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	<id>https://wiki.pymol.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Esbenjannik</id>
	<title>PyMOL Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pymol.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Esbenjannik"/>
	<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php/Special:Contributions/Esbenjannik"/>
	<updated>2026-06-14T01:24:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Dot_radius&amp;diff=3612</id>
		<title>Dot radius</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Dot_radius&amp;diff=3612"/>
		<updated>2007-07-02T07:48:09Z</updated>

		<summary type="html">&lt;p&gt;Esbenjannik: New page: the setting dot_radius set the size for dots in ray tracing.  Default is 0, where it follows dot_width&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the setting dot_radius set the size for dots in ray tracing.&lt;br /&gt;
&lt;br /&gt;
Default is 0, where it follows [[dot_width]]&lt;/div&gt;</summary>
		<author><name>Esbenjannik</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Settings&amp;diff=10139</id>
		<title>Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Settings&amp;diff=10139"/>
		<updated>2007-07-02T07:46:34Z</updated>

		<summary type="html">&lt;p&gt;Esbenjannik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the PyMol settings.  If you feel like documenting them, and what they do, feel free.  42 done, 476 to go !&lt;br /&gt;
&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  [[all_states]]                     ray_direct_shade             &lt;br /&gt;
  [[ambient]]                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  [[antialias]]                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  [[atom_name_wildcard]]             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       [[ray_opaque_background]]       &lt;br /&gt;
  auto_hide_selections           [[ray_orthoscopic]]              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          [[ray_shadow]]                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           [[ray_shadows]]                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  [[auto_zoom]]                      ray_texture_settings         &lt;br /&gt;
  [[backface_cull]]                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  [[bg_rgb]]                         [[ray_trace_fog]]                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    [[ray_trace_frames]]            &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  [[Ray#Modes|ray_trace_mode]]&lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  [[cartoon_color]]                  ray_transparency_shadows     &lt;br /&gt;
  [[Cartoon Helix Settings|cartoon_cylindrical_helices]]    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  [[cartoon_discrete_colors]]        ray_triangle_fudge           &lt;br /&gt;
  [[cartoon_dumbbell_length]]        [[reflect]]                      &lt;br /&gt;
  [[cartoon_dumbbell_radius]]        reflect_power                &lt;br /&gt;
  [[cartoon_dumbbell_width]]         retain_order                 &lt;br /&gt;
  [[Cartoon Helix Settings|cartoon_fancy_helices]]          [[ribbon_color]]                 &lt;br /&gt;
  [[cartoon_fancy_sheets]]           ribbon_nucleic_acid_mode     &lt;br /&gt;
  [[cartoon_flat_cycles]]            ribbon_power                 &lt;br /&gt;
  [[cartoon_flat_sheets]]            ribbon_power_b               &lt;br /&gt;
  [[Cartoon_helix_radius]]           ribbon_radius                &lt;br /&gt;
  [[cartoon_highlight_color]]        [[ribbon_sampling]]              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            [[ribbon_smooth]]                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           [[ribbon_width]]                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  [[cartoon_nucleic_acid_color]]     rock_delay                   &lt;br /&gt;
  [[cartoon_nucleic_acid_mode]]      roving_byres                 &lt;br /&gt;
  [[cartoon_oval_length]]            roving_cartoon               &lt;br /&gt;
  [[cartoon_oval_quality]]           roving_delay                 &lt;br /&gt;
  [[cartoon_oval_width]]             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  [[cartoon_rect_length]]            roving_map3_level            &lt;br /&gt;
  [[cartoon_rect_width]]             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  [[cartoon_ring_mode]]              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  [[cartoon_ring_transparency]]      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  [[cartoon_round_helices]]          roving_spheres               &lt;br /&gt;
  [[cartoon_sampling]]               roving_sticks                &lt;br /&gt;
  [[cartoon_side_chain_helper]]      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  [[cartoon_smooth_loops]]           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  [[cartoon_transparency]]           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  [[cavity_cull]]                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  [[Dash_Gap]]                       sculpt_plan_weight           &lt;br /&gt;
  [[Dash_Length]]                    sculpt_pyra_weight           &lt;br /&gt;
  [[Dash_Radius]]                    sculpt_tors_tolerance        &lt;br /&gt;
  [[Dash_Round_Ends]]                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  [[depth_cue]]                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  [[dot_radius]]                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter&lt;br /&gt;
  [[dot_width]]                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             [[selection_width]]              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     [[seq_view]]                     &lt;br /&gt;
  [[Field_Of_View]]                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  [[fog]]                            seq_view_fill_color          &lt;br /&gt;
  [[fog_start]]                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               [[seq_view_location]]            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               [[shininess]]&lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  [[half_bonds]]                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  [[Internal Gui|internal_gui]]                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  [[internal_prompt]]                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  [[label_color]]                    spec_power                   &lt;br /&gt;
  [[Label_font_id]]                  [[spec_reflect]]                 &lt;br /&gt;
  [[Label_outline_color]]            specular                     &lt;br /&gt;
  [[label_position]]                 specular_intensity           &lt;br /&gt;
  [[label_shadow_mode]]              [[sphere_color]]                 &lt;br /&gt;
  [[label_size]]                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         [[sphere_scale]]                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         [[sphere_transparency]]          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  [[light_count]]                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  [[line_smooth]]                   ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  [[mesh_color]]                     static_singletons            &lt;br /&gt;
  [[mesh_lighting]]                  stereo                       &lt;br /&gt;
  [[mesh_mode]]                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  [[mesh_quality]]                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   [[stick_ball]]                   &lt;br /&gt;
  [[mesh_type]]                      [[stick_ball_ratio]]             &lt;br /&gt;
  [[mesh_width]]                     stick_color                  &lt;br /&gt;
  [[min_mesh_spacing]]               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    [[stick_nub]]                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    [[stick_transparency]]           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  [[orthoscopic]]                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  [[pickable]]                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         [[transparency]]                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          [[two_sided_lighting]]&lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         [[valence]]                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               [[virtual_trackball]]            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output                  &lt;br /&gt;
&lt;br /&gt;
[[Category:Settings|All Settings]]&lt;/div&gt;</summary>
		<author><name>Esbenjannik</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Label_position&amp;diff=6233</id>
		<title>Label position</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Label_position&amp;diff=6233"/>
		<updated>2006-12-06T13:21:19Z</updated>

		<summary type="html">&lt;p&gt;Esbenjannik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;label_position sets the offset of the label relative to the atomic position.&lt;br /&gt;
&lt;br /&gt;
example:&lt;br /&gt;
set label_position,(3,2,1)&lt;br /&gt;
&lt;br /&gt;
Offsets the labels 3 aangstrom(?) in X, 2 in Y and 1 in Z, relative to the viewport. Can be usefull if spheres needs labeling&lt;/div&gt;</summary>
		<author><name>Esbenjannik</name></author>
	</entry>
	<entry>
		<id>https://wiki.pymol.org/index.php?title=Settings&amp;diff=10134</id>
		<title>Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.pymol.org/index.php?title=Settings&amp;diff=10134"/>
		<updated>2006-12-06T13:17:00Z</updated>

		<summary type="html">&lt;p&gt;Esbenjannik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the PyMol settings.  If you feel like documenting them, and what they do, feel free.  42 done, 476 to go !&lt;br /&gt;
&lt;br /&gt;
  active_selections              ray_default_renderer         &lt;br /&gt;
  [[all_states]]                     ray_direct_shade             &lt;br /&gt;
  [[ambient]]                        ray_hint_camera              &lt;br /&gt;
  angle_label_position           ray_hint_shadow              &lt;br /&gt;
  angle_size                     ray_improve_shadows          &lt;br /&gt;
  animation                      ray_interior_color           &lt;br /&gt;
  animation_duration             ray_interior_mode            &lt;br /&gt;
  [[antialias]]                      ray_interior_reflect         &lt;br /&gt;
  async_builds                   ray_interior_shadows         &lt;br /&gt;
  atom_name_wildcard             ray_interior_texture         &lt;br /&gt;
  auto_classify_atoms            ray_legacy_lighting          &lt;br /&gt;
  auto_color                     ray_max_passes               &lt;br /&gt;
  auto_dss                       [[ray_opaque_background]]       &lt;br /&gt;
  auto_hide_selections           [[ray_orthoscopic]]              &lt;br /&gt;
  auto_indicate_flags            ray_oversample_cutoff        &lt;br /&gt;
  auto_number_selections         ray_pixel_scale              &lt;br /&gt;
  auto_remove_hydrogens          [[ray_shadow]]                   &lt;br /&gt;
  auto_sculpt                    ray_shadow_decay_factor      &lt;br /&gt;
  auto_show_lines                ray_shadow_decay_range       &lt;br /&gt;
  auto_show_nonbonded            ray_shadow_fudge             &lt;br /&gt;
  auto_show_selections           [[ray_shadows]]                  &lt;br /&gt;
  auto_show_spheres              ray_texture                  &lt;br /&gt;
  [[auto_zoom]]                      ray_texture_settings         &lt;br /&gt;
  [[backface_cull]]                  ray_trace_depth_factor       &lt;br /&gt;
  batch_prefix                   ray_trace_disco_factor       &lt;br /&gt;
  [[bg_rgb]]                         [[ray_trace_fog]]                &lt;br /&gt;
  bonding_vdw_cutoff             ray_trace_fog_start          &lt;br /&gt;
  button_mode                    [[ray_trace_frames]]            &lt;br /&gt;
  button_mode_name               ray_trace_gain               &lt;br /&gt;
  cache_display                  ray_trace_mode               &lt;br /&gt;
  cache_frames                   ray_trace_slope_factor       &lt;br /&gt;
  cache_memory                   ray_transparency_contrast    &lt;br /&gt;
  [[cartoon_color]]                  ray_transparency_shadows     &lt;br /&gt;
  [[Cartoon Helix Settings|cartoon_cylindrical_helices]]    ray_transparency_spec_cut    &lt;br /&gt;
  cartoon_debug                  ray_transparency_specular    &lt;br /&gt;
  [[cartoon_discrete_colors]]        ray_triangle_fudge           &lt;br /&gt;
  [[cartoon_dumbbell_length]]        [[reflect]]                      &lt;br /&gt;
  [[cartoon_dumbbell_radius]]        reflect_power                &lt;br /&gt;
  [[cartoon_dumbbell_width]]         retain_order                 &lt;br /&gt;
  [[Cartoon Helix Settings|cartoon_fancy_helices]]          [[ribbon_color]]                 &lt;br /&gt;
  [[cartoon_fancy_sheets]]           ribbon_nucleic_acid_mode     &lt;br /&gt;
  [[cartoon_flat_cycles]]            ribbon_power                 &lt;br /&gt;
  [[cartoon_flat_sheets]]            ribbon_power_b               &lt;br /&gt;
  [[Cartoon_helix_radius]]           ribbon_radius                &lt;br /&gt;
  [[cartoon_highlight_color]]        [[ribbon_sampling]]              &lt;br /&gt;
  cartoon_ladder_color           ribbon_side_chain_helper     &lt;br /&gt;
  cartoon_ladder_mode            ribbon_smooth                &lt;br /&gt;
  cartoon_ladder_radius          ribbon_throw                 &lt;br /&gt;
  cartoon_loop_cap               ribbon_trace_atoms           &lt;br /&gt;
  cartoon_loop_quality           [[ribbon_width]]                 &lt;br /&gt;
  cartoon_loop_radius            robust_logs                  &lt;br /&gt;
  [[cartoon_nucleic_acid_color]]     rock_delay                   &lt;br /&gt;
  [[cartoon_nucleic_acid_mode]]      roving_byres                 &lt;br /&gt;
  [[cartoon_oval_length]]            roving_cartoon               &lt;br /&gt;
  [[cartoon_oval_quality]]           roving_delay                 &lt;br /&gt;
  [[cartoon_oval_width]]             roving_detail                &lt;br /&gt;
  cartoon_power                  roving_isomesh               &lt;br /&gt;
  cartoon_power_b                roving_isosurface            &lt;br /&gt;
  cartoon_putty_quality          roving_labels                &lt;br /&gt;
  cartoon_putty_radius           roving_lines                 &lt;br /&gt;
  cartoon_putty_range            roving_map1_level            &lt;br /&gt;
  cartoon_putty_scale_max        roving_map1_name             &lt;br /&gt;
  cartoon_putty_scale_min        roving_map2_level            &lt;br /&gt;
  cartoon_putty_scale_power      roving_map2_name             &lt;br /&gt;
  [[cartoon_rect_length]]            roving_map3_level            &lt;br /&gt;
  [[cartoon_rect_width]]             roving_map3_name             &lt;br /&gt;
  cartoon_refine                 roving_nb_spheres            &lt;br /&gt;
  cartoon_refine_normals         roving_nonbonded             &lt;br /&gt;
  cartoon_refine_tips            roving_origin                &lt;br /&gt;
  cartoon_ring_color             roving_origin_z              &lt;br /&gt;
  cartoon_ring_finder            roving_origin_z_cushion      &lt;br /&gt;
  [[cartoon_ring_mode]]              roving_polar_contacts        &lt;br /&gt;
  cartoon_ring_radius            roving_polar_cutoff          &lt;br /&gt;
  [[cartoon_ring_transparency]]      roving_ribbon                &lt;br /&gt;
  cartoon_ring_width             roving_selection             &lt;br /&gt;
  [[cartoon_round_helices]]          roving_spheres               &lt;br /&gt;
  [[cartoon_sampling]]               roving_sticks                &lt;br /&gt;
  [[cartoon_side_chain_helper]]      scene_animation              &lt;br /&gt;
  cartoon_smooth_cycles          scene_animation_duration     &lt;br /&gt;
  cartoon_smooth_first           scene_current_name           &lt;br /&gt;
  cartoon_smooth_last            scene_loop                   &lt;br /&gt;
  [[cartoon_smooth_loops]]           scene_restart_movie_delay    &lt;br /&gt;
  cartoon_throw                  scenes_changed               &lt;br /&gt;
  cartoon_trace_atoms            sculpt_angl_weight           &lt;br /&gt;
  [[cartoon_transparency]]           sculpt_auto_center           &lt;br /&gt;
  cartoon_tube_cap               sculpt_avd_excl              &lt;br /&gt;
  cartoon_tube_quality           sculpt_avd_gap               &lt;br /&gt;
  cartoon_tube_radius            sculpt_avd_range             &lt;br /&gt;
  [[cavity_cull]]                    sculpt_avd_weight            &lt;br /&gt;
  cgo_dot_radius                 sculpt_bond_weight           &lt;br /&gt;
  cgo_dot_width                  sculpt_field_mask            &lt;br /&gt;
  cgo_line_radius                sculpt_hb_overlap            &lt;br /&gt;
  cgo_line_width                 sculpt_hb_overlap_base       &lt;br /&gt;
  cgo_ray_width_scale            sculpt_line_weight           &lt;br /&gt;
  cgo_sphere_quality             sculpt_max_max               &lt;br /&gt;
  cgo_transparency               sculpt_max_min               &lt;br /&gt;
  clamp_colors                   sculpt_max_scale             &lt;br /&gt;
  connect_bonded                 sculpt_max_weight            &lt;br /&gt;
  connect_cutoff                 sculpt_memory                &lt;br /&gt;
  connect_mode                   sculpt_min_max               &lt;br /&gt;
  coulomb_cutoff                 sculpt_min_min               &lt;br /&gt;
  coulomb_dielectric             sculpt_min_scale             &lt;br /&gt;
  coulomb_units_factor           sculpt_min_weight            &lt;br /&gt;
  cull_spheres                   sculpt_nb_interval           &lt;br /&gt;
  [[Dash_Gap]]                       sculpt_plan_weight           &lt;br /&gt;
  [[Dash_Length]]                    sculpt_pyra_weight           &lt;br /&gt;
  [[Dash_Radius]]                    sculpt_tors_tolerance        &lt;br /&gt;
  [[Dash_Round_Ends]]                sculpt_tors_weight           &lt;br /&gt;
  dash_width                     sculpt_tri_max               &lt;br /&gt;
  debug_pick                     sculpt_tri_min               &lt;br /&gt;
  defer_builds_mode              sculpt_tri_mode              &lt;br /&gt;
  defer_updates                  sculpt_tri_scale             &lt;br /&gt;
  depth_cue                      sculpt_tri_weight            &lt;br /&gt;
  dihedral_label_position        sculpt_vdw_scale             &lt;br /&gt;
  dihedral_size                  sculpt_vdw_scale14           &lt;br /&gt;
  direct                         sculpt_vdw_vis_max           &lt;br /&gt;
  dist_counter                   sculpt_vdw_vis_mid           &lt;br /&gt;
  distance_exclusion             sculpt_vdw_vis_min           &lt;br /&gt;
  dot_color                      sculpt_vdw_vis_mode          &lt;br /&gt;
  dot_density                    sculpt_vdw_weight            &lt;br /&gt;
  dot_hydrogens                  sculpt_vdw_weight14          &lt;br /&gt;
  dot_lighting                   sculpting                    &lt;br /&gt;
  dot_mode                       sculpting_cycles             &lt;br /&gt;
  dot_normals                    secondary_structure          &lt;br /&gt;
  dot_radius                     security                     &lt;br /&gt;
  dot_solvent                    sel_counter&lt;br /&gt;
  [[dot_width]]                      selection_overlay            &lt;br /&gt;
  draw_frames                    selection_round_points       &lt;br /&gt;
  editor_auto_dihedral           selection_visible_only       &lt;br /&gt;
  editor_auto_origin             [[selection_width]]              &lt;br /&gt;
  editor_label_fragments         selection_width_max          &lt;br /&gt;
  fast_idle                      selection_width_scale        &lt;br /&gt;
  fetch_path                     [[seq_view]]                     &lt;br /&gt;
  [[Field_Of_View]]                  seq_view_alignment           &lt;br /&gt;
  fit_iterations                 seq_view_color               &lt;br /&gt;
  fit_tolerance                  seq_view_discrete_by_state   &lt;br /&gt;
  float_labels                   seq_view_fill_char           &lt;br /&gt;
  [[fog]]                            seq_view_fill_color          &lt;br /&gt;
  [[fog_start]]                      seq_view_format              &lt;br /&gt;
  frame                          seq_view_label_color         &lt;br /&gt;
  full_screen                    seq_view_label_mode          &lt;br /&gt;
  gamma                          seq_view_label_spacing       &lt;br /&gt;
  gaussian_b_adjust              seq_view_label_start         &lt;br /&gt;
  gaussian_b_floor               [[seq_view_location]]            &lt;br /&gt;
  gaussian_resolution            seq_view_overlay             &lt;br /&gt;
  gl_ambient                     seq_view_unaligned_color     &lt;br /&gt;
  h_bond_cone                    seq_view_unaligned_mode      &lt;br /&gt;
  h_bond_cutoff_center           session_file                 &lt;br /&gt;
  h_bond_cutoff_edge             session_migration            &lt;br /&gt;
  h_bond_exclusion               session_version_check        &lt;br /&gt;
  h_bond_max_angle               [[shininess]]&lt;br /&gt;
  h_bond_power_a                 show_alpha_checker           &lt;br /&gt;
  h_bond_power_b                 show_progress                &lt;br /&gt;
  [[half_bonds]]                     simplify_display_lists       &lt;br /&gt;
  hash_max                       single_image                 &lt;br /&gt;
  hide_underscore_names          slice_dynamic_grid           &lt;br /&gt;
  idle_delay                     slice_dynamic_grid_resolution&lt;br /&gt;
  ignore_case                    slice_grid                   &lt;br /&gt;
  ignore_pdb_segi                slice_height_map             &lt;br /&gt;
  image_dots_per_inch            slice_height_scale           &lt;br /&gt;
  internal_feedback              slice_track_camera           &lt;br /&gt;
  [[Internal Gui|internal_gui]]                   slow_idle                    &lt;br /&gt;
  internal_gui_control_size      smooth_color_triangle        &lt;br /&gt;
  internal_gui_mode              solvent_radius               &lt;br /&gt;
  internal_gui_width             spec_count                   &lt;br /&gt;
  [[internal_prompt]]                spec_direct                  &lt;br /&gt;
  isomesh_auto_state             spec_direct_power            &lt;br /&gt;
  [[label_color]]                    spec_power                   &lt;br /&gt;
  [[Label_font_id]]                  [[spec_reflect]]                 &lt;br /&gt;
  [[Label_outline_color]]            specular                     &lt;br /&gt;
  [[label_position]]                 specular_intensity           &lt;br /&gt;
  [[label_shadow_mode]]              [[sphere_color]]                 &lt;br /&gt;
  [[label_size]]                     sphere_mode                  &lt;br /&gt;
  legacy_mouse_zoom              sphere_point_max_size        &lt;br /&gt;
  legacy_vdw_radii               sphere_point_size            &lt;br /&gt;
  light                          sphere_quality               &lt;br /&gt;
  light2                         [[sphere_scale]]                 &lt;br /&gt;
  light3                         sphere_solvent               &lt;br /&gt;
  light4                         [[sphere_transparency]]          &lt;br /&gt;
  light5                         spheroid_fill                &lt;br /&gt;
  light6                         spheroid_scale               &lt;br /&gt;
  light7                         spheroid_smooth              &lt;br /&gt;
  light8                         ss_helix_phi_exclude         &lt;br /&gt;
  light9                         ss_helix_phi_include         &lt;br /&gt;
  [[light_count]]                    ss_helix_phi_target          &lt;br /&gt;
  line_radius                    ss_helix_psi_exclude         &lt;br /&gt;
  [[line_smooth]]                   ss_helix_psi_include         &lt;br /&gt;
  line_stick_helper              ss_helix_psi_target          &lt;br /&gt;
  line_width                     ss_strand_phi_exclude        &lt;br /&gt;
  log_box_selections             ss_strand_phi_include        &lt;br /&gt;
  log_conformations              ss_strand_phi_target         &lt;br /&gt;
  logging                        ss_strand_psi_exclude        &lt;br /&gt;
  matrix_mode                    ss_strand_psi_include        &lt;br /&gt;
  max_threads                    ss_strand_psi_target         &lt;br /&gt;
  max_triangles                  state                        &lt;br /&gt;
  [[mesh_color]]                     static_singletons            &lt;br /&gt;
  [[mesh_lighting]]                  stereo                       &lt;br /&gt;
  [[mesh_mode]]                      stereo_angle                 &lt;br /&gt;
  mesh_normals                   stereo_double_pump_mono      &lt;br /&gt;
  [[mesh_quality]]                   stereo_mode                  &lt;br /&gt;
  mesh_radius                    stereo_shift                 &lt;br /&gt;
  mesh_solvent                   [[stick_ball]]                   &lt;br /&gt;
  [[mesh_type]]                      [[stick_ball_ratio]]             &lt;br /&gt;
  [[mesh_width]]                     stick_color                  &lt;br /&gt;
  [[min_mesh_spacing]]               stick_fixed_radius           &lt;br /&gt;
  mouse_limit                    [[stick_nub]]                    &lt;br /&gt;
  mouse_restart_movie_delay      stick_overlap                &lt;br /&gt;
  mouse_scale                    stick_quality                &lt;br /&gt;
  mouse_selection_mode           stick_radius                 &lt;br /&gt;
  movie_delay                    [[stick_transparency]]           &lt;br /&gt;
  movie_loop                     stick_valence_scale          &lt;br /&gt;
  multiplex                      stop_on_exceptions           &lt;br /&gt;
  no_idle                        surface_best                 &lt;br /&gt;
  nonbonded_size                 surface_carve_cutoff         &lt;br /&gt;
  normal_workaround              surface_carve_selection      &lt;br /&gt;
  normalize_ccp4_maps            surface_carve_state          &lt;br /&gt;
  normalize_grd_maps             surface_circumscribe         &lt;br /&gt;
  normalize_o_maps               surface_clear_cutoff         &lt;br /&gt;
  nvidia_bugs                    surface_clear_selection      &lt;br /&gt;
  opaque_background              surface_clear_state          &lt;br /&gt;
  [[orthoscopic]]                    surface_color                &lt;br /&gt;
  overlay                        surface_debug                &lt;br /&gt;
  overlay_lines                  surface_miserable            &lt;br /&gt;
  pdb_conect_all                 surface_mode                 &lt;br /&gt;
  pdb_discrete_chains            surface_normal               &lt;br /&gt;
  pdb_echo_tags                  surface_optimize_subsets     &lt;br /&gt;
  pdb_hetatm_sort                surface_poor                 &lt;br /&gt;
  pdb_honor_model_number         surface_proximity            &lt;br /&gt;
  pdb_insertions_go_first        surface_quality              &lt;br /&gt;
  pdb_insure_orthogonal          surface_ramp_above_mode      &lt;br /&gt;
  pdb_literal_names              surface_solvent              &lt;br /&gt;
  pdb_no_end_record              surface_trim_cutoff          &lt;br /&gt;
  pdb_reformat_names_mode        surface_trim_factor          &lt;br /&gt;
  pdb_retain_ids                 surface_type                 &lt;br /&gt;
  pdb_standard_order             suspend_updates              &lt;br /&gt;
  pdb_truncate_residue_name      swap_dsn6_bytes              &lt;br /&gt;
  pdb_unbond_cations             sweep_angle                  &lt;br /&gt;
  pdb_use_ter_records            sweep_mode                   &lt;br /&gt;
  [[pickable]]                       sweep_phase                  &lt;br /&gt;
  png_file_gamma                 sweep_speed                  &lt;br /&gt;
  png_screen_gamma               test1                        &lt;br /&gt;
  power                          test2                        &lt;br /&gt;
  pqr_no_chain_id                text                         &lt;br /&gt;
  presentation                   texture_fonts                &lt;br /&gt;
  presentation_auto_quit         [[transparency]]                 &lt;br /&gt;
  presentation_auto_start        transparency_mode            &lt;br /&gt;
  presentation_mode              transparency_picking_mode    &lt;br /&gt;
  preserve_chempy_ids            triangle_max_passes          &lt;br /&gt;
  pymol_space_max_blue           trim_dots                    &lt;br /&gt;
  pymol_space_max_green          [[two_sided_lighting]]&lt;br /&gt;
  pymol_space_max_red            use_display_lists            &lt;br /&gt;
  pymol_space_min_factor         [[valence]]                      &lt;br /&gt;
  raise_exceptions               valence_default              &lt;br /&gt;
  rank_assisted_sorts            valence_size                 &lt;br /&gt;
  ray_blend_blue                 validate_object_names        &lt;br /&gt;
  ray_blend_colors               virtual_trackball            &lt;br /&gt;
  ray_blend_green                wildcard                     &lt;br /&gt;
  ray_blend_red                  wizard_prompt_mode           &lt;br /&gt;
  ray_color_ramps                wrap_output                  &lt;br /&gt;
&lt;br /&gt;
[[Category:Settings|All Settings]]&lt;/div&gt;</summary>
		<author><name>Esbenjannik</name></author>
	</entry>
</feed>