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News & Updates
Official Release PyMOL v2.0 has been released on September 20, 2017.
Plugin Update MOLE 2.5 is an updated version of channel analysis software in PyMOL
Official Release PyMOL v1.8.6 has been released on March 9, 2017.
Official Release PyMOL v1.8.4 has been released on October 4, 2016.
New Script dssr_block is a wrapper for DSSR (3dna) and creates block-shaped nucleic acid cartoons
New Plugin LiSiCA is a new plugin for 2D and 3D ligand based virtual screening using a fast maximum clique algorithm.
Official Release PyMOL v1.8.0 has been released on Nov 18, 2015.
PyMOL Open-Source Fellowship Schrödinger is now accepting applications for the PyMOL Open-Source Fellowship program! Details on http://pymol.org/fellowship
Official Release PyMOL, AxPyMOL, and JyMOL v1.7.6 have all been released on May 4, 2015.
New Plugin PyANM is a new plugin for easier Anisotropic Network Model (ANM) building and visualising in PyMOL.
New Plugin Bondpack is a collection of PyMOL plugins for easy visualization of atomic bonds.
New Plugin MOLE 2.0 is a new plugin for rapid analysis of biomacromolecular channels in PyMOL.
3D using Geforce PyMOL can now be visualized in 3D using Nvidia GeForce video cards (series 400+) with 120Hz monitors and Nvidia 3D Vision, this was previously only possible with Quadro video cards.
Older News See Older News.
Did you know...

Hash max

== Overview ==

hash_max sets how much memory PyMOL uses when ray tracing. Higher values will enable PyMOL to ray trace more quickly, provided you can secure the necessary memory. Thus for large scenes, it can be useful to increase this value. Simpler scenes probably don't need it. If hash_max is set too high, then PyMOL can (and will) crash when it attempts to use more memory than available. Likewise, hash_max can be used to limit the use of memory to avoid crashes at the expense of increased computing time.

Syntax

set hash_max, int

where int is a positive integer. The default value is 100.

Example

set hash_max, 200

See Also

ray, png, draw

A Random PyMOL-generated Cover. See Covers.