpha-carbon|left]]&lt;br /&gt;
[[Image:Smooth.JPG|frame|set cartoon_smooth_loops,1 : the cartoon is straighter but less conservative|center]]&lt;br /&gt;
==Syntax==&lt;br /&gt;
turn on:&lt;br /&gt;
 set cartoon_smooth_loops, 1&lt;br /&gt;
turn off:&lt;br /&gt;
 set cartoon_smooth_loops, 0&lt;br /&gt;
&lt;br /&gt;
===Additional remarks===&lt;br /&gt;
I do not know precisely how the smoothed trace is generated, probably by some splining mode. Could someone more knowledgeable than me edit to be more precise ?&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=File:Smooth.JPG&amp;diff=2563</id>
		<title>File:Smooth.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=File:Smooth.JPG&amp;diff=2563"/>
		<updated>2006-05-31T19:15:56Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=File:Frizz.JPG&amp;diff=2070</id>
		<title>File:Frizz.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=File:Frizz.JPG&amp;diff=2070"/>
		<updated>2006-05-31T19:15:46Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Settings&amp;diff=10072</id>
		<title>Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Settings&amp;diff=10072"/>
		<updated>2006-05-31T19:09:42Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the PyMol settings.  If you feel like documenting them, and what they do, feel free.  5 done, 495 to go !&lt;br /&gt;
&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  all_states                     ray_direct_shade             &lt;br /&gt;
  ambient                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  antialias                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  atom_name_wildcard             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       ray_opaque_background        &lt;br /&gt;
  auto_hide_selections           ray_orthoscopic              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          ray_shadow                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           ray_shadows                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  auto_zoom                      ray_texture_settings         &lt;br /&gt;
  backface_cull                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  [[bg_rgb]]                         ray_trace_fog                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    ray_trace_frames             &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  ray_trace_mode               &lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  [[cartoon_color]]                  ray_transparency_shadows     &lt;br /&gt;
  cartoon_cylindrical_helices    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  cartoon_discrete_colors        ray_triangle_fudge           &lt;br /&gt;
  cartoon_dumbbell_length        reflect                      &lt;br /&gt;
  cartoon_dumbbell_radius        reflect_power                &lt;br /&gt;
  cartoon_dumbbell_width         retain_order                 &lt;br /&gt;
  [[cartoon_fancy_helices]]          ribbon_color                 &lt;br /&gt;
  cartoon_fancy_sheets           ribbon_nucleic_acid_mode     &lt;br /&gt;
  cartoon_flat_cycles            ribbon_power                 &lt;br /&gt;
  cartoon_flat_sheets            ribbon_power_b               &lt;br /&gt;
  cartoon_helix_radius           ribbon_radius                &lt;br /&gt;
  cartoon_highlight_color        ribbon_sampling              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            ribbon_smooth                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           ribbon_width                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  cartoon_nucleic_acid_color     rock_delay                   &lt;br /&gt;
  cartoon_nucleic_acid_mode      roving_byres                 &lt;br /&gt;
  cartoon_oval_length            roving_cartoon               &lt;br /&gt;
  cartoon_oval_quality           roving_delay                 &lt;br /&gt;
  cartoon_oval_width             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  cartoon_rect_length            roving_map3_level            &lt;br /&gt;
  cartoon_rect_width             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  cartoon_ring_mode              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  cartoon_ring_transparency      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  cartoon_round_helices          roving_spheres               &lt;br /&gt;
  cartoon_sampling               roving_sticks                &lt;br /&gt;
  cartoon_side_chain_helper      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  [[cartoon_smooth_loops]]           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  cartoon_transparency           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  cavity_cull                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  dash_gap                       sculpt_plan_weight           &lt;br /&gt;
  dash_length                    sculpt_pyra_weight           &lt;br /&gt;
  dash_radius                    sculpt_tors_tolerance        &lt;br /&gt;
  dash_round_ends                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  depth_cue                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  dot_radius                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter                  &lt;br /&gt;
  dot_width                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             selection_width              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     seq_view                     &lt;br /&gt;
  field_of_view                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  fog                            seq_view_fill_color          &lt;br /&gt;
  fog_start                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               seq_view_location            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               shininess                    &lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  half_bonds                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  [[Internal Gui|internal_gui]]                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  internal_prompt                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  label_color                    spec_power                   &lt;br /&gt;
  label_font_id                  spec_reflect                 &lt;br /&gt;
  label_outline_color            specular                     &lt;br /&gt;
  label_position                 specular_intensity           &lt;br /&gt;
  label_shadow_mode              sphere_color                 &lt;br /&gt;
  label_size                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         sphere_scale                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         sphere_transparency          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  light_count                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  line_smooth                    ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  mesh_color                     static_singletons            &lt;br /&gt;
  mesh_lighting                  stereo                       &lt;br /&gt;
  mesh_mode                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  mesh_quality                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   stick_ball                   &lt;br /&gt;
  mesh_type                      stick_ball_ratio             &lt;br /&gt;
  mesh_width                     stick_color                  &lt;br /&gt;
  min_mesh_spacing               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    stick_nub                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    stick_transparency           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  orthoscopic                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  pickable                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         transparency                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          two_sided_lighting           &lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         valence                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               virtual_trackball            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output                  &lt;br /&gt;
 parser: matching setting:&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  all_states                     ray_direct_shade             &lt;br /&gt;
  ambient                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  antialias                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  atom_name_wildcard             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       ray_opaque_background        &lt;br /&gt;
  auto_hide_selections           ray_orthoscopic              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          ray_shadow                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           ray_shadows                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  auto_zoom                      ray_texture_settings         &lt;br /&gt;
  backface_cull                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  bg_rgb                         ray_trace_fog                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    ray_trace_frames             &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  ray_trace_mode               &lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  cartoon_color                  ray_transparency_shadows     &lt;br /&gt;
  cartoon_cylindrical_helices    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  cartoon_discrete_colors        ray_triangle_fudge           &lt;br /&gt;
  cartoon_dumbbell_length        reflect                      &lt;br /&gt;
  cartoon_dumbbell_radius        reflect_power                &lt;br /&gt;
  cartoon_dumbbell_width         retain_order                 &lt;br /&gt;
  cartoon_fancy_helices          ribbon_color                 &lt;br /&gt;
  cartoon_fancy_sheets           ribbon_nucleic_acid_mode     &lt;br /&gt;
  cartoon_flat_cycles            ribbon_power                 &lt;br /&gt;
  cartoon_flat_sheets            ribbon_power_b               &lt;br /&gt;
  cartoon_helix_radius           ribbon_radius                &lt;br /&gt;
  cartoon_highlight_color        ribbon_sampling              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            ribbon_smooth                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           ribbon_width                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  cartoon_nucleic_acid_color     rock_delay                   &lt;br /&gt;
  cartoon_nucleic_acid_mode      roving_byres                 &lt;br /&gt;
  cartoon_oval_length            roving_cartoon               &lt;br /&gt;
  cartoon_oval_quality           roving_delay                 &lt;br /&gt;
  cartoon_oval_width             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  cartoon_rect_length            roving_map3_level            &lt;br /&gt;
  cartoon_rect_width             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  cartoon_ring_mode              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  cartoon_ring_transparency      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  cartoon_round_helices          roving_spheres               &lt;br /&gt;
  cartoon_sampling               roving_sticks                &lt;br /&gt;
  cartoon_side_chain_helper      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  cartoon_smooth_loops           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  cartoon_transparency           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  cavity_cull                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  dash_gap                       sculpt_plan_weight           &lt;br /&gt;
  dash_length                    sculpt_pyra_weight           &lt;br /&gt;
  dash_radius                    sculpt_tors_tolerance        &lt;br /&gt;
  dash_round_ends                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  depth_cue                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  dot_radius                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter                  &lt;br /&gt;
  dot_width                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             selection_width              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     seq_view                     &lt;br /&gt;
  field_of_view                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  fog                            seq_view_fill_color          &lt;br /&gt;
  fog_start                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               seq_view_location            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               shininess                    &lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  half_bonds                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  internal_gui                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  internal_prompt                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  label_color                    spec_power                   &lt;br /&gt;
  label_font_id                  spec_reflect                 &lt;br /&gt;
  label_outline_color            specular                     &lt;br /&gt;
  label_position                 specular_intensity           &lt;br /&gt;
  label_shadow_mode              sphere_color                 &lt;br /&gt;
  label_size                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         sphere_scale                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         sphere_transparency          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  light_count                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  line_smooth                    ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  mesh_color                     static_singletons            &lt;br /&gt;
  mesh_lighting                  stereo                       &lt;br /&gt;
  mesh_mode                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  mesh_quality                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   stick_ball                   &lt;br /&gt;
  mesh_type                      stick_ball_ratio             &lt;br /&gt;
  mesh_width                     stick_color                  &lt;br /&gt;
  min_mesh_spacing               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    stick_nub                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    stick_transparency           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  orthoscopic                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  pickable                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         transparency                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          two_sided_lighting           &lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         valence                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               virtual_trackball            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output&lt;br /&gt;
&lt;br /&gt;
[[Category:Settings|All Settings]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Bg_rgb&amp;diff=4251</id>
		<title>Bg rgb</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Bg_rgb&amp;diff=4251"/>
		<updated>2006-05-31T19:09:15Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
This setting is used to set the color of the background. Any color of the spectrum can be rendered. White backgrounds are often desirable for publication images.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
set bg_rgb,[''float1'',''float2'',''float3'']&lt;br /&gt;
&lt;br /&gt;
each float must be between 0.0 and 1.0&lt;br /&gt;
&lt;br /&gt;
float1: red component&lt;br /&gt;
&lt;br /&gt;
float2: green component&lt;br /&gt;
&lt;br /&gt;
float3: blue component&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
example: set bg_rgb,[1,1,1]&lt;br /&gt;
&lt;br /&gt;
will color the background in white.&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Settings&amp;diff=10071</id>
		<title>Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Settings&amp;diff=10071"/>
		<updated>2006-05-31T19:02:06Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the PyMol settings.  If you feel like documenting them, and what they do, feel free.  4 done, 496 to go !&lt;br /&gt;
&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  all_states                     ray_direct_shade             &lt;br /&gt;
  ambient                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  antialias                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  atom_name_wildcard             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       ray_opaque_background        &lt;br /&gt;
  auto_hide_selections           ray_orthoscopic              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          ray_shadow                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           ray_shadows                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  auto_zoom                      ray_texture_settings         &lt;br /&gt;
  backface_cull                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  [[bg_rgb]]                         ray_trace_fog                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    ray_trace_frames             &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  ray_trace_mode               &lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  [[cartoon_color]]                  ray_transparency_shadows     &lt;br /&gt;
  cartoon_cylindrical_helices    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  cartoon_discrete_colors        ray_triangle_fudge           &lt;br /&gt;
  cartoon_dumbbell_length        reflect                      &lt;br /&gt;
  cartoon_dumbbell_radius        reflect_power                &lt;br /&gt;
  cartoon_dumbbell_width         retain_order                 &lt;br /&gt;
  [[cartoon_fancy_helices]]          ribbon_color                 &lt;br /&gt;
  cartoon_fancy_sheets           ribbon_nucleic_acid_mode     &lt;br /&gt;
  cartoon_flat_cycles            ribbon_power                 &lt;br /&gt;
  cartoon_flat_sheets            ribbon_power_b               &lt;br /&gt;
  cartoon_helix_radius           ribbon_radius                &lt;br /&gt;
  cartoon_highlight_color        ribbon_sampling              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            ribbon_smooth                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           ribbon_width                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  cartoon_nucleic_acid_color     rock_delay                   &lt;br /&gt;
  cartoon_nucleic_acid_mode      roving_byres                 &lt;br /&gt;
  cartoon_oval_length            roving_cartoon               &lt;br /&gt;
  cartoon_oval_quality           roving_delay                 &lt;br /&gt;
  cartoon_oval_width             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  cartoon_rect_length            roving_map3_level            &lt;br /&gt;
  cartoon_rect_width             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  cartoon_ring_mode              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  cartoon_ring_transparency      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  cartoon_round_helices          roving_spheres               &lt;br /&gt;
  cartoon_sampling               roving_sticks                &lt;br /&gt;
  cartoon_side_chain_helper      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  [[cartoon_smooth_loops]]           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  cartoon_transparency           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  cavity_cull                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  dash_gap                       sculpt_plan_weight           &lt;br /&gt;
  dash_length                    sculpt_pyra_weight           &lt;br /&gt;
  dash_radius                    sculpt_tors_tolerance        &lt;br /&gt;
  dash_round_ends                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  depth_cue                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  dot_radius                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter                  &lt;br /&gt;
  dot_width                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             selection_width              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     seq_view                     &lt;br /&gt;
  field_of_view                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  fog                            seq_view_fill_color          &lt;br /&gt;
  fog_start                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               seq_view_location            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               shininess                    &lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  half_bonds                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  [[Internal Gui|internal_gui]]                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  internal_prompt                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  label_color                    spec_power                   &lt;br /&gt;
  label_font_id                  spec_reflect                 &lt;br /&gt;
  label_outline_color            specular                     &lt;br /&gt;
  label_position                 specular_intensity           &lt;br /&gt;
  label_shadow_mode              sphere_color                 &lt;br /&gt;
  label_size                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         sphere_scale                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         sphere_transparency          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  light_count                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  line_smooth                    ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  mesh_color                     static_singletons            &lt;br /&gt;
  mesh_lighting                  stereo                       &lt;br /&gt;
  mesh_mode                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  mesh_quality                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   stick_ball                   &lt;br /&gt;
  mesh_type                      stick_ball_ratio             &lt;br /&gt;
  mesh_width                     stick_color                  &lt;br /&gt;
  min_mesh_spacing               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    stick_nub                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    stick_transparency           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  orthoscopic                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  pickable                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         transparency                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          two_sided_lighting           &lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         valence                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               virtual_trackball            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output                  &lt;br /&gt;
 parser: matching setting:&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  all_states                     ray_direct_shade             &lt;br /&gt;
  ambient                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  antialias                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  atom_name_wildcard             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       ray_opaque_background        &lt;br /&gt;
  auto_hide_selections           ray_orthoscopic              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          ray_shadow                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           ray_shadows                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  auto_zoom                      ray_texture_settings         &lt;br /&gt;
  backface_cull                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  bg_rgb                         ray_trace_fog                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    ray_trace_frames             &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  ray_trace_mode               &lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  cartoon_color                  ray_transparency_shadows     &lt;br /&gt;
  cartoon_cylindrical_helices    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  cartoon_discrete_colors        ray_triangle_fudge           &lt;br /&gt;
  cartoon_dumbbell_length        reflect                      &lt;br /&gt;
  cartoon_dumbbell_radius        reflect_power                &lt;br /&gt;
  cartoon_dumbbell_width         retain_order                 &lt;br /&gt;
  cartoon_fancy_helices          ribbon_color                 &lt;br /&gt;
  cartoon_fancy_sheets           ribbon_nucleic_acid_mode     &lt;br /&gt;
  cartoon_flat_cycles            ribbon_power                 &lt;br /&gt;
  cartoon_flat_sheets            ribbon_power_b               &lt;br /&gt;
  cartoon_helix_radius           ribbon_radius                &lt;br /&gt;
  cartoon_highlight_color        ribbon_sampling              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            ribbon_smooth                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           ribbon_width                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  cartoon_nucleic_acid_color     rock_delay                   &lt;br /&gt;
  cartoon_nucleic_acid_mode      roving_byres                 &lt;br /&gt;
  cartoon_oval_length            roving_cartoon               &lt;br /&gt;
  cartoon_oval_quality           roving_delay                 &lt;br /&gt;
  cartoon_oval_width             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  cartoon_rect_length            roving_map3_level            &lt;br /&gt;
  cartoon_rect_width             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  cartoon_ring_mode              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  cartoon_ring_transparency      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  cartoon_round_helices          roving_spheres               &lt;br /&gt;
  cartoon_sampling               roving_sticks                &lt;br /&gt;
  cartoon_side_chain_helper      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  cartoon_smooth_loops           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  cartoon_transparency           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  cavity_cull                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  dash_gap                       sculpt_plan_weight           &lt;br /&gt;
  dash_length                    sculpt_pyra_weight           &lt;br /&gt;
  dash_radius                    sculpt_tors_tolerance        &lt;br /&gt;
  dash_round_ends                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  depth_cue                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  dot_radius                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter                  &lt;br /&gt;
  dot_width                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             selection_width              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     seq_view                     &lt;br /&gt;
  field_of_view                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  fog                            seq_view_fill_color          &lt;br /&gt;
  fog_start                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               seq_view_location            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               shininess                    &lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  half_bonds                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  internal_gui                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  internal_prompt                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  label_color                    spec_power                   &lt;br /&gt;
  label_font_id                  spec_reflect                 &lt;br /&gt;
  label_outline_color            specular                     &lt;br /&gt;
  label_position                 specular_intensity           &lt;br /&gt;
  label_shadow_mode              sphere_color                 &lt;br /&gt;
  label_size                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         sphere_scale                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         sphere_transparency          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  light_count                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  line_smooth                    ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  mesh_color                     static_singletons            &lt;br /&gt;
  mesh_lighting                  stereo                       &lt;br /&gt;
  mesh_mode                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  mesh_quality                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   stick_ball                   &lt;br /&gt;
  mesh_type                      stick_ball_ratio             &lt;br /&gt;
  mesh_width                     stick_color                  &lt;br /&gt;
  min_mesh_spacing               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    stick_nub                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    stick_transparency           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  orthoscopic                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  pickable                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         transparency                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          two_sided_lighting           &lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         valence                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               virtual_trackball            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output&lt;br /&gt;
&lt;br /&gt;
[[Category:Settings|All Settings]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Settings&amp;diff=10070</id>
		<title>Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Settings&amp;diff=10070"/>
		<updated>2006-05-31T18:56:29Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the PyMol settings.  If you feel like documenting them, and what they do, feel free.  4 done, 496 to go !&lt;br /&gt;
&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  all_states                     ray_direct_shade             &lt;br /&gt;
  ambient                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  antialias                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  atom_name_wildcard             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       ray_opaque_background        &lt;br /&gt;
  auto_hide_selections           ray_orthoscopic              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          ray_shadow                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           ray_shadows                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  auto_zoom                      ray_texture_settings         &lt;br /&gt;
  backface_cull                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  bg_rgb                         ray_trace_fog                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    ray_trace_frames             &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  ray_trace_mode               &lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  [[cartoon_color]]                  ray_transparency_shadows     &lt;br /&gt;
  cartoon_cylindrical_helices    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  cartoon_discrete_colors        ray_triangle_fudge           &lt;br /&gt;
  cartoon_dumbbell_length        reflect                      &lt;br /&gt;
  cartoon_dumbbell_radius        reflect_power                &lt;br /&gt;
  cartoon_dumbbell_width         retain_order                 &lt;br /&gt;
  [[cartoon_fancy_helices]]          ribbon_color                 &lt;br /&gt;
  cartoon_fancy_sheets           ribbon_nucleic_acid_mode     &lt;br /&gt;
  cartoon_flat_cycles            ribbon_power                 &lt;br /&gt;
  cartoon_flat_sheets            ribbon_power_b               &lt;br /&gt;
  cartoon_helix_radius           ribbon_radius                &lt;br /&gt;
  cartoon_highlight_color        ribbon_sampling              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            ribbon_smooth                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           ribbon_width                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  cartoon_nucleic_acid_color     rock_delay                   &lt;br /&gt;
  cartoon_nucleic_acid_mode      roving_byres                 &lt;br /&gt;
  cartoon_oval_length            roving_cartoon               &lt;br /&gt;
  cartoon_oval_quality           roving_delay                 &lt;br /&gt;
  cartoon_oval_width             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  cartoon_rect_length            roving_map3_level            &lt;br /&gt;
  cartoon_rect_width             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  cartoon_ring_mode              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  cartoon_ring_transparency      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  cartoon_round_helices          roving_spheres               &lt;br /&gt;
  cartoon_sampling               roving_sticks                &lt;br /&gt;
  cartoon_side_chain_helper      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  [[cartoon_smooth_loops]]           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  cartoon_transparency           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  cavity_cull                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  dash_gap                       sculpt_plan_weight           &lt;br /&gt;
  dash_length                    sculpt_pyra_weight           &lt;br /&gt;
  dash_radius                    sculpt_tors_tolerance        &lt;br /&gt;
  dash_round_ends                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  depth_cue                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  dot_radius                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter                  &lt;br /&gt;
  dot_width                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             selection_width              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     seq_view                     &lt;br /&gt;
  field_of_view                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  fog                            seq_view_fill_color          &lt;br /&gt;
  fog_start                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               seq_view_location            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               shininess                    &lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  half_bonds                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  [[Internal Gui|internal_gui]]                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  internal_prompt                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  label_color                    spec_power                   &lt;br /&gt;
  label_font_id                  spec_reflect                 &lt;br /&gt;
  label_outline_color            specular                     &lt;br /&gt;
  label_position                 specular_intensity           &lt;br /&gt;
  label_shadow_mode              sphere_color                 &lt;br /&gt;
  label_size                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         sphere_scale                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         sphere_transparency          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  light_count                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  line_smooth                    ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  mesh_color                     static_singletons            &lt;br /&gt;
  mesh_lighting                  stereo                       &lt;br /&gt;
  mesh_mode                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  mesh_quality                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   stick_ball                   &lt;br /&gt;
  mesh_type                      stick_ball_ratio             &lt;br /&gt;
  mesh_width                     stick_color                  &lt;br /&gt;
  min_mesh_spacing               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    stick_nub                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    stick_transparency           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  orthoscopic                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  pickable                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         transparency                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          two_sided_lighting           &lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         valence                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               virtual_trackball            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output                  &lt;br /&gt;
 parser: matching setting:&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  all_states                     ray_direct_shade             &lt;br /&gt;
  ambient                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  antialias                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  atom_name_wildcard             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       ray_opaque_background        &lt;br /&gt;
  auto_hide_selections           ray_orthoscopic              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          ray_shadow                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           ray_shadows                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  auto_zoom                      ray_texture_settings         &lt;br /&gt;
  backface_cull                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  bg_rgb                         ray_trace_fog                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    ray_trace_frames             &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  ray_trace_mode               &lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  cartoon_color                  ray_transparency_shadows     &lt;br /&gt;
  cartoon_cylindrical_helices    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  cartoon_discrete_colors        ray_triangle_fudge           &lt;br /&gt;
  cartoon_dumbbell_length        reflect                      &lt;br /&gt;
  cartoon_dumbbell_radius        reflect_power                &lt;br /&gt;
  cartoon_dumbbell_width         retain_order                 &lt;br /&gt;
  cartoon_fancy_helices          ribbon_color                 &lt;br /&gt;
  cartoon_fancy_sheets           ribbon_nucleic_acid_mode     &lt;br /&gt;
  cartoon_flat_cycles            ribbon_power                 &lt;br /&gt;
  cartoon_flat_sheets            ribbon_power_b               &lt;br /&gt;
  cartoon_helix_radius           ribbon_radius                &lt;br /&gt;
  cartoon_highlight_color        ribbon_sampling              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            ribbon_smooth                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           ribbon_width                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  cartoon_nucleic_acid_color     rock_delay                   &lt;br /&gt;
  cartoon_nucleic_acid_mode      roving_byres                 &lt;br /&gt;
  cartoon_oval_length            roving_cartoon               &lt;br /&gt;
  cartoon_oval_quality           roving_delay                 &lt;br /&gt;
  cartoon_oval_width             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  cartoon_rect_length            roving_map3_level            &lt;br /&gt;
  cartoon_rect_width             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  cartoon_ring_mode              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  cartoon_ring_transparency      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  cartoon_round_helices          roving_spheres               &lt;br /&gt;
  cartoon_sampling               roving_sticks                &lt;br /&gt;
  cartoon_side_chain_helper      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  cartoon_smooth_loops           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  cartoon_transparency           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  cavity_cull                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  dash_gap                       sculpt_plan_weight           &lt;br /&gt;
  dash_length                    sculpt_pyra_weight           &lt;br /&gt;
  dash_radius                    sculpt_tors_tolerance        &lt;br /&gt;
  dash_round_ends                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  depth_cue                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  dot_radius                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter                  &lt;br /&gt;
  dot_width                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             selection_width              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     seq_view                     &lt;br /&gt;
  field_of_view                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  fog                            seq_view_fill_color          &lt;br /&gt;
  fog_start                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               seq_view_location            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               shininess                    &lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  half_bonds                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  internal_gui                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  internal_prompt                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  label_color                    spec_power                   &lt;br /&gt;
  label_font_id                  spec_reflect                 &lt;br /&gt;
  label_outline_color            specular                     &lt;br /&gt;
  label_position                 specular_intensity           &lt;br /&gt;
  label_shadow_mode              sphere_color                 &lt;br /&gt;
  label_size                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         sphere_scale                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         sphere_transparency          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  light_count                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  line_smooth                    ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  mesh_color                     static_singletons            &lt;br /&gt;
  mesh_lighting                  stereo                       &lt;br /&gt;
  mesh_mode                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  mesh_quality                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   stick_ball                   &lt;br /&gt;
  mesh_type                      stick_ball_ratio             &lt;br /&gt;
  mesh_width                     stick_color                  &lt;br /&gt;
  min_mesh_spacing               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    stick_nub                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    stick_transparency           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  orthoscopic                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  pickable                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         transparency                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          two_sided_lighting           &lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         valence                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               virtual_trackball            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output&lt;br /&gt;
&lt;br /&gt;
[[Category:Settings|All Settings]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Cartoon_color&amp;diff=936</id>
		<title>Cartoon color</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Cartoon_color&amp;diff=936"/>
		<updated>2006-05-31T18:54:43Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
set cartoon_color allows to color cartoons independently from the rest of the representations. &lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
PyMOL&amp;gt;set cartoon_color,''color''&lt;br /&gt;
&lt;br /&gt;
where ''color'' can be :&lt;br /&gt;
&lt;br /&gt;
-any usual colors (blue, yellow, grey50,...)&lt;br /&gt;
&lt;br /&gt;
-number-coded colors (1:black, 2:blue, 3:greenish, ...)&lt;br /&gt;
&lt;br /&gt;
-special code -1 to revert to original chameleon setting (''set cartoon_color,-1'')&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Settings&amp;diff=10069</id>
		<title>Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Settings&amp;diff=10069"/>
		<updated>2006-05-31T18:45:36Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the PyMol settings.  If you feel like documenting them, and what they do, feel free.  There's over 500.&lt;br /&gt;
&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  all_states                     ray_direct_shade             &lt;br /&gt;
  ambient                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  antialias                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  atom_name_wildcard             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       ray_opaque_background        &lt;br /&gt;
  auto_hide_selections           ray_orthoscopic              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          ray_shadow                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           ray_shadows                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  auto_zoom                      ray_texture_settings         &lt;br /&gt;
  backface_cull                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  bg_rgb                         ray_trace_fog                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    ray_trace_frames             &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  ray_trace_mode               &lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  [[cartoon_color]]                  ray_transparency_shadows     &lt;br /&gt;
  cartoon_cylindrical_helices    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  cartoon_discrete_colors        ray_triangle_fudge           &lt;br /&gt;
  cartoon_dumbbell_length        reflect                      &lt;br /&gt;
  cartoon_dumbbell_radius        reflect_power                &lt;br /&gt;
  cartoon_dumbbell_width         retain_order                 &lt;br /&gt;
  [[cartoon_fancy_helices]]          ribbon_color                 &lt;br /&gt;
  cartoon_fancy_sheets           ribbon_nucleic_acid_mode     &lt;br /&gt;
  cartoon_flat_cycles            ribbon_power                 &lt;br /&gt;
  cartoon_flat_sheets            ribbon_power_b               &lt;br /&gt;
  cartoon_helix_radius           ribbon_radius                &lt;br /&gt;
  cartoon_highlight_color        ribbon_sampling              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            ribbon_smooth                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           ribbon_width                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  cartoon_nucleic_acid_color     rock_delay                   &lt;br /&gt;
  cartoon_nucleic_acid_mode      roving_byres                 &lt;br /&gt;
  cartoon_oval_length            roving_cartoon               &lt;br /&gt;
  cartoon_oval_quality           roving_delay                 &lt;br /&gt;
  cartoon_oval_width             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  cartoon_rect_length            roving_map3_level            &lt;br /&gt;
  cartoon_rect_width             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  cartoon_ring_mode              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  cartoon_ring_transparency      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  cartoon_round_helices          roving_spheres               &lt;br /&gt;
  cartoon_sampling               roving_sticks                &lt;br /&gt;
  cartoon_side_chain_helper      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  [[cartoon_smooth_loops]]           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  cartoon_transparency           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  cavity_cull                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  dash_gap                       sculpt_plan_weight           &lt;br /&gt;
  dash_length                    sculpt_pyra_weight           &lt;br /&gt;
  dash_radius                    sculpt_tors_tolerance        &lt;br /&gt;
  dash_round_ends                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  depth_cue                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  dot_radius                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter                  &lt;br /&gt;
  dot_width                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             selection_width              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     seq_view                     &lt;br /&gt;
  field_of_view                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  fog                            seq_view_fill_color          &lt;br /&gt;
  fog_start                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               seq_view_location            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               shininess                    &lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  half_bonds                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  [[Internal Gui|internal_gui]]                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  internal_prompt                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  label_color                    spec_power                   &lt;br /&gt;
  label_font_id                  spec_reflect                 &lt;br /&gt;
  label_outline_color            specular                     &lt;br /&gt;
  label_position                 specular_intensity           &lt;br /&gt;
  label_shadow_mode              sphere_color                 &lt;br /&gt;
  label_size                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         sphere_scale                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         sphere_transparency          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  light_count                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  line_smooth                    ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  mesh_color                     static_singletons            &lt;br /&gt;
  mesh_lighting                  stereo                       &lt;br /&gt;
  mesh_mode                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  mesh_quality                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   stick_ball                   &lt;br /&gt;
  mesh_type                      stick_ball_ratio             &lt;br /&gt;
  mesh_width                     stick_color                  &lt;br /&gt;
  min_mesh_spacing               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    stick_nub                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    stick_transparency           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  orthoscopic                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  pickable                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         transparency                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          two_sided_lighting           &lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         valence                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               virtual_trackball            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output                  &lt;br /&gt;
 parser: matching setting:&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  all_states                     ray_direct_shade             &lt;br /&gt;
  ambient                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  antialias                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  atom_name_wildcard             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       ray_opaque_background        &lt;br /&gt;
  auto_hide_selections           ray_orthoscopic              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          ray_shadow                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           ray_shadows                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  auto_zoom                      ray_texture_settings         &lt;br /&gt;
  backface_cull                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  bg_rgb                         ray_trace_fog                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    ray_trace_frames             &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  ray_trace_mode               &lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  cartoon_color                  ray_transparency_shadows     &lt;br /&gt;
  cartoon_cylindrical_helices    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  cartoon_discrete_colors        ray_triangle_fudge           &lt;br /&gt;
  cartoon_dumbbell_length        reflect                      &lt;br /&gt;
  cartoon_dumbbell_radius        reflect_power                &lt;br /&gt;
  cartoon_dumbbell_width         retain_order                 &lt;br /&gt;
  cartoon_fancy_helices          ribbon_color                 &lt;br /&gt;
  cartoon_fancy_sheets           ribbon_nucleic_acid_mode     &lt;br /&gt;
  cartoon_flat_cycles            ribbon_power                 &lt;br /&gt;
  cartoon_flat_sheets            ribbon_power_b               &lt;br /&gt;
  cartoon_helix_radius           ribbon_radius                &lt;br /&gt;
  cartoon_highlight_color        ribbon_sampling              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            ribbon_smooth                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           ribbon_width                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  cartoon_nucleic_acid_color     rock_delay                   &lt;br /&gt;
  cartoon_nucleic_acid_mode      roving_byres                 &lt;br /&gt;
  cartoon_oval_length            roving_cartoon               &lt;br /&gt;
  cartoon_oval_quality           roving_delay                 &lt;br /&gt;
  cartoon_oval_width             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  cartoon_rect_length            roving_map3_level            &lt;br /&gt;
  cartoon_rect_width             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  cartoon_ring_mode              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  cartoon_ring_transparency      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  cartoon_round_helices          roving_spheres               &lt;br /&gt;
  cartoon_sampling               roving_sticks                &lt;br /&gt;
  cartoon_side_chain_helper      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  cartoon_smooth_loops           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  cartoon_transparency           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  cavity_cull                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  dash_gap                       sculpt_plan_weight           &lt;br /&gt;
  dash_length                    sculpt_pyra_weight           &lt;br /&gt;
  dash_radius                    sculpt_tors_tolerance        &lt;br /&gt;
  dash_round_ends                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  depth_cue                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  dot_radius                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter                  &lt;br /&gt;
  dot_width                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             selection_width              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     seq_view                     &lt;br /&gt;
  field_of_view                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  fog                            seq_view_fill_color          &lt;br /&gt;
  fog_start                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               seq_view_location            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               shininess                    &lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  half_bonds                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  internal_gui                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  internal_prompt                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  label_color                    spec_power                   &lt;br /&gt;
  label_font_id                  spec_reflect                 &lt;br /&gt;
  label_outline_color            specular                     &lt;br /&gt;
  label_position                 specular_intensity           &lt;br /&gt;
  label_shadow_mode              sphere_color                 &lt;br /&gt;
  label_size                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         sphere_scale                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         sphere_transparency          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  light_count                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  line_smooth                    ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  mesh_color                     static_singletons            &lt;br /&gt;
  mesh_lighting                  stereo                       &lt;br /&gt;
  mesh_mode                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  mesh_quality                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   stick_ball                   &lt;br /&gt;
  mesh_type                      stick_ball_ratio             &lt;br /&gt;
  mesh_width                     stick_color                  &lt;br /&gt;
  min_mesh_spacing               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    stick_nub                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    stick_transparency           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  orthoscopic                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  pickable                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         transparency                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          two_sided_lighting           &lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         valence                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               virtual_trackball            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output&lt;br /&gt;
&lt;br /&gt;
[[Category:Settings|All Settings]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Cartoon_Helix_Settings&amp;diff=6531</id>
		<title>Cartoon Helix Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Cartoon_Helix_Settings&amp;diff=6531"/>
		<updated>2006-05-31T18:36:44Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
This is a display setting.&lt;br /&gt;
&lt;br /&gt;
It acts on the section of cartoon-represented helices. When turned off, the section is an ellipsoid. When turned on, the section is a line with circles on each end. The resulting helices are pretty slick ribbons with tubular edges &amp;amp;agrave la MolScript.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
Turn on:&lt;br /&gt;
 set cartoon_fancy_helices, 1&lt;br /&gt;
&lt;br /&gt;
Turn off:&lt;br /&gt;
 set cartoon_fancy_helices, 0&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[image:Fancy.JPG|frame|fancy helices|left]]&lt;br /&gt;
[[image:default.JPG|frame|default representation|center]]&lt;br /&gt;
&lt;br /&gt;
==edit request==&lt;br /&gt;
I can't have the &amp;amp;agrave character display properly.&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Cartoon_Helix_Settings&amp;diff=6530</id>
		<title>Cartoon Helix Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Cartoon_Helix_Settings&amp;diff=6530"/>
		<updated>2006-05-31T18:29:43Z</updated>

		<summary type="html">&lt;p&gt;Philaltist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
This is a display setting.&lt;br /&gt;
&lt;br /&gt;
It acts on the section of cartoon-represented helices. When turned off, the section is an ellipsoid. When turned on, the section is a line with circles on each end. The resulting helices are pretty slick ribbons with tubular edges a la MolScript.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
Turn on:&lt;br /&gt;
 set cartoon_fancy_helices, 1&lt;br /&gt;
&lt;br /&gt;
Turn off:&lt;br /&gt;
 set cartoon_fancy_helices, 0&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
[[image:Fancy.JPG|frame|fancy helices|left]]&lt;br /&gt;
[[image:default.JPG|frame|default representation|center]]&lt;/div&gt;</summary>
		<author><name>Philaltist</name></author>
	</entry>
</feed>